Chun Li General Thread: Blue Jade

March 1, happy bday old-ass Chun-Li :party: :whistle:

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/fr/cp0/e15/q65/12799036_10206189775085760_7372136522829818708_n.jpg?efg=eyJpIjoiYiJ9&oh=d64cb3aad15765f4e8bb550e9f9ac66f&oe=574CE165&gda=1466563229_a22e451376e05957ed0d536eafb5e11f

Happy birthday Chun-Li.

The queen of fighting games. She still just a beautiful and powerful as ever.

Good times are doing your hp kikoken against a Nash or Bison and having them wiff their v skill on it :slight_smile:

DOH!

Made quite a bit of progress today with Chun Li through the last couple of matches I had.
Calmy approaching the opponent works a lot, even if they are trying to bulldoze their way through everything…

Alright I dont have the matches I originally had saved on my buddy’s PS4. He uploaded these to youtube though and I just found out about it. These are also games that I won, but I feel like there are enough mistakes in these for critique from other Chun players. Like I said before I played Chun casually in previous games, but I just get caught up sometimes in some weird limbo between SF4 and 3rd Strike Chun. SF5 Chun is a weird in between. Charge characters arent really my main choice but until Juri comes out Chun is the only one I’m comfortable with right now. Though I will say that I haven’t been able to find any good setups to sneak in her overheads.

Be brutally honest. I fucked up a lot in these two matches. The first one starts part way through the first round for some reason. I’m the default outfit Chun(it’s a mirror match). Second game is against a Ryu on my bud’s favorites list who apparently main’s Rashid.

Any tips or criticisms are welcome.
https://www.youtube.com/watch?v=rSAjN7F64gQ

EDIT: I am already aware of how painfully over reliant I am on her down forward roundhouse crossup

Stop jumping like a drunk monkey, for starters :lol: :looney: If you’re going to take to the air, it’s usually: V-Skill, or air legs, or to antiair. Not Juri, you ain’t gotta keep on jumpin’ there’s no divekick to gain after that :lol: You mention SF3 and SF4 Chun-Li, but you seem to forget they’re most known for solid, oppressive ground game/footsies and not really for jumping around. SF5 Chun also has good pokes. Use them… well, use more than just c. mk.

I saw no attempts to anti-air from both Chuns as well. :neutral: c. mp and sweep are hella punishable on block too, so be careful about that.

I’m constantly winning with chun and ive only been playing her for like 4 days and i don’t understand why.

I guess thats better than sf4 chun where I lose and don’t understand why.

This is what it feels like to be top tier lol.

Game rewards standing on your feet and hitting buttons more than IV did. Which earlier games like 3S and CVS2 also rewarded you heavily for those things.

it doesn’t hurt that she basically has a dive kick thats better than any dive kick ive ever seen in a sf game lol. I played Yang a lot in 4 as well and I could only wish for something this strong for him

That’s why I said I played her casually in those games. I mained Yang in 3S.

Most games I have been using her far reaching fierce and roundhouse to get some good range but usually only to follow with a fireball. I don’t do it as much against some characters. I use it more often against Cammy and Nash.

The main problems I already know though are definitely breaking the ā€œjab jab follow upā€ stigma from 4, and I don’t have any optimized damage output. Only combos I got with Chun right now that’s longer than two inputs is cr.lp>st.mpxx Medium Legs. I still don’t have my own PS4 so I’ve just been playing when I can which results in almost no lab time.

I havent really gotten much use out of Vskill either. Sometimes I catch people with stomps into EX Legs after it but that’s rare.

I don’t know what her good anti air is either up close. I know I got standing roundhouse for a certain distance, which I use against Zangief and Nash a lot, but I don’t have anything for when someone is right above me similar to Sakura/Juri’s crouch fierce.

As for sweep that’s something I’m still trying to get rid of. I’ve gotten used to people on ranked not doing jack shit about it so I’ve gotten a little complacent with throwing out sweep haphazardly.

Easier to net damage with Chun too, and stuff that oppressed her in 4 (especially the vortices) are mostly gone, so there’s that too.

You can actually use V-Skill more than your regular jump. It has a hit so they sometimes won’t contest that, and it puts you out farther than a regular jump would. You just have to be conscientious about its use.

jab jab throw is still good in SF5 :lol: jab jab medium punch frame traps are good for her in this game
also.

Anti airs: s. :lk: (all purpose, think Juri far s. mk plus you can dash walk shenanigans after it hits), :b: + :hk: for certain angles, EX bird for obvious jump ins. She doesn’t really have a vertical up AA like a shoto c. hp, so aside from s. lk you will sometimes have to know and vary your AA’s when needed a la SF4.

also AA:
j. :hk: (mostly neutral but back + :hk: a la SF4 sometimes works too), air throw, j. :hp: and j. :mp: also work in certain situations

:hp: and :hk: pokes are good, though from my exp :hk: is more for bigger characters like Zangief.

Also in regards to the jumps I’m usually fishing super hard for air grabs. Once I land about 3 of them in a match it grounds the other guy almost entirely for good. The cr.mp is sometimes a psychic counter to fireballs. I do use them on reaction but if I do it and there isn’t already a fireball on screen, I was expecting one to happen lol.

Who is BurningG? I played this guy twice and his Chun is legit as fuck. I played Ricki too but this guy is better imo.

@Necrotrophic - Please tell me about this ā€œdivekickā€ you speak of, so I can body all the scrubs online.

I am not a good player by any means, but wow she feels great to play. The pianoing was an execution barrier for me, but now she’s my favorite character and by far.

tk legs

@ Necrotrophic - TK legs only beat throws and lows. TeaFighter, I feel the same way. Still hoping for Makoto though…

It’s good for pressure and you can combo off. Just make sure you get it as low/tight as possible.