Chun-Li general discussion (SFxT)

That’s what made me think about using it in the first place haha.

Well! I think I know the root of the problem

Nope – it was posted on Capcom’s blog first, not directly on eventhubs and they were questions, concerns, observations from Japanese fans.
It still doen’t speak very highly of our new overseer of Street Fighter x Tekken.

At any rate, with all the talk of Nerfs/Buffs has anyone seen people talking about Chun?

Legit Buffs in my eyes:
[LIST]
[]Cr. Mk hit box FIXED, this would give Chun and improved poke and links with cancelable abilities.
[
]If Lk HSU is not going to be an overhead then:
[LIST]
[]Lk HSU stays as is
[
]Mk HSU gives improved frame advantage on hit (off set of this is that it remains unsafe on block)
[]Hk HSU causes ground bounce (most cast members have a normal that causes a ground bounce or at least counter hit crumples)
[
]EX HSU still causes ground bounce, but also armor breaks.
[]General HSU needs an improved frame invincibility or better arc A.K.A. copy and paste SSF4. Too many times I HSU over a fireball and get hit while in the air, which is baffling ingorant on Capcom’s part.
[/LIST]
[
]Most unlikely buff:
[LIST]
[*]Being able to cancel and link off LLegs like you could in SSF4. I can almost hear Capcom’s balls crack when I dream of her doing this in SF X TK. They’d be too scared to do this.
[/LIST]
[/LIST]
Honestly I don’t see any legit reason to nerf any part of her game. She has zero glaring tools that make her above others nor has any moves that place her in an unfair advantage. Unlike other characters who have too much push back and/or too much frame advantage on block. Thus making what should be a completely unsafe move completely safe.

Some valid points, few things though

-MK hazanshu is safe on block ( 0 on block)
-It is possible to link of Lightning Legs, extended hk version

Still don’t get why LK hazanshu is not an overhead ( Kazuya toe kick anyone?)
PS: hope i revived the thread:nunchuck:

-St.Hk and St.Hp, both should be a suitable anti air like in SSF4!
They feel kinda wierd in SFxT IMO!

-They need to fix the Hitbox of Cr.Mk!

-And why Lk.Hazanshou can’t be an overhead?

Chun li’s alt costume, it’s a slap in the face
Why cant we get a cool costume like in SF4:sad:

I don’t mind Alt 1/Panda Li. I feel they’re on the same level of “ehhhh…” as her genie costume in SF4.

The housewife Alt 2 is incredible. :lovin:

Yeah the maid costume is pretty nice, i must admit:smokin:

Anyone does have some advice for practising with Chun Li (Mixups, Zoning, Footsies)? i don’t get better with her!

Zoning, just focusing on and understanding her normals (what they can punish, how they can be punished), spacing as well as kikouken recovery are the tools to nailing her zoning and footsies game - optimizing her dash speed and the fact she has a decent throw game are also important.
most importantly Chun Li is not really a mix up heavy character; the biggest thing to know is what links will set up the best options for mix up opportunities.
here has been my favorite in this game. Cr. Lk, Cr. Lp, Cr. Hp xx LLegs, Mk HSU and you can SBK - only on hit of course
With LLegs you pressureing the opponent with chip damage and can easily switch cancel on hit or block, if you notice your opponent blocking low a lot during LLegs go for Mk HSU instead.

You can also test your opponents’ reactions and see how “honest” they are. This a bit of a mind game: (i’m assuming they are blocking)
try Cr. Lk, Cr.lp xx Lk HSU, if they block it low they are likely not respecting Chun’s HSU.
so the next time try Cr. Lk x3, Mk HSU or a more solid linked Cr. Lk , Cr.Lp, Cr.Mk xx Mk HSU, this will force them to block up of course.
This is the only advantage of Lk HSU not being considered an overhead – it can make your opponent lazy.
Another good lazy check is St. Mp xx LLegs or Mk HSU if they continue to block up just chain in Cr. Hk after St. Mp and score a knock down to either make a read/guess or retreat.

Back in my SSF4 days, I was a pressure hound with Cr. Hp xx LLegs and I feel it is still a reliable tool in this game and great for reading your opponents responses while giving you a moment to think. Try doing just the LLegs (non-extended) and dash back or follow with Cr. Mk xx Mk HS or Cr. Lp -Throw
sometimes you can just walk up and throw after LLegs, haha.

I know some pretty good safe jump/OS that work well too I recommend trying out J. Hp/Sweep OS from SSF4 only hold D/F so if they roll – Chun will auto correct D/F HK cross up.

Thx Rayartz for your tips xD.
Here are 2 other questions about Chun Li:
-On close range, what are Chun Li’s best options?
-Is d/f LK a good anti air? It looks like it is better now.

Best options are semi-situational depending on screen positioning and your opponents knowledge of her movesets, which goes without saying.
If you are all up in the opponent’s grill Cl.St.Hk is awesome.
Cancel it into LLegs or Ex Kikouken - St. Mp xx LLegs (use this one in the corner for easy 400 damage with one extra bar tag in your partner for more).
A good set up into this is to hit them with Cr. Lp and then you’ll be certain you are in range for Cl.St.Hk also keep in mind that it is jump cancelable as well and certain characters can be instand-overhead stomped which sets up a cross up J. Lk
It is also a great counter hitting tool with a nice hit box and also has a fast startup.

Cr. Hp is nice because it moves Chun forward and the first hit is of course cancelable.

She also has some important resets and off cross rush mix ups that are really important to know;
For one Cl.St.Mk sort of an axe kick (wish it was an overhead) but after an EX HSU, counter hit Hk Hsu or groundbounce knockdown from your partner using this move will make her opponent do a restand and is cancelable into her specials the best one being LLegs in this scenario because it’ll lock the opponent down.
Chun’s best damage off cross rush tag in is, Cl.St. Hk xJCx Mk Stomp, J. Hk -(land)- Cl.St.Hk xx LLegs you can use Cr. Hp xx LLegs as it is a little easier and only nets a few pts. less of damage. Now for mix ups you can try Cl.St.Hk xJCx Mk Stomp x 2 J. Hk or continue with a third stomp. When you land you’ll be on the opposite side of your opponent but it is difficult to read as the characters sort of flips sides in the air so go for Chun’s Cross up especially on revesal/parry heavy characters and follow up accordingly – Personally if I didn’t have much meter I’d follow B+Mk, xJCx, J.Hk, Cl.St.Hk xJCx into Mk stomps

D/F Lk A/A is semi-sweet. Hard to land on several cast members beause it is slower than St. Mk or St. Hp and a lot of the jump arcs are short, Most of the Tekken cast doesn’t have much in the way of ‘Hops’ ya know? They’d be good to dunk on a 6 foot basketball goal I swear it.
Anyway calculate lag in and it is pretty crappy. With all that said-- like all of Chun’s A/As it is completely situational.
What is sweet about it is it can counterhit fairly easily and following it up with B+Mks xJCx combos/into super or switch cancel is easy.
for example after the jump cancel do one Mk Stomp and follow with J. Hk (switch cancel) in my gal Juri and rape hard with her Cr.Hp xJCx combo and score 500 damage depending how much sympathy Juri feels, which isn’t much.
I’ll use this on characters with high jump arcs so I can react more effectively. Otherwise St. Mk A/A St. Mp xx Mk Hsu or ExHsu reset are better options

So much usefull informations. THX!
She is a lot of fun to play but sooooo underused!
Feeling like:
Ryu Players: 200000
Chun Players: 13

^Welcome to the post-SF4 world.

Nice posts Rayartz, usefull stuff
Also @ Hodelino, if you want a rematch lemme know, always fun fighting other Chuns

@Turbo yes sure! I’m not so good but practising and experience making you stronger xD!

I suck at mirrors.
The style of Chun I play, which is to say pretty aggressive especially in SSF4 – I expect my opponent to do what I’m doing and what I’d do in certain situations, which leaves me playing way different than I usually do. I’ll oftentimes think to myself, "why did he do that when this what have been better?"
NOTHING makes me saltier than losing to another Chun, especially a random nonsensical one; thank goodness I have Juri XD
Flip side of that is Juri mirrors – thank goodness I have Chun, haha.

at anyrate Ryu players will always number in the millions along with the brain dead/shenagian characters.
I like those who I have to dedicate myself to in order to be competitive, that in itself makes mirrors rare and your opponents unaware of match up knowledge, MWAHAHAAHA!

Juri mirrors are way worse than Chun ones. Against one another, they’re probably even.

speaking of mwahahah, gotta love full screen projectile punishes.:rock:
Another advantage from the lack of match-up knowledge

So I missed all of Sfxtk from Evo – did Tokido do anything interesting with Chun Li that is note worthy?