Chun-Li Combos and Glitches

new BOMB shit guys!

ok so i was once again spending too much time in training mode…

but i found something REALLY cool and at least NEW to me:

lvl 1 focus attack ONLY crumples on counterhit which we all know… but waht i DIDNT know was that lvl1 fa has VERY different pauses depending on whether or not the fa was blocked, hit, or CH!

so as i was saying somewhere else, fa backdash is a REALLY good option for getting off chuns ultra or super.

but this new info makes it SO MUCH BETTER as it is EASILY hit confirmable because of the pause inherent in lvl 1 FA’s… no need to “look” for the fa to hit on counter or regular just use the pause to TELL you what happened…

i can see this being good for when you want to get off your ultra w/o having to bait or put yourself in harms way from going for low shorts or j.fpx2… like when your playing gief, and pretty much every character when you dont feel like an up close mixup depending on circumstances, plus the level 1 fa is the EASIEST one to get off…

so we’ve now taken a move that wasnt particularly formidable and made it SCARY!

unfortunately the pausing effect doesnt happen on the lvl2 FA’s and theres no need for this on the lvl 3’s ofc.

level 2 only need to be confirmed whether or not they hit or got blocked, level 3 only confirmed whether or not they make contact

and now we know that lvl 1’s can be easily confirmed via contact pauses.

this should also work FOR every other character, but i see this as something that chun MUST use to her advantage in certain matchups, as landing her ultra can sometimes be VERY difficult.

-edit… oh yeah i left out the most important thing:

short pause = blocked

medium pause = hit

long pause = counterhit (crumple)

-dime

Great stuff Dime… I read in the FA->ultra thread your suggestion about backdashing the fa because of the inherent safety and it wasn’t something I considered… Being able to confirm lvl.1 fa quickly seems like a major bonus. So thanks once again.

^^^ thx, always trying to bring the power to all of us chun users!

oh yeah another HUGELY important thing that i forgot to mention about this:

absolutely NO NEED to pre charge!

easiest way to see EXACTLY what i’m talking about is to go into training mode and set the dummy to random guard and random counterhit.

-dime

Took me a few mins to understand what you are getting at.

You are basically saying that based on the pause after the level 1 FA, we can tell whether or not we should launch our Ultra… right?

Hmm…I always knew crumple focus hits were a lot longer than hit or blocked ones. But I do like the find about no charge ultra.

So it’s just level 1 focus counter hit, input back dashing ultra? Very nice find on that.

Good find! I’ve noticed the different pauses for hit, ch, and block but I never thought to use it for hit confirming ultra. :tup:

Anyone have any good block strings for Chun?

Im having problems with

SC HK, (LK?) Legs, low LK, EX legs.

Low LK part giving me fits. On character like sagat I can link it, but on shotos eg. wont work. Curious if Nemo, nuki do that combo only on certain characters or is there a trick?

doing low Mk instead of SC HK would solve the problem, but I want more damage and look pro :wgrin::lol:

chun_li1

Do fierce legs.

Who’s got some pointer for heavy hazanshu into her super? I thought this trial would be easy but I’ve been stuck here for about 30 minutes now :frowning:

^^just do the move then cr.lk for a two hit combo… that will show you the timing for this combo its not a super cancel, its a link.

-dime

[quote]

no… its not a back dashing ultra… before the lvl 1 crumples you input b, (b) and this will start your charge (doing this quickly w/o canceling the fa before it hits is one of the hard parts) from there you keep holding back, and after you recover from your backdash you have to wait for a SPLIT second to gain enough charge to ultra and thats the second hard part. cause if you do it too late you’ll juggle your op and miss the ultra, but if you do it to early you’ll get a random kick normal.

the key is how fast you input the second back on the backdash motion, as thats where you start the charge, and the sooner you get that second back motion in the sooner you start charging.

if the level 1 is blocked theres NO WAY you’ll ever be able to ultra (not that you’d want to) cause block pause is VERY short for FA and you wont have enough time to charge.

-dime

-edit… i also tested this with other charge characters, and it works best for honda then followed by chun then guile then bison then rog.

bison has to hit them very close to get his full ultra to hit (first hits may miss), rogs ultra is slow so it juggles, for crap damage. guile is helped out by this IMMENSELY as full ultra hits when fa is done from close range, his super also hits fully, chun can land full ultra no matter how far she is from op, honda can land full ultra from any distance and he has the luxury of waiting longer than all the other chargers to do it, plus his super works EXTREMELY well with this and does a buttload of damage.

Oh man that’s great! Thanks, i got it right after trying your suggestion. How about the next one? Target Combo, c+HP xx MP SBK into Super. Is this a link as well?

The links always seem to give me the hardest time.

Woops! just got >.<

Yep, that’s a link, too. If you piano the kicks (go from HK>MK>LK consecutively) instead of hitting one kick, it makes it much easier.

I generally adjust to the opponent, but my block strings generally revolve around c.lp because of it’s frame advantage. c.lk hasframe disadvantage.

If I think they’re going to option select tech, i pause or walk up a tiny bit then c.lp again. maybe throw out a HS every now and then.

I’m confused, so how exactly is that combo pulled off? I tried doing it as j0ns suggested, and I can’t get it for the life of me. It feels like I have to pause too long between the UF and the DB for the ultra to come out.

Or is it that after I input the the SBK commands, I immediately hold back and charge, then F, B, F + KKK? I was unable to do it that way too. My timing just sucks?

charge db, ub(up-back) + KK then during EX SBK go from ub to b to maintain the back charge

after SBK ends do the Ultra b, f, b, f + KKK

An EX SBK can be done with any down motion and any up motion.

Im going to post this in the Matchup thread as well cause its for against Ryu only

Ever have a Ryu EX Tatsu you? Why not just walk out of it? My bro and I were messing around in Training and found this out…

[media=youtube]4-fHgHexE8o[/media]

I apologize if this was already posted

How do people do that without being knocked away? What is the secret?

All I did was walk towards him, and I walked through his EX Tatsu