Chun-Li Combos and Glitches

You need to be really fast. Pretty much the moment you even touched cr.fp you should of already slided acrossed all 3 kicks and back.

I was able to get this by (not kidding) wearing one of my wife’s cotton gloves…but without a glove or similar…I can’t get that slide to happen fast enough.

Someone said scotch tape is a good substitute. I’ve gotten used to doing it with nothing(no sweaty hands either). If I feel like this move is mandatory(even though the hype behind it faded and I still don’t see it used regularly) I’ll definitely use tape and make the move come out 100%.

I was actually just thinking about this combo/punisher after watching Amigdala a newer poster here use Chun. Every blocked shoryuken he was getting cr.fp > mk sbk. So the new stun-builder incorporated would of wrecked of course but then again making a smart ryu whiff a srk or get his srk blocked and not fadc is pretty tough.

Yeah, lately I have been using the cr.fp > forward bird kick less as a punish for that situation (which is VERY rare cause my face to face comp is really fucking good, I haven’t seen a whiffed srk that wasn’t fadc’d in weeks), preferring to pick something that ends in a knockdown.

The 50/50 that her medium bird kick ends in…it winds up being a 50/50 for Chun too if they have any move with invincible frames.

So, instead I have been going with:

cl.rh -> EX Legs (if I want the knockdown).

c.jab x 2 > c.short > EX Legs (if I want the knockdown).

or if I want to save the meter but still avoid the 50/50

c.jab x 3 > st.jab > st.fierce

You think these are smart choices? I’d like any feedback you have to offer.

I do anything to avoid 50/50 guessing games with Chun. She doesn’t have the vitality to experiment with chance! lmao. I mean I tend to risk it and go balls to the walls but people are always surprised when I don’t do what I did last time and they end up getting punished for thinking I’m predictable. =P

As far as feedback goes, anything with free + ex legs in it is good to go. Especially cl.rh, so much damage. Lately I haven’t played online because I got ultra-punished for trying to punish a whiffed ex srk(fucking Ken). That right there made me extremely salty so really I only feel like playing in-person(that’s like once a week which sucks) or online with people I know that have a good connection with me.

If anyone wants to add me feel free to, I’ll do my best to either not suck or beast too hard. =P

Yeah man, I gave up online play a while ago.

If I play by myself, its training mode, training mode, and more training mode.

But I have an e-date (no homo) to get some matches in with Bahn in the near future…he and I somehow have a tolerable connection over XBL.

I need to get comcast to turn my motherfucking internet back on…my wife was late paying the bill by like…1 week and they shut our shit off. Fuck you comcast, if you were a person I’d kick you in the junk. Two times.

man that sounds like our company, they waste no time in disconnecting you.

I enjoy using training mode because it helps work on my execution and timing but I still get the itch to play other people so I can actually use my execution against a human being. May suck it up and play right now…:sweat:

I use the c.fp combo all the time for assorted punishes. Great damage, great stun, gives you a lot of meter, and gives you an untechable knockdown for your mixup game to shine. Also, it’s a great way to hit confirm into your super and is really hard to punish if they block.

My ISP shuts off the connection the second you don’t pay. Literally.

Hey, so I went to go figure out that combo Haneyama does on Balrog. Cuz I pretty much hate playing against him and wanna stun him like the JP Chuns do :cool:. So, it is in fact short LL, then forward LL, into sweep. I use close roundhouse, it’s easiest for me. Note that this is off of a focus, it’s different when he’s in neutral.

focus crumple -> close roundhouse -> short LL -> forward LL -> cr.roundhouse

inputs are…

focus crumple -> roundhouse~forward~short~forward~short, tap forward 5 times, crouched roundhouse~forward for P linked sweep.

Also, on Ryu, I’m settling for a good and consistent meter-less punishment combo. Again, from Haneyama…

close roundhouse, short LL, st.fierce.

inputs for this are…

roundhouse~forward~short~forward~short, fierce~strong for P linked far fierce.

edit: I’ll also throw in a tip about linking sweep/pressing 2nd set of LL while I’m at it. You want to get used to doing 5 taps and knowing when to stop. So basically, the timing isn’t strict. It will actually always come out, as long as you did 5, and as long as it isn’t TOO late. Too early is better than too late, because when you do it too early…you’ll still get it. This makes timing the sweep MUCH easier and very consistent. Some people press for the 2nd set of legs for too long and it ruins the timing for the sweep, I think that’s the root of the problem.

It’s also possible to get the 2nd set out through hk~mk~lk~mk~mk so you don’t have to spam one button.

Meterless punish is very important for Chun as she’d much rather be using that meter in her offensive play where it’s needed to get damage in.

So what do you have to do when the opponent is neutral? At the time being doing cr. hp xx hk legs etc is pretty hard for me so I am looking for the best alternative (and meterless) choice.
For the combos that anyone might suggest please specify whether they are character specific or not.

Thanks in advance :).

P.S.
Haneyana’s choices are pretty interesting indeed but I think that he did the same combo on Sagat regardless of his state (neutral vs. focus crumpled). He did st. cl RH xx lk legs -> mk legs -> sweep, right? Does this works only on chars with bigger hitbox or sth?

If you block something such as a headbutt and want to punish, you use the universal heavy-character LL into sweep combo. That would be close roundhouse into roundhouse LL, forward LL, then sweep.

roundhouse~forward~short~short~roundhouse (close roundhouse into roundhouse LL) then tap forward 5 times, roundhouse~forward for a P linked sweep.

That’s my personal method for executing this. I’ll probably look for something for Sagat though, it’s hard to land that on him after blocked tiger uppercut. Nemo said something about hitting tiger uppercut with that in the front. He said it’s much easier to land the combo when you’re behind him. I’ll test sometime later and come back :).

That was fast, thanks.
What do you do vs the rest of the cast, e.g. shotos etc instead?
I guess that I have to start my punishment from a cl. st. hk again but I don’t know with which version of LL I have to follow it and which are my choices afterwards (I guess that I could sweep, but someone also mentioned that I can st. hp??).

Well against Guile, Dhalsim, Viper, and Blanka…I try to go for close roundhouse xx roundhouse LL xx forward LL, link EX LL. They all have low stun and it works often. I have a hard time getting it on Blanka the most though. Either way, there’s not much need to EX legs if they’re already stunned. So at that point I usually just stop, or time the sweep very early. That way, if I miss and they were trying to ultra, I will block.

As for shotos, I usually just settle for the st.fierce. It may not knock down, but it’s guaranteed. I’m not sure if EX legs is worth it on Ryu/Ken. They have higher stun bar, so it may be better to save the bar for short short EX legs and try to stun them with another mix up. Stun has scaling too, which I keep in mind with meter management. That’s why sometimes in the corner instead of EX SBK after EX LL, I just let them drop and meaty kikoken.

I pretty much don’t know every combo, situation, or all the characters. I just know what size group character they are and what LL to do. Then, I know that EX LL works universally, and that sweep can work very easily on larger characters.

Thx again.

Actually I have tried vs Ryu to st hk xx hk LL -> mk LL him but the LL wouldn’t connect after a certain point.
Was I doing something wrong or I have to do a different version of LL vs such chars?

Why start the stun combo with cl.st.hk instead of cr.hp? Does it do more damage/stun? Also, any reason for following up with lk legs instead of hk? I guess what I’m asking is, can you not use the cr.hp,hk legs, mk legs, sweep against every character?

I think that you can because cr. hp moves chun a bit to the front so all the hits connect on every char.
The thing is that some people (including me) have a really hard time while trying to cr. hp xx hk legs.
I can’t do it by pianoing for some reason. Sliding works but it also hurts and I don’t think that I’ ll ever end up playing with a glove or something.

Oh, thanks! If you have trouble doing cr.hp xx hk legs, I can share the method I use to make it extremely easy (with a little practice). Basically I use two fingers to slide instead of one. I put my middle finger on top of my pointer finger (almost like I’m trying to grab something between them) hold them together very stiffly, then I do the slide hp,hk,mk,lk,mk,hk. When I slide, both my finger tips are touching the buttons, steadying each other. This method doesn’t hurt one bit and I basically never miss the cancel. Still can’t get the timing down for the cr.hk link though -_-’

unless you are a Gen player and do it 10 times a match it shouldn’t be a problem. I sometimes use sliding method even for cl.RH xx roundhouse LL. If you use sanwa buttons you can barely press them, as if you were taking the dust off, and still get the input without hurting your finger.

That’s something I often try too, but I can’t link consistently the EX LL after the forward LL. Do you have any tips?