Chun-Li Combos and Glitches

Wait – this is all one full combo sequence?

cr. fp xx RH LL, MK LL – followed by another cr. fp, etc?

Or you’re stating this is greater than cr. fp xx RH LL, MK LL, cr. hk (counter-hit maybe?)

yeah that first sequence all combos… but theres 2 one frame links in there as well as 2 slides… its definitely chuns best non meter punisher, but the hefty execution is a big price to pay… not to mention i foresee people mashing reversals during the end of the first lightning legs… if chun mistimes this… thats her ass.

still, nobody ever said she was an easy character… high execution, hard strategy characters are my favorite types… chuns picking up in the execution department.
time to separate the men from the boys, og style :cool: (unfortunately i’m definitely one of the boys)

-dime

My only issue with that combo is the difficulty in setting it up. It seems to be a wake up and punish combo only unlike her other combos that start with shorts or jabs. You have to be very close (so they can jab/short you) and it has a long startup.

On a side note, I’ve been watching a lot of Japanese Chuns lately and they all seem to be using the c.short/c.light punch, c.light punch, fs.light punch, fs.heavy punch combo and saving their meter for super.

It seems like the heavy punch link combo combined with other normal pokes and the c.fp punish combo are going to turn into her BnB, along with her ultra and super combos of course.

While we are at it, let’s talk about some of her best super combos since her playstyle is shifting towards using supers more.

IMO one of the best ones is c.mk, mk SBK, super. Of course you can always just use it to counter, but not every player is going to give you the chance.

Can we get a vid of that cr.FP xx LL combo? I highly doubt I’ll be able to pull it, even remotely consistently, but that doesn’t mean I don’t want to see its beauty in action!

You’re in luck! MagnetoManiac just put a tutorial video of this not too long ago. Enjoy!

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one setup that could probably work is cr.lpx1 backup cr.fp>combo

basically you take advantage of there try to throw break you. unfortunately wont work versus crouch techers…

-dime

Thanks for the link!

And thank everyone who has been constantly contributing to this forum, absolutely amazing how far Chun has grown due to the dedication you guys have!

Hum, how about target combo? Has more range and goes over lows more easily. IKf it’s a counter-hit, you have more time to hit-confirm the rest of it too.

Yo AZ, if you aren’t busy can you update the first page? Lots of combos missing.

Alright then I might be late to the party on this one but I just got offline and had to post this here, so sorry if its old news but…

I was just playing a ryu in G1, last round no health each, he’d just knocked me over and threw a fireball but got the timing wrong slightly, I tried to jump straight up over it and accidentally jumped towards… I though I was dead! He obviously DPd so I slap my buttons in disappointment at my mistake and air grabbed him out of it for the win!!!

I grabbed him on the way up on his DP, in fact he’d just left the ground just about to get hit clean and my grab got him and killed him.

I knew you could get them jumping level to them or on their way down but not like this :slight_smile:

Got him perfect as he was about to land it on me perfectly, I’ll be hitting training tomorrow (4 am now…late)to see if I can get this down, if I can then it opens up a whole new aggressive option to me Vs shotos.

If you can get this reliably then jump attacking over fireballs becomes a real option, not to mention the fact that the other guy will be grounded just nice for mix-up :slight_smile:

Anyway this is good for me, hope its not old news as I never knew you could air grab out of a perfect DP…

Bring on training tomorrow XD

If it were that easy to grab shotos out of DPs, players like Nuki and Nemo would be doing it 24/7. That’s something for the video reel, but consider yourself lucky man – don’t expect to be doing that shit on the regular.

Big, BIG LOL… Yeah you’re so right man!

I’ve just spent the last hour in training hearing ryu say shoryuken over and over and over again (that’s gonna give me bad dreams tonight lol)…

Anyway in that time I got it once…ONCE and got hit like over a thousand times easily, so I guess it turns out its not meant to be but thank my lucky stars I got it online last night (given the chances of it happening I guess this is a true glitch and not the repeatable kind)…

Oh well back to edging towards, poking and block stringing Shoto’s whilst they fireball back away into the corner and play uber defensive…

Hi, Since i have seen the famous video of nuki (Chun li) who forward dash after a canceled lvl 1 focus attack follow by ultra on the Stand HP attack of Iyo (Dhalsim)

And after have read the will of Dime-x who want to :

  • Stay close to an opponent wake up
  • Maintain the charge
  • But not too close to be thrown

I was thinking that when you are in those conditions, often, your opponent (at least my opponents) use a sweep attack on their wake up.

So my idea is : Why not use that on every sweep if you succeed to bait a sweep wake up ?

forward dash after a canceled lvl 1 focus attack = 14 frames
Ultra = 7 frames

So you can use that only on attack with recovery more that 21 frames including active frames

St HP of dhalsim is 16 of recovery and 6 active frames so if you focus the first active frame, you gain the 5 others + the recovery = 21 frames

Conclusion after the forward dash after a canceled lvl 1 focus attack, you are at + 7 with dhalsim. Nuki just did a reversal ultra O_o

Abel : + 13 ( 3 active frames and 25 of recovery) but he can cancel his crouch hk by a special

Akuma : + 12 ( 3 active frames and 24 of recovery) but he can cancel with his ultra

Boxer : + 9 ( 2 active frames and 22 of recovery)

Blanka : + 10 ( 5 active frames and 21 of recovery) you can also block it and reversal ultra but with this, you gain 3 frames

Viper : + 6 ( 3 active frames and 18 of recovery). Ultra impossible but you can grab her i think

Chun li : + 8 ( 4 active frames and 19 of recovery)

Honda : a lot of player prefer use Far HK than Crouch HK
Far HK : + 10 ( 3 active frame and 22 of recovery) of course reversal ultra works too after you block it
Crouch HK : **+ 01 ** ( 2 active frames and 14 of recovery) safe move but slow startup

El fuerte : I prefer skip him , he is unpredictable :slight_smile:

Guile : + 6 so it’s impossible but you can ultra between the two hit of the crouch hk if you block the first hit

Ken : + 9 so you can ultra him

Dictator / Bison : He is special so i prefer skip him too (because he slide on you)

Rufus : He has better weapon than his crouch HK i think

Ryu : No need to use this technical cause on block you have 14 frames advantage but if you have no charge, with this technic you can be close to ryu with +18 so you use this 18 frames to start some sick combo

Sagat : + 9 so you can ultra but i think sagat have better tool than crouch hk on his wake up but you can bait him if you always stay stand front of him i think.

Claw / Vega : I prefer skip him too because he slide

Zangief : + 8 (5 active frames and 18 of recovery) so you can ultra and zangief love this move. They use a lot, even when it’s you who wake up like a meaty move. I think you can wake up with focus and do this after if you. Perhaps ultra is a little risky tough since if you miss, zangief can punish you hard. I advice just a throw after that and ultra if you want reverse the match

Cammy : i’m not sure if cammy players use crouch hk but on block it’s you have 8 frames advantage and with this technical it’s +11 so you can either ultra her or combo her.

Dan : + 9 ( 2 active frames and 22 of recovery) so you can and since shotos love their sweep, i think it’s possible

Fei long doesn’t use is crouch hk i think, rekka is better, fast and safe even if it doesn’t hit low. But on block crouch hk give you 9 frames of advantage and with this technical you gain 12 frames ( 2 active frames and 25 of recovery)

Gen players love Crouch LK in Crane style. i don’t think they use crouch hk.

Gouken : + 6 ( 3 ctive frames and 18 of recovery) so impossible to ultra him but you can close the distance with 6 frames of advantage

Rose players love the crouch hk ^^ : + 6 so just to close the distance.
She has a slide too and again for me slide = trap so don’t try anything on it.

Sakura : + 10 with this technical and + 7 if you block it so on block you have to reversal ultra and with this technical, you don’t have to.

Seth : Don’t know if seth players use crouch hk

I know it’s look very hard but if nuki try it on dhalsim when it’s just frame, i think we can try to bait some crouch attacks on the wake up and punish them

You actually would probably gain a variable amount of frame advantage from a focus absorb dash in. Like if you try to do it against other normals, and then focus dash into your normals of various speeds… you might find that it doesn’t make any sense… but it’s usually more advantage in your favor than you’d calculate.

Seth players don’t use cr.hk.

not to invalidate this, but against good players i don’t see them throwing out cr.hk very often on wakeup. if at sweep distance, most will go for cr.mk or just backdash. doing crouch hk would seem to gain them very little in that situation.

i guess it’s one of those risk vs reward decisions. it might work once, and then (good) ppl will clue in and stop throwing out sweep.

i have question bout chun’s link. i saw nemo landed a cr lp cr hk link. how could that be possible? coz i know that cr lp is +6 and cr HK is 7 on startup.

is it because of focus stun status?

the combo is focus lv2 hasansu. cr lp, cr lp,cr hk (5 hit combo.)

The 2nd cr.lp was probably a counter hit.

Edit: Skatan is right. Hits on the 2nd active frame.

C nul > very useful post. Usually, I just try to fa lvl2 big pokes with moderate success, because if the distance is bad (max range sweep), I earn nothing for predicting the poke. Now I’ll try more to dash cancel into something like cl.hk > ex legs or cl.hk > Hazanshu or cr.lp st.hp against for example ryu or chun max range sweep if I don’t have ultra. I think that dash canceling more will give us guaranteed damage when fa crumple is not guaranted
And also in most cases you get crossupped or safe jumped on wake up so I dont see someone throwing big poke like cr.hk and take the risk to be safe jumped for free

lv2fa, dash, lk hazanshu, far lp, cr.lp, cr.hk

Akuma specific, the reason cr.hk connects is because cr.lp hits from max range so it connects on it’s 2nd active frame, grantning it +7 instead of the usual +6.