Chun-Li Combos and Glitches

i can now do c.lk,c.lk,c.mk to a somewhat consistant level now with p-linking.

p-linking really, really helps in this combo. as you know, c.mk is kara’d along with c.lk. If you mis time the c.mk link because you did it too early, the game will make c.lk come out instead. if you get the c.mk link, you just got yourself inputs (you’ll get that too if you do it too early) for the ex legs.awesomeness.

cr.mk dont link from cr.lk afaik…

-dime

oops meant c.lp*

Some questions about C.LK, C.LP, C.LK, EX Legs:

Which of these are links?

Why do a lot of people do this instead of the BnB C.LK x (2 or 3), EX Legs? What are the advantages of doing this instead of BnB? If there are links, it seems like it’s harder to do this than BnB, for not much damage increase?

c.lk has more reach and hits low. c.lp is if you have whack reaction time because c.lp has more frame advantage on block that is if they block. the third might be because c.lk has more reach.

im just guessing tbh. i’d never do this because i can’t chew gum and walk at the same time.

as for which of those are links, well you literally have all day to connect shorts and jabs, i wouldn’t worry about the window of the links connecting.

the reason you switch it up is for astute opponents that might be able to get a telegraph against your blockstrings. the only reason to use lk is to hit people low and reach as madden already said.

primary reason to use jabs is because of frame advantage and to link to far st.fierce.

an example:

if all you ever do is cr.lk,cr.lpx2 hitconfirm to far fierce, your op can easily go for a standing tech everytime with little fear after having blocked cr.lk.

if all you use is cr.lkx2 or 3 you have less options as far as what to do somewhat safely when blocked… so something like cr.lk x2 > st MP xx kikoken/hasanshu.

is much more dangerous than doing that same string starting with cr.lp.

so in a nutshell: cr.lp is safer cause of frame advantage but doesnt beat high block.

cr.lk is less safe but beats high block and standing tech attempts…

so on and so forth and such and such.

-dime

Excuse my noobish question, but…can you explain this a bit more? I probably miss some of the game mechanics :sweat:
Standing tech means teching a throw while standing, right? Why should they try to do it?:confused:

standing tech allows you to walk backwards or tech/THROW depending on what your opponent did.

only real risk is lows and if the other player walks backwards then punishes your wiffed throw attempt.

crouch teching is easier to counter cause all you have to do is loose string a fool and they will get counterhit combo’d. chun is one of the better crouch techers cause of her 3 frame short.

but if its say chun v sagat chun canput the hurt on sagat for crouch teching cause his cr. lk is 5 frames which is slow as fuck.

so neither is 100% foolproof. i prefer standteching cause most people i play against dont use there pokestrings in a way that takes advantage of this.

-dime

Mashed mk legs is +7 on hit. I was able to plink far mp and cr. hk for 9 hit combos. I’m too sick and sleepy to get ultra right now. -_-

Edit: Fuck ultra, I think this means Chunny might have an infinite. o.O

Hk legs > mashed mk legs > cr. fp xx hk legs > mashed mk legs etc.

I think I got a 14 hit combo, but I don’t know if I’m just delerious and maybe I dizzied Ryu without noticing.

Edit: false alarm, too much pushback after 20 hits. :frowning: (turbo controller, before you ask)

Is there a way to autopilot st. hp --> super? I can’t reliably do this in a match.

See MagnetoManiac do it [media=youtube]pBv5J5mCYF0"[/media]

ok guys i got some NEW THEORY SHIT THAT JUST MIGHT ROCK CHUNS WORLD for you guys with crazy insane reactions and even me with mucho practice:tup:

so… far mp is +8 on counterhit! I always knew this but why i never put 2 and 2 together i have no clue.

anyways that means that COUNTERHIT far mp LINKS to:

far mp

far fp

cr.hk!

super and

ULTRA!!!

now before you guys go thinking that this will never be applicable in a real match let me just say that i have WACK ass reactions… that having been said…

i can visually hitconfirm this from the counterhit indicator that comes up in the corner.

(tested on random CH dummy set to autoblock in training mode)

so chun has a HITCONFIRMABLE link into FULL ULTRA! 496 damage for the counterhit combo versus about 515 for naked ultra.

not only that but this is an EASY link (2 frames plus buffering makes it easy as hell)

getting the hitconfirm down WILL require some decent practice… and i highly doubt this will be possible online. but once you guys and i get this down… man
… chun might rise up in the tiers!

also i’m pretty sure i’m the only person that knows about this as im posting this info, cause i havent ever seen this done in a match video.

i’m only here to help out all my fellow … er … sisters…

just think about the ramifications of playing against a chun that has this down:

opponent has less than half life, chun gets a blocked jumpin and does cr.lp x2 then does st .mp which counterhits and links to ultra for the kill.

a sim is pestering chun from midrange with “pokes” chun counterhits one and unleashes the beast within.

bison is scissor kick locking chun in the corner, she just blocked a lk scissor kick… if bison does another one chuns far mp will cleanly ch it and he will lose mucho HP.

reminiscent of 3s chun here, only WAY more balanced cause of charge and CH needed to perform.

also another thing! super is TOTALLY easy to hitconfirm link from non CH far mp.

and chun can link to ultra from ch cr.lp and far lp… but i’ll never be able to hitconfirm either of those and they’re pretty much useless.

so gets to practicin’ those ch hitconfirms yall!

and on a totally different note chun can punish hondas blocked fierce headbutt with a walk up mp or cr.hk (cr.hk is harder though)

this is good for when chun has no meter

-dime

Dime, you are a madman, thanks a ton for the info and I’d love to see my favorite legged woman rise up in the tiers. I will have to try this later today.

I’m nowhere near as good as you guys with Chun, but I will definitely check out this hitconfirm thing that Dime mentions. Sounds insane.

Someone called “Skatan” wiped the floor with me yesterday, using all sort of insane shit… I wonder if it was you, Skatan Milla? I remember playing you back in the DOA days and never ever winning a single match.

In any case, I wish I had a replay of that, so I could learn from it. It was over way too quickly :slight_smile: Should any of you guys want to teach a hopeful Chunner a lesson or two, feel free to add me on Xbox Live.

Nice find Dime! I’m gonna practice it more as soon as I get back from this exam.

Sorry, I just can’t keep up with my SRK forums, a previous conversation left me confused and maybe I missed something, but…

are you saying that c.lk,c.lk xx EX legs does not work on Dictator? If so, who else does it not work on?

Oh, yeah, and thanks to everyone for their time and exploration. Really helps us who cannot play as much as we would like. Much appreciated.

Yo guys, long time lurker here but you know, I’m ready to step up, start upping my chun game and start contributing.

Let me just say, Damn, that CH s.mp ultra is golden.

I went and tested on a crouching training dummy with random block and counter. Then, I put myself through the gauntlet of hit confirms. cr.lk cr.lp and if those hit cr.mk ex legs. If blocked, s.mp and If I see the CH, ultra. If blocked or normal hit, s.mp.

My reaction time is pretty crap too but I landed it pretty consistently. But, what you can do in training doesn’t necessarily mean you can do it in a real match. I got some casuals tonight and I know what I’mma be trying all night lol. Have a tourney in 2 days as well. Hopefully, I can add this to my arsenal by then.

So like, I want to start using RH Legs more often in my game but the trouble is I would need 6 face buttons to do this comfortably.

I currently use the 360’s analog for all directional inputs (Works like a charm btw) but I would like to know if there’s any pad out there with an analog stick and 6 face buttons … Or is the Fightpad the closest I’m going to get?

I’ve asked in Tech but figured I’d ask here too, Chun users who use Fightpad, how comfortable are you with performing “clutch” charge moves? You know, quick wakeup Ultra, FA dash Ultra … Shit like that.

using random block is no good because the dummy might not block the link you could just use the combo counter to figure it out tho… but then you have to wait through a full ultra animation on non combo.

yeah some of us might not be able to pull this off in a real match… but i actually think not only will we be able to, but that with some practice it will be really easy.

i couldnt hitconfirm chuns cr.mk xx super on 3s at all, (this is why i hated that game too many characters needed 1 hit hitconfirm) and people were saying that that was an easy hitconfirm… well if that confirm was simple (it was a slow cancel) then this one ( a bonafide 2 frame LINK) is retarded.

but yeah, since i havent applied in match is why it goes under the flag “theory fighter”

till better players get there hands on it and verify it’s validity.

-dime

How are you setting this up & keeping charge ? I was pictureng getting CH mp poke but I wouldent have charge. Are you crouch stringing then pause stand up CH mp then ultra? I’m just now starting to implement CH. Before I never even bothered taking advantage of it.

are you linking from HK legs to mk legs? i cant get anything about what you notated to come out at all. also what character were you doing this against?

i cant get cr.HP to link from MK legs…
explain?

-dime