Chun-Li Combos and Glitches

That means 1 frame of activate/invincibility and 1 frame to hit
so in reality it takes 2 frames
i could be wrong

Ok while looking at the frame data and playing around a bit I came up with this combo

cr.lp > s.rh > EX SBK > Ultra (Corner)

I cant get the Ultra to come out everytime, still having a little trouble with the timing, but st.rh > EX SBK is actually pretty easy once you get the hang of it.
How I do it is charge db, then roll to ub and at back i press rh then ub I press KK
so it looks like this

DB,b+rh,ub+KK
and since you press KK at ub you are still charging back

I dont know if this has already been posted

Im gonna practice this little combo, cause cr.lp is a good poke, and if you land cr.lp then just start rolling… I could be wrong but this seems like a useful combo

I main Chun so I have been trying to learn anything I can with her, correct me if im wrong on anything. Still an intermediate player with her.

Edit:
Damage: 276
Stun: 476
(without Ultra)

New Edit:
Ok
just st.rh> EX SBK
Damage: 270
Stun: 500
and also cr.lp > SBK
Damage: 210
Stun: 350
(that does more stun and damage than her B&B Combo
and its not that hard really…
hmm alt B&B?
::Wishful Thinking::slight_smile:
With Ultra (not sure if thats max damage)
Damage: 488
Stun: 350
j.rh> s.rh> EX SBK
Damage: 336
Stun: 640

If someone wants to try and add more hits with the Ultra or tag on the Ultra for some of the others, go ahead, Im tired as hell and dont want to try it tonight…

Really interesting Big3d… I gotta learn that just for the coolness of appearing to lose my charge ^^.

Actually if they throw out an EX fireball, every EX fireball in the game takes the longest to recover so in reality you can do a normal ultra and probably hit them. I know I’ve thrown a fullscreen EX kikouken in a Chun mirror and gotten ultra’d for it, although it wasn’t in retaliation of dash ultra, I just thought an EX fireball from full screen was safe. But double check the frame data and see if it might be possible from full screen.

Yea slower travelling fireballs are better than ex against Chun’s ultra because of the recovery (At least in the case of Chun-Li… I don’t know the frame data for all the other characters ex-balls), but also theres a chance that the slower fireball will hit Chun in the backside after the first kick of the ultra connects. That knocks her out of the ultra animation completely.

for Ex Legs on the 360 controller I normally double tap LK twice than hit 3k, I have a REALLY bad habit of hitting LK once than mashing LK + MK, it works at times but often it will not combo correctly. To do another Ex legs after the first one I just mash LK + MK and that works fine.

I have a really hard time doing sc. RH -> Ex legs, if you have advice on how to do that easily it will help.

In those cases you can’t dash on reaction, I think you can’t do it against Sagat’s hp/hk tiger shots either. So just dash while buffering the ultra, confirm if they threw a fireball while you were dashing (or did something else for that matter), if they did just hit KKK and if they didn’t start a new charge to slowly push them into the corner by repeating this or mix it up with extra dash ins cr.hk/far mp/far hp/cr.mp or Hazanshu.

OK im not too sure what this convo is about, but im interested, are you talking about FA Dash to Ultra?

Cause I use the FA to go through normal Fireballs, then Ultra on their recovery, or get through the second Firball they are throwing at activation.

I do Charge Back, FA(hit absorb) ff> b> F+KKK

I seen Nuki do it during a match against a Sagat player… I was like OMG i didnt know that you could focus dash forward, into Ultra

But the charge system in this game is wierd like that

Alright guys, after watching a video I figured I NEED to get this shit down. That is none other than hasan-shu -> low short, EX legs.

I’ve been trying to find a clean way to do it, but unfortunately, they didn’t work out good. Tried lk~mk~lk then double tapping lk+mk but it doesn’t work good that way, even when buffered from hasan-shu. My most consistent way is this…

hasan-shu, lk~(mk)~(lk)~double tap lk+mk very very fast.

Not sophisticated at all, but that’s the best way I can time the initial low short while being fast enough to combo EX legs after. Note that inputs in parenthesis are just inputs but they just count towards the EX legs input.

I think it’s a very important combo to get down. So if anyone comes up with an easier way let us know :bgrin: .

i say screw sophistication if it comes out in a timely manner then im all for it :lol::tup:

Is there a particular reason you’re not buffering kicks before the Hasan Shu ends? (presumably it takes your mind away from things like confirming hit/block/focus if nothing else.)

I don’t know about you, but I’ve got the rhythm of lk~(k)~lk~(k)~EX Legs hard-wired into my brain, so what I’m been trying is to find the right timing so I can do Hasan Shu~(lk)~(k)~lk~(k)~EX Legs. Not a great deal of success so far, but personally I blame that on butterfingers.

The reason you’re probably not getting it is because you have the time the lk’s the same if you want the EX legs to come out. So if you’re going to do it that way every time, you need to find a rhythm, and THEN make it so that the lk that is supposed to hit, timed in the rhythm so that you can get the EX legs come out. Hopefully that isn’t too confusing…

But if you do all the inputs after the timing, you won’t worry about rhythm. Mainly because the inputs are so fast anyway.

Yeah for things like that I buffer so that when the Hasan Shu connects im on the 2nd or 3rd lk, so when I see if the HS connects then tap lk then KKK, KKK

thats just my method, thats how I got passed the Hard Trials with Chun and Honda

Yah, that’s what I was trying to do ^^. It just seemed the most obvious way to me, as someone who can’t yet reliably mash out 4 distinct button presses in slightly less than quarter of a second.

heh, true.

Edit - I got the rhythm and timing working in training, now I just have to pull it off against actual people.

That’s what I do too. That’s actually what I do for the BnB too even though it’s not necessary. The last two taps I just hit all three kicks. For the BnB you can turn each tap after the first one into a KKK and it’d still work because of the rapid fire canceling. I think it was Gunter that pointed out a similar method for doing TnT punches of low shorts with Joe in CvS2. Except in the case of Chun’s BnB you don’t need to do it this way, but it makes it noob friendlier.

Yeah It might be a Noob way of doing it, but I feel comfortable doing it that way, and It works great for me… After my long training session about 3 weeks, I finally showed my Chunli at a local Tournament… Pissed off a few guys with the BnB, and the BnB> Ultra
But yeah thats the method I learned with, I just emulated Nuki and Nemo styles of play and combos into my game. I might pick up a few of the techniques some of these guys are talking about, but for now the noob way works fine for me.

If it aint broke dont fix it

have you tried hasan-shu, lk~(mk)~(hk)~(lk)~(mk)~(hk)? just do it as two really quick pianos, like c.HK into ex legs (i think the negative edge of the previous input lets it count as KK)

Is it really that hard? I have more difficulty with linking that than actually get c.LK xx EX legs.

I double tap LK and then 3 KKK inputs rapid fire. May seem scrubby, but it works. I feel left out in that I’m the only one who does it that way. Probably because I just spazz out on the buttons is why it works well for me. I probably have more trouble with dash EX legs cause I only piano EX legs when doing HK xx EX legs.

I spaz out buttons after I time the initial short to link the combo, because the last thing I want is to get reversal’d :/.

As for dash EX legs, probably the only way to do it is by piano HK~MK~LK twice pretty fast.

We were talking about hasan-shu, short -> EX legs initially though, right? Because that’s what I was giving advice on the whole time.

Why isnt
c.lk->c.lk->c.lk->c.lk->exLegs considered the BnB?

3x c.LK -> EX Legs does 189
4x c.LK -> EX Legs does 195

Hm, because you have to be as close as it’s possible to get to land 4, which goes against the point of BnB. It needs to be flexible and easy to land. Also ex.legs has juggle potential, so adding more before the legs probably reduces the damage for longer combo’s.