Chun Li Beginners Thread: Don't Skip Leg Day

Who ever recommended using V trigger to practice cr.LP, cr.MP, cr.MK xx LK SBK was extremely helpful. Landed my first of that combo ~! Going to keep grinding it for a little while longer then ween myself off of V trigger LOL.

Since everyone here as been so helpful I’m going to throw out a general question and some thoughts mixed in.

So far my training with Chun has been unfruitful for the most part, obviously this is discouraging. It’s not enough to make me stop however, as I do have a drive to get better and Chun has always appealed to me. With that said is Chun the best place to start for someone new to charge characters? I realize this is pretty much just me bitching and loosing willpower, as any other character will have some hard executions as well.

/small rant

Honestly I think the issue with chun for a new player is anti airing. You can do the simple combos and do fine right now, but Chuns anti air game is hard for even veterans to have on lock. Remember the best combo is the one that is done correctly, always go with what is guaranteed within your skill set. For learning SF it is more impractical to learn spacing and anti airing than having some super optimized combo. If you feel you are having a hard time vs jump ins focus on those for now or try ryu.

Default you should be using st. LK for far jumps and close jumps do air grab, back roundhouse , or neutral jump roundhouse.

Chun is a pretty average charge character difficulty wise, but ryu is definitely easier and more ituititive. You asked who would help you learn the game better and said you would lean equally but Chun is a harder character since her anti airs are more suspect but about half the cast has the same problem so having a super unbeatable 3 or 4 frame anti air option really isn’t the standard. It will be easier for you to get wins at a lower skill level with ryu than chun for sure.

If you are having a hard time with chun post a video and I’ll look at it, if you want.

Tbh I have only played like 10 games with Chun, and that was with a friend. The hardest thing right now for me is her st.MP, cr.MK xx LK SBK. I was able to do it twice last night but have since been unable to with an hour of training again today (plus w/e I did last night). I will admit I jumped the gun with my post but like I said, it is discouraging.

I will jump into some casuals and practice what I can do for now like you said, instead of focusing on what I can’t!

the game is out officially for < a week, and you’re discouraged by your lack of progress? gain some perspective friend, this is a new game-- you’re supposed to suck before you’re good.

I fully realize that which is why I’m grinding it out. It’s just that one combo is gnawing at me ( ゚Д゚)<!!

My issue right now is getting in close with Chun to do her BnB’s. I can do them, I just can’t typically do them in matches unless I catch them with the neutral jump first. My other main problem is dealing with pressure. I just can’t seem to escape. I’ve tried wall jumping, V-reversals, her v-skill and no matter what a person utilizing rushdown will trap me.

I have the same problem. I can do the standard SBK combo (cr.lp st.mp cr.mk xx mk SBK) pretty consistently now, and have pulled it off in a real match before, the problem is getting in to do it.

There’s also the problem that if you do get in range, if someone is blocking and walking back at mid stage and I go for the sbk combo, they’re able to just walk out of the block string after the st.mp. I guess at that range I should just back off and throw another Kikoken.

Most of the time as chun-li I feel like i’m just throwing out Kikoken and hoping I can land an anti-air. Its all worth it once you land a combo though.

I guess I’m approaching the game different. I’m less about landing combos and more about controlling space/playing footsies. Chun’s outstanding normals and walkspeed makes her especially capable of doing this.

I think that’s pretty much the way you’re supposed to play her. I’d just like to be able to land some combos every now and then to make my opponent think differently.

My game plan with Chun has been playing the footsies/lame game til they jump, where I most of the time anti-air with st. LK and start my offence that way. Usually that’s how I’ll land most of Chun’s bnb combos, and if the offense doesn’t pay off I don’t typically push too hard and just return to the lame game. However, it does most the time as people are still really buttons-y online atm.

I just went on a 9 game win streak in ranked after falling to 0 lp, so I’m pretty stoked.
It was ended by some birdie (which I have 0 experience in so I’m not upset), but he only had 62 lp so I lost a good chunk of mine. Dropped me from above 720 to around 690.
Been going in with a gameplan a lot more recently and I’ve been adapting to more and more dumb shit that i’ve been seeing, so I feel a lot better about my play. Game is dope.

Hey Guys,
Just wanted to share my $0.02 on Chun Li. I feel she is incredibly strong in this game. From my experience, her footsies pretty much out-duel anyone. Her c. MK and c.HK are very good and can be utilized with a cross-up c.MK. c.HP is also super effective (especially when in V-trigger) as it hits high first and can be utilized in the close range, crouch game. Honestly, her footsy game alone can easily be the difference in many games. She can be played either offensively or defensively, but I feel that offensively is where she shines. Her mix-up/mind games are crazy and you can keep constant pressure with qcf + K. Her CA can be cancelled easily from MK or MK + qcf LK I believe. A couple points worth noting (probably goes without saying) is NEVER use HK SBK. The start up is atrocious. She can also space effectively with Kikoken and create mix-ups/mind games with her various directional pad + HK moves.

I feel she is THE answer for Ken/Ryu at the moment. Her weakest match-up that I’ve encountered so far is probably Karin since she trades well with Chun and can outshine her in the rush-down/pressure game. I think Chun’s best anti-air is probably back + HK but can be difficult to land vs a good Karin. Again, just my initial impressions/$0.02. I think she has very sound fundamentals and easily executed mix-ups that deal good damage and really get inside your opponent’s head.

-dkerbs

i’ve gotten a little better since my last post. i still have trouble memorizing a gameplan though and have a lot of bad habits i need to fix. for some reason i start almost every match with lp kikouken and rely on the auto cross-up (down forward + hk) way too much.

i’m not sure when to use her v-skill since it always seems to either get me killed or be worse than any other punish.

one thing i’ve found though is that if they are punishable in a close enough range for the basic st.mp, cr.mk, mk SBK combo, it’s actually just better to do to do cr.fp(1 hit) ~ lk legs, cr.lp, lk SBK. the latter combo is a lot easier to perform and better damage.

the only time the basic BnB is better is when i get an extremely close cr.lp hit-confirm into it. more often than not though my opponent tends to be spaced where the st.mp or cr.mk actually whiffs and i feel bad about myself for not just doing cr.lp -> mk legs.

The karin MU is so damn hard, it feels like I have no options constantly. I suck though, my friends that play Karin are much better.

Also how do people combo cr.mk in to kikoken? this is my first time playing a charge character like Chun, so I’ve never done it before.

the key is holding down as soon as possible after s. mp to start the charge. I was not able to do it for the first 2 days at all and now I can do it consistently. I would start with doing light spinning bird kick first too because the timing is a lot more lenient than medium.

I’m really struggling with Chun. I can’t seem to get an offense with her at all. Opponents just block and all her pokes become useless so I the mk overhead which is so slow that opponents block high on reaction or uppercut it on reaction. I can’t even throw out cr.hk, if it’s blocked, then I’m eating a huge combo. All I’m doing pretty much is jab, short, jab, type of stuff.

Like at her poke range, if the opponent just blocks, then there’s nothing I can do. She doesn’t have any sort of setup or anything that can open up the opponent.

From long range, I can’t keep up in a fireball war and when I dash in close to start cr.lp, st.mp they either get blocked or I get hit. All lightning legs are punishable on block (except for ex?) so I can’t use that to pressure either.

I’m watching videos of people playing her, but that’s not the experience I’m getting online. People are content to sit and block so I’m not ‘catching’ anything… Don’t know what to do. I just feel like I don’t ‘understand’ this game. Been playing all week and it still hasn’t clicked. Maybe I should try a different character.

The game has white chip on medium and heavy normals so no normal you throw out can ever truly be useless. You’re going to average 8 to 12 damage per landed medium or heavy normal and that can add up when you do hit or throw them.

Chun Li is a lot more like her 3rd Strike self or A2 Rose in this game. You pretty much just press normals forever and have to know how to bait people into taking throws or pressing buttons at bad times during that. If you’re not good at that then Chun Li won’t be good for you. She doesn’t really play the “get near you and it pops off” type of style that other characters have or that is more familiar in other fighting games. You have to play neutral a lot with her, but when you do you will open people up through it as well.

Her fireball is the only safeish special move you should be using in neutral. The only other one is instant air legs, but since this is the beginner thread I’m going to assume that requires a level of execution you probably don’t have yet. Just stick to little strings like c.MK to HP fireball to build white/regular chip if you really need to use a special.

In order to open people up with her you need to be good at your footsies so you can walk in and out and pop people with f+MP, s.MK and s.HP as they whiff buttons or press them too late. As you pressure people with that you can move in and start using your s.MP which is plus 3 on block and then that gets you in range to set up throws while they’re worrying about being counter hit and taking white chip from your s.MP. Then as you get closer keep the threat of b+HP ready as that is plus 2, does 15 damage in white chip and is a CC so you get a good V Gauge reward and juggle for landing it.

Don’t worry about using her overhead much. It’s more of a safeish gap closer than a mix up tool. You just pat yourself on the back if they were sleeping and they block wrong.

Overall I feel that’s the basics of the gameplan you need to start opening people up with Chun. Try it out and see how it works for you. Will take some time to optimize, but you should get the basics of it quickly enough with practice. If you feel that just doesn’t work for you then I’d recommend a character like R.Mika or Nash who are better at instantly opening people up as they get close. Chun is not that type of character.

Watch this vid of Crackfiend’s Chun for some reference also. 43 minutes in.
https://www.youtube.com/watch?v=9yCjY7XhEz8&feature=youtu.be&t=2586

I didn’t mean SBK, I can do that just fine. I said Kikoken, but I had a friend tell me how to do it. I didn’t know holding down and back charged both down and back. Just practicing it so I can have some different block strings.

EDIT: On another note, what are some block strings I should be practicing? what i’ve been practicing the most (cr.lp st.mp cr.mk xx mk sbk) doesn’t seem to work on block, cause they just end up out of range of the cr.mk after the st.mp is blocked, unless i’m doing it wrong/at the wrong spacing.

is chun li a pressure character? If so how do you guys keep in their face?