I don’t think that’s really corner specific and it’s not a pure safe jump.
Ryu’s DP always lost to these kinds of cross-up, usually all he needs to
do is delay his DP to not be a reversal and it will auto-correct. But
in this specific situation most characters can’t auto-correct their DPs like you
observed.<br><br>I already showed something similar here:<br> [details=Spoiler] http://www.youtube.com/watch?v=8OzSziNrnRw [/details]<br><br>In
the second part of the vid, you see Cammy’s DP get stuffed during it’s
start up animation before she even leaves the ground. Like I said she
can’t delay her DP to make it auto-correct. It either gets stuffed in
the air or while she’s standing or it completely whiffs in the wrong
direction.<br><br>still need to test this and the different variations vs more characters to make sure we know who the exceptions are.<br><br>
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<div class=“QuoteAuthor”><a href="/profile/26486/Vulcan%20Hades">Vulcan Hades</a> said:</div>
<div class=“QuoteText”>…<br></div>
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Darn and here I thought I was finding new stuff out >.<. I’ll revisit your channel so I can catch up on that Christie tech lol.<br>
Man Vulcan I’m thinking about picking christie up, and the info you have provided is more than almost half the character threads combined.<br><br>Good stuff, I wish you played elena lol…
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<div class=“QuoteAuthor”><a href="/profile/1273/TheDarkPhoenix">TheDarkPhoenix</a> said:</div>
<div class=“QuoteText”>Man Vulcan I’m thinking about picking christie up, and the info you have provided is more than almost half the character threads combined.<br><br>Good stuff, I wish you played elena lol…</div>
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I’ve learned a bit of Elena from Gema Elena’s in an okay place right now :]. Christie is the best character in the game though (that tag out animation is lovely).<br>
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<div class=“QuoteAuthor”><a href="/profile/77455/KitL19">KitL19</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/1273/TheDarkPhoenix">TheDarkPhoenix</a> said:</div>
<div class=“QuoteText”>Man Vulcan I’m thinking about picking christie up, and the info you have provided is more than almost half the character threads combined.<br><br>Good stuff, I wish you played elena lol…</div>
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I’ve learned a bit of Elena from Gema Elena’s in an okay place right now :]. Christie is the best character in the game though (that tag out animation is lovely).<br></div>
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<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Elena is by far my main, I get by with strictly footsies and fundamental with her though </span></font><br><br><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Is there any “general” frame data for Christie?</span></font>
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<div class=“QuoteAuthor”><a href="/profile/1273/TheDarkPhoenix">TheDarkPhoenix</a> said:</div>
<div class=“QuoteText”><font size=“2”>…</font><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”></span></font></div>
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Heart and soul.<br><br>I wish I could help you on the frame data thread. There is some on the general thread pages 3 and 4 I believe, but nothing organized and I’m pretty lazy lol<br>
Somewhere in the last 2 pages of the Christie thread I put some frame data stuff that I tested. There’s also someone else who put some various info about her dash and normals but it was for vanilla so I’m not sure if it still applies.<br><br>Look for the posts where I answer to The 5th Horseman. That and on the page before there’s also a bunch of frame data info. Mainly for her specials, and strings. I haven’t done much testing for her normals but I trust that Zukuu and the other guys will eventually work on it. :)<br><br>Christie is unsafe on block on almost everything (only talking about specials and rasteila strings). And to be at +1 or -3 you need to leave some vulnerable gaps. Right now no one is punishing me when I do unsafe stuff but eventually players will learn to punish blockstring > MP/HP DAS on reaction. It’s not that hard you just need to be aware that it’s possible. So the way I see it, Christie’s up close pressure only exists on hit. On block you really need to either switch cancel, end with LP WK (if they don’t have a 4f move) or find some way to go back to neutral as safely as possible (CADC backwards or Stinger feint stance cancel).<br><br>On the other hand, Christie is extremely safe at mid-range. s.lk xx fs.mk,mk is godlike. And cr.mk at max distance buffered with MP/HP DAS is very good too. It’s safe on block and out of reach (so harder to punish unlike up close). And you can always cancel DAS into Hanstand cancel to build meter and bait DPs and stuff. <br>
I’m trying to Main christie. My team is Christie / Law. I’m having some trouble getting her optimal combos. When you switch in I see a lot of your combos say “mp, cr. lp, f+mk…”. I can’t get the lp to connect after standing mp, though I"ve seen it in your videos. Also some of your combos have a cr. HP after wheel kicks. Any help on the timing or thoughts? Thanks!
Yeah sorry the thing is I was doing that pre-2013. Now I believe it’s become a 1 frame link which is much harder and really impractical.
You’re better off hit confirming with s.mp, s.lp, f.mp or cr.lp x2.
With CH you can do s.mp (ch), s.mp or s.mp (ch), s.hp.
And from mid-range all you need to do is throw a bunch of s.lk and buffer fs.mk, mk.
Thanks! Trying to represent Christie at tourneys. Do you have a decent combo into cross art for the finish? Can you can’t chain lk into fs.mk, mk right? You have to link that also?
When your opponent is in a juggle state, for example. s.Hp xx Hp wheel kick, s. Mp… the medium punch can go into cross art or the super art. It has always worked for me,