This is going to be the Christie strat thread. I will refer to all the moves based on the assumption that Christie is being used. Eddy is slightly better tier wise since he can hit a lot of combos and oki games more easily thanks to his long legs, but I primarilly play Christie since she is hot and I know what I will post for her will work.
I am taking this stuff from a lot of the threads on TZ. I am going to keep it as clean and navigational as possible.
Moves to whore
Yeah, the cappos don’t really have much in terms of safe whoring moves, but this is close too it.
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d/f+2 (CH)
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RLX 4~3
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QCF_WS+3
These moves lead to beefy combos, but only d/f+2 is safe. RLX 4~3 is bread and butter for damage but getig inside is tough and QCF catches back dashers and is difficult to punish if done from far away, but if the move is blocked up close Christie gets rocked. If you KNOW tekken (particularly how to space and whiff punish) than these are moves you should look into.
Now
Key Moves
** d+4 ** Decent poke. Leaves Christie in FC which is a good position for her but hop kicks can kill follow ups
** u/f+4 ** Safe. Mid. Crushes low. Good damage. great range. Good twitch move
** FC,d/f+4 ** Juggles on counter hit. Great mix up following d+4 or other crouching positions.
**ss+4 ** Good low. Follow up with F+2+4 for a very smooth attack into a throw.
ws+4 Safe mid from WS
**d/f+1,1 ** Good mid string. Great way to end the round. Safe. don’t get to predictable with the follow up
**d/f+2** "Safe" Launches on counter hit. Follow ups on normal hit. "crushes" high
b+2 Evasive. Safe. Knocks down. If the first one is blocked why not do it again?
d/b+1+2 Good juggle starter. Crushes high. Evasive. SAFE! Yeah.
HSP 4 Interupts most moves except for jabs and HSP 3+4 will kill the jab if you know its coming
**HSP 3+4 ** The new throw. Unbreakable. Mix it up with HSP d+3+4 for nasty mix ups.
**RLX f+3+4 ** (safe mid with decent range, and combos on wall splat)
**HCF+1+2 ** (High damage throw)
**4 ** A simple long range poke. Good to end rounds.
**d+2,3 ** Excellent for oki against a wall and fundamental for combo finishing.
SS+ 2,4 “Safe” Absolutely brutal combo follow up against the wall. Great damage.
**d+3~4 ** Low. Unparryable!!! avoids a lot of hop kicks!!! great way to end a round.
**F+4 ** Good HSP transition. F+4, 3~4, 3+4 guaranteed on normal hit. F+4,3 mid mix up as well.