Chins standing heavy punch into over head is easily escapable. The way to get out of this is backroll. The only time your backroll can be punished is in the corner,but that is if the chin player cancels his overhead. There IS pressure that you can’t get out of by chin, and that is standing C cancel standing C into his knockup kick. This gives frame advantage to do it again, Again ,AGAIN and again. The only way out is to backroll or forward roll. If you forward roll than the chin player can punish you, but if you backroll full screen you can get out. Chins standing C TRADES OFF with Ryo’s Dragon Punch, his stand C has more priority than any other normal in the game.
and this needed its own thread, why?
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