Chikara no Hadou: Evil Ryu Strategies & Match-up Thread

I’m hating that match up with Adon, I cannot react to his Jaguar Kick. and I don’t know what tools are effective against him. I got blown up by this Adon player on PC Live and I was very frustrated. So far all I know is I space and spam s.MP to snuff is incoming Jaguar Kicks, and I try to not focus too much unless I cancel to get in. I rarely use fireballs so I usually bring the fight to him and not get overwhelmed by his pressure game.

Is there any way to gain the advantage over him? For instance, I need safe pressure strings and better mixups besides x-up Tatsu. I’ll take any advice whoever is experienced with this match up…

peace out cUDDY:cool:

Adon matchup would be good info.

I don’t regularly play Adons but I know a bit about the character so hopefully this is helpful.

Air jaguar kick doesn’t armor break. Grounded Jaguar Kick is minus on block and can be DP’d on block sometimes depending on spacing.

You can also air to air predictable jaguar kicks at closer spacings with j.mp -> hk axe kick juggle.

It’s very possible to react to Jaguar kick and uppercut/U2 it on reaction offline.

Any attack that hits at about head height will beat Jaguar kick if you do it pre-emptively or with good reactions.

Far hp/hk is better than far mp in terms of hitboxes.

Adon has so many answers to random focus attack that it’s an awful idea. cr.mp xx Rising jaguar/super, far hk, and Jaguar kick all beat it for free.

You’re playing Evil Ryu without fireballs? That’s an awful idea. Adon has moves to punish fireballs but they take EX or ultra, or a really good guess on an instant air jaguar kick. If you’re more than half screen it’s pretty safe to throw fireballs besides EX Jaguar Tooth.

Adon’s pokes are good but yours are better. Your far hp will beat lots. You can jump over Adon’s far hk for a combo if you space it right. If you want to play it safer you can walk up fireball or cr.mk.

Learn how to mix up with Evil Ryu’s divekick/j.mk and how to safe jump, Adon is pretty free to safe jumps besides the fact that his wakeup is 1 frame different. His uppercut is 5 frames and doesn’t anti-crossup like say Blanka’s EX Up Ball. He can still autocorrect, but your divekick beats autocorrect timing for DPs - they’ll either block the divekick or eat it.

Evil Ryu’s best mixups don’t revolve around air tatsu, they revolve around divekicks. The tatsu is there to piss them off and throw off their reaction. You can fake front and go crossup (tatsu), fake crossup and go front (divekick), crossup (j.mk), and non-crossup (j.hp/j.mk/j.hk).

You can combo off divekick setups really easily into cl.mp xx mk axe kick, cr.lp/cr.mp xx tatsu.

Adon’s mixups are decent but not amazing. He’s like Cody but without the great frame traps and massive damage, although Adon’s kara throw (far hk) is nice. His overhead is so slow it might as well not exist.

Adon has great ways to punish delayed tech and mashing, but he doesn’t have great tight frame traps besides lights. Adon also cannot chain besides s.lp, meaning most of his blockstrings have DP holes, similar to Sagat’s. Make him respect the DP up close.

Watch out for fuzzy guard setups on wakeup or off jump-ins. Adon can jump in with hp and then do a rising nj.mk cancelled into a jaguar kick. Or he can just do a rising nj.hk for the KO, but it’s unsafe on hit.

As far as I remember, Adon’s anti-air is pretty good but it relies on a lot of different moves at different ranges.

That’s some very helpful advice there cuz. I really needed it and its very helpful to stepping my game up and everyone else’s. I’ll keep all of that in mind and incorporate it as much as I can. Good lookin out:tup:

peace out cUDDY:cool:

Alright, this thread obviously needs a pick me up… actually, this whole evil ryu forum needs more traffic. so let me start it up by asking a simple question… any advice on the Yun match up?

Hi man.

Yun is one of those character I would advise you to go full on WTFcrazy on.
Your firball zoning options are nearly invalid due to divekicks.
Going into a head to head footsie game will get you stunned in notime if your oppenent is above 1k bp and knows how to BnB.

I would just try to make the Yun think I’m a crazy M@#!R F#!@R and bait for silly mistakes.
Oh and try to go for counterhit c.MP while buffering ex - axekick for a knockdown when he’s dash punching.

I’m sure someone will have better advice than me though.

Not sure if this is old, well must be, but I want to know how effective these LK Tatsu resets are:

->cr.LP crossup j.MK
Basic
->cr.LP divekick
Also, a simple mixup option
->cr.LP delay MK.Stomp
Frametrap to punish mashing?
->cl.MP HP Shakunetsu
MUST block the FB, since it’s right “into” them on wakeup
->cl.MK HP Shakunetsu
On some characters, has the same effect as cl.MP, on others, it will make the FB pass throught them. Good to condition them to block?

cr.lp/cr.mp dash under is the best reset after lk tatsu.

Uh, it’s corner-only bro…

No.

See the guide fam. Work done by gognito

what about juri… she’s a bitch to deal with. especially a lame juri.

Yeah, was only trying on Juri.
Awesome guide btw!

Awesome zangieff info. I went to WNF last night for the first time and got blown up by one :(. I played it more like Ryu but the question is what can ER do to pressure Zangieff IF I am at close range. Since cl.HP, mk ave kick isn’t a true block string I just got SPD right out of it. Any safe strings you guys use against just grapplers in general and their 360s?

You don’t really want to be close vs. geif. He’ll shut down any of your frame traps just mashing. You really want to play this match just like Ryu would. Zone him with fireballs until he gets meter. Then try to bait out his meter. When you can’t keep him out any longer, play footsies. Learn how to hit confirm c.mk xx fireball xx fadc. Very important in this matchup, as your pokes are slower, and he will hit you more than you hit him in footsies range. If you can hit confirm that, though, he’ll get 100 dmg per hit, and you’ll get 350 dmg.

If you just have to try and rush him down, start out by baiting the butter churn right off the bat. The only string you have that’s got enough block stun to keep anyone pinned is chaining light attacks. So, get him blocking c.lp, c.lp, c.lp, then backdash right after. Can also jump, but that gets blown up by either lariet if he’s mashing that instead. Backdash, you’re safe from both, unless he holds forward…but that’s just an example of why this is a bad idea. No mattter how you try to bait him, he can beat any of your options.

Gief vs. Eryu is a fundamentals match, just like normal Ryu. Be patient and outplay them.

edit: I see Adon stuff up there. His wakeup was changed to be just like everyone else in 2012. He doesn’t get up early anymore. Also, stuff jag kicks and jag tooth with s.lk. It’s dumb…only 20 dmg, but it’s all you got, and still annoying as hell for the Adon to deal with.

Also love thy st mk, it’s a very useful and underused poke, probably the best shoto st mk. Although Ken has some funky ones himself.

Probably? Better frame data than Ryu on all counts, safer on block, positive on hit, better hitbox, advances eRyu forward. So, yeah. Probably…

Love thy far st.mk

I didn’t think you could play footsies without dat foot.

2 days picking up Eryu. Started off feeling vunerable due to having low health, a 7 frame cr.mk, and a DP that keeps trading with jumpins. Second day in, and I’m feeling more comfortable with the character. I use cr.hp for close jumpins and st.hk for the far ones. I use f.mk against people who keep trying to kick my ankles (Ryu, Rose, Chun). I try to save meter for EX Axe and DPs.

my worse matchups so far are Ibuki, Cody, and Ryu.

I main Seth so I’m used to playing with a low HP character, but Eryu’s teleport and DP aren’t as good as Seths. Ibuki just runs her game on me and I take it in the gaping hole through my chest.

Cody likes to jump in whenever he wants cause his jump is low and I’ll trade with his jumpin roundhouse if I DP. He kills me with those ruffians and cr.mk is annoying. I don’t know what to do when I’m standing…er, crouching right in front of him.

Ryu angers me with all these combos his evil counterpart can’t do. His cr.mk is faster, has more health, and can combo into sweep without tatsu. How exactly am I suppose to approach this matchup? I know I’m not suppose to do what he does, so what do I do instead?

If your using mp dp, and it’s trading, you’re doing it to early.

With Evil Ryu you’ll have to be a bit more patient, he doesn’t have all of the tools Seth does to force any situation he wants. Evil Ryu is the character where you have to try and balance going in and staying back. One thing in general to do is to force them in the corner and get big damage off of frame traps.

You can also use far roundhouse for low jumpins. Try the dp only when they are closer. 5 frame invulerability shouldn’t trade often. You may be doing it early to compensate for Seth’s slower startup since he has a slower DP that you are used to.

Oh it’s better than Akuma and Ryu’s fst mk, Ken has a few more tricks which is why I said probably.

It does a bit less damage than Ryu’s but it’s a fair tradeoff.