Chikara no Hadou: Evil Ryu Strategies & Match-up Thread

btw do you guys any tips for the dudley match up? i’m having trouble with his st.hp poke -_-
Thanks :smiley:

I know that against normal Ryu, cr.mk beats most everything Dudley can do.

Dud’s s.hp is really good because of its range, but it has lots of recovery as a heavy poke. Focus, fireball pokes, jumping over it, and cr.mk should all work. It’s a good move for sure, but I would think it loses to E Ryu’s cr.mk hard.

thank you for the tips :slight_smile:

i tried doing st.mp and st.mk as a poke but sometimes it trades and i really can’t afford to have a trade with e.ryu because of his low hp haha

St mk is fantastic if you know the spacing and dont whore the shit out of it. its weak vs focus but then you can cr mk hadoken to stop that shit but well spaced and used its amazing.

st mp i still havent got to using. exept in strings

Use s.hp if you’re trying to poke and beat it on startup. Notice how Dudley leans forward a bit when he does that move? His upper hitbox is closer to you than his lower hitbox. S.hp works much better than crouching attacks because of this. You’ll even get the CH knockdowns a lot poking with s.hp vs. dudley. If you’re trying to whiff punish use sweep or c.mk xx hado xx big combo.

the worse thing to do if you are expecting him to do a focus is to c.mk xx hadoken. If you are doing that on reaction, its the most idiotic thing you could be doing in such situation

thank you very much for the tips and inputs guys :smiley:

i know this is too much to ask but i also want to know how to properly approach the match up against dudley. thanks :slight_smile:

Not so much on reaction, what i mean mixing it in with the st mk so if they happen to randomly focus at your poke range you can tag them out. i never ever do it on reaction

I’ve seen some tips for Rose in this thread, but they’re mostly related to OSing wakeup situations. I’m having a lot of trouble in the neutral aspect of this matchup. Throwing fireballs seems horrible due to reflect/absorb, and her pokes just seem to beat mine. Any general advice?

Don’t throw fireballs at ranges she can reflect them. At midrange it’s riskier for her. Honestly beyond that you have to respond to what moves they like to footsie with.

far hp, cr.mp, and s.mk seem to all be good against her s.mk/s.hk

Thanks, Kiku. I’ll keep these things in mind and see how I fare.

Don’t poke with limbs. Poke with your fireballs. Throw them from just out of range of that s.hk and she doesn’t have much to deal with them other than a random jump.

Any insight against gief? st.mk and cr.mk xx fb do a decent job, but sometimes I’ll still get caught by gief’s st.lk or cr.lp. If I trade with gief st.mp it’s in his favor. Sometimes gief can just take a risk and jump over eryu’s laggy normals and he has the health to do it.

You can’t jump at gief, and there’s not much that you can do on his wakeup.

I’ll admit my fb is not up to par, so I get caught by ex-gh more than I probably should. Maybe working on my fb is all there is to it, but having 900 health and not being able to go in makes the match feel uphill from the get go.

She still has slide.

Yeah, I think that’s something really crucial for a lot of E. Ryu’s matchups that I wasn’t paying attention to yet. After Kiku’s response, I’ve been trying closer fireballs a bit and it’s helping. It seems against Rose it has to be a combination of close fireballs, MK, and maybe F+MK for predicting slides? Thanks for the tips.

She does. The range of the slide is about the same as her s.hk, though. Don’t throw a fireball if she gets closer.

Zone him with fireballs. Before he has meter, he literally should not be able to get in on you. Once he has meter stop throwing fireballs and start baiting green hand. If you bait it, punish with s.mp xx combo(w/e you like to do). When he starts walking forward AND has meter, then you play footsies. If he ever runs out of meter, you run away and go back to zoning till he has it again.

As for jumping at gief…the lariet they use for normal anti-air gets beat by crossup hurricane kicks. Get the hang of that and you can jump at Gief some. It’s even usually a counterhit. When mk xup tastu counterhits, it puts them into juggle state, and you can hit them with either ultra or dp.

You can also mess with gief on wakeup, it’s just that the risk/reward isn’t really in your favor. If you’re on him when he gets up, he can lariet or spd. Blocking beats lariet and backdash beats spd. 50/50 pretty much. It’s worth trying…but don’t keep trying if you’re guessing wrong.

s.mk until she starts trying to catch you with her slide while you are walking forward to get in the c.mks range. Then you have to manage to get on that range where you can to punish it with a dp. Then she will start to do the slide earlier to catch you walking forward to hit you really meaty, in such cases its easy to bait it and make it whiff, then punish it properly (you can bait it but you wont be able to get outside of its range on reaction, you really have to bait it). After you start managing to do these things she will start to get more cautious. You will be in a less unconfortable situation to use c.mk xx hadoken and empty hadokens. She will probably start to use another pokes besides the slide, like s.mk and s.HK, you can to hit then with s.mp if you baited then properly. Thats how my matchs against Rose usually goes. Its a footsies’ fight that is in Rose’s favor imo. Get U1 btw, Rose will never to jump towards you in a way the U2 will connect.

Thanks for the tips, man. Deep slide from Rose was definitely a problem I wasn’t prepared for when I played against her recently. I probably blocked slide then got thrown eight times in a couple matches (I’m really bad), so when I’m in that deep slide range I need to be ready to tech or Shoryuken, I think. I still haven’t developed the reactions to punish whiffed moves, but I’ll work on it.

Thanks. The crossup tatsu helped a little bit, because usually I get pushed to the corner and this lets me attempt a side switch to get out.

But I’m still spending the majority of the match playing footsies because gief spends most of the match with bar. Even if I win round 1, I still have to deal with it in rounds 2 or 3.

I watched the Sako vs. Gogo Baby Chan match, and I noticed that Sako almost ends his combos with lp dp, presumably for position? And that he never used st.mk and zoned entirely with fbs, which is something I can’t do yet.

Had a pretty long set on Endless with a Cammy/Akuma player last night. I generally beat the Akuma, but the Cammy gave me a lot of frustration. I feel I learned some things, but I still have a few questions about Cammy.
Things I learned:

  • Focus Dash through Cammy’s far HK works well to punish it, but it is risky to try it at Cr. MK range, since she can cancel into Spiral Arrow.
  • St. MP destroys Cammy’s St. MK at its max range. Buffering into Hadoken is recommended.
  • Being able to block and tech throws is critical. Got better at blocking the dive kicks the longer we played.
  • Not throwing a fireball (e.g. feint fireball) is a good strategy. A pre-emptive Shoryuken beats most of Cammy’s air-ground options.
  • Cannon Spike is baitable, but all Evil Ryu’s Shoryukens except EX lose to it.
  • H Spiral Arrow FADC backwards, Spiral Arrow is safe if you block the second hit.

Questions:

  • What should I do after I block Cannon Spike FADC forward? I don’t know if my timing was off or there was lag, but it seemed like I couldn’t press any buttons afterward without getting hit.
  • Which is the better Ultra? I stuck to Ultra 2, but I only landed it from Focus Crumples and Shoryuken FADCs.
  • It’s possible to safe-jump Cammy, right?