okay, here’s the definition of chicken blocking from buk’s old japan log…
Chicken Guard: In CvS2, the tactic of airblocking something intentionally on the way up from your jump, then punishing when you land.
when i’ve heard about chicken blocking (or late air block) being used in C-groove, it’s all a bunch of vague statements which don’t translate into anything practical or useful. it’s supposed to be some elite tactic that american players haven’t mastered, but how useful is it really? and what are some REAL AND SPECIFIC instances of its application?
i’ve experimented a bit, and i’ve only used it with C-eagle to late airblock a honda headbutt and punish with a crouching rh. is it more useful to use against crossups, far jump in’s, or something else?
i’d just like some light to be shed on the topic, because people will mention how good it is, but nobody will have anything specific or useful to say. i’ve read chicken blocking makes C-rolento eons better than other rolento’s, but in what instances can he late air block and then crouching mk into patriot circles or tripwire?
is there some special trick to it? like super jumping it? or someting? cuz i’ve tried it a few times and i’d just eat random stuff or it just won’t work and i’ll block high
note that i haven’t really practiced it, but i’m just curious if there was a special trick to performing it(other than fast reaction).
it’s reactions mainly
don’t anticipate, because then you’ll just jump too early
you have to wait and see blanka’s ball come out before you jump back for the airblock
air blocking the ball is mostly useful for people who can’t otherwise punish it easily (ryu with no meter)
its a nasty tactic, americans may not ave mastered it, but i ave. Sagat is a really good character to use it with, coz his jump is so small. A super jump can help because it gets u in the air faster. When dealing wit good air characters (bison, blanka, chun li, etc) jump with them but hold the block button. U will land first and b able to punish them because they are still in the air, tiger uppercut, some characters can even hit level 3 supers. It is a tactic that is used against the top tier characters as most of them have a strong air game. The blanka vs akuma tactic posted here is a good one but isnt a good example because it doesnt demonstrate the ease of this tactic. Try using sagat against bison, bison jumps towards while sagat either jumps back or forwards. bison player fierce kick, while the sagat player blocks. sagat will land first so tiger uppercut a defenceless bison. This is a good way of learning the basics of the tactic. It also proves dat C-groove is up there wit the best of grooves.
yeah i woz not at evo this year, but neither were some of the best c groove playas anyway. Many of the japanese c groove playas were not there. Just coz evo didnt demonstrate good c groove playas doesnt mean their aint none. Beat em ups are bigger than just evo and so is capcom vs SNK.
they are all excellent japanese playas, but there are many more dat were not their Especially wen u consider how many A groove playa were probably there. My point is, if as many people used C groove as they do A, then the chances are dat there would b of been more C groove playas at the top. wasnt C groove only topped by A at evo?, so how can it not b up there wiv the best, which was my first point dat xX_DEUS_Xx felt he had to comment on.
Like i said before beat em ups are bigger than evo and so is capcom vs snk.
still sounds like nobody knows what they’re REALLY talking about, just like i figured. gunter/buktooth/ANYBODY who has seen top level japanese C-groove play and has witnessed those who have mastered this technique, please share some knowledge on the subject.
i’ve seen C-guile chicken block into his level 2 super kick super, but it was always blocked in the vids i’ve seen…
Are you insinuating that Japanese players (I’m sorry…“playas”) are too…well for lack of a better word, 1337, to play at console tournaments? Like playing on an arcade makes you a better player than a console player? I know it FEELS cooler, but I’m a console player. I’ve been using controllers since the 8-bit days (Like most of you have as well) and I personally feel one hundred times more comfortable with a controller. There are certain drawbacks and advantages with both, but just because you use an arcade shouldn’t make you better than anyone else. Hell, theoretically, I could be better than the greatest Arcade player out there, but we’d never face off because I don’t play arcade. I really don’t like how certain types of players are portrayed as “better.” I remember when I first staryed playing CVS 2 when it first came out…“Oh shit man, he uses P-Groove! He must be awesome! Watch out for him!” Meanwhile, any good P player sees an opportunity to parry and does so effectivly. He doesn’t just parry anything at will. You can, but that doesn’t get you anywhere. He had to memorize certain attack patterns and setups, and if you’re good enough you make sure not to be predictable. You do what he’s doing but better. You read him as he’s reading you, and when he sees that you like to sprint in, c.mp, c.mp, :qcf: + P, you switch that up. You throw him off. You make HIM mess up. and when he goes to parry your ass you throw him out like bad milk. Playing a certain way doesn’t make you better. Most of the time it just makes you look good. And what’s looking good when all you hear is shoshoshoshoshoshoshosho? Sorry for the rant. I just had to say something.
your right. Wot i have found with this technique best used against turtle players and players that are gonna try and hit you if you jump towards them (technique dont work on my friends they are used to it, they wait till i just land and then try to throw me). I dont know if this is true but the later u block the closer u are to the ground in order to open a player up. sagat is good at this but is also good to use it against.
I can do the technique, finding it hard to explain, coz i stumbled on it accidently.