My post might be missleading. cs.MK has no pushback (barely any) so it’s super easy to just slightly walk up and do another one. It has a great hitbo especially if someone is trying to go low on you for a crouch tech. If they try to backdash after the first one when you are trying to do the 2nd one you can get s.MK which can hit some boxes. (i haven’t tested this much it’s just happen in a game)
It’s more just that you can repeat cs.MK more then once and if people start to try to mash out of it you have many options.
I think the reason is that the range, how blanka slides, the hurtbox not going too low, and how the hurtbox doesn’t extend much past the hitbox adds up into it being solid. It also recovers very quickly.
flash thinks that gief vs blanka is 6-4 to gief. I really am done with calling matchups until i’ve played against the best in the world live in a giant ass set. Cuz while i do think it’s closer to even, but i can’t see it being 6-4 to gief.
The match up is definitely much more even now compared to before… i feel like it’s 5:5 or 5.5:4.5 (blanka advantage)… but i can see why gief players feel differently…
The game really comes down to
footsie game
restricting gief to build meter for ex-gh
preventing gief from knocking you down…
as mentioned before gief’s increased range of SPD really does make a big difference in this match up…
he can do gimmicky baits with lariats to draw you in closer and SPD your attempt to beat out his lariat… and you can’t exactly let him lariat out of the blue because you need to prevent him from building meters… because gief without ex gh is definitely much easier to fight compared to gief with ex gh…
I am always interested in reasons for ultra choice and usage.
edit: maybe they use U1 to punish TU, or TK? I’ve used u1 v sagat as punish, crossup or for chip, but am adjusting to using u2 recently(based on this forum advice). I dont have many problems with sagat matchup since I played vanilla so long vs a really good chinese sagat online.
U2 is only better for anti-projectile which is hard to do against someone who is cautious of it… and it’s better to use as an ultra to chip kill an opponent…
other than that… U1…
you can combo of it
you got a 4 frame reversal with invincibility that does 50% damage (or more)
you got mizo bomb
I really don’t think there’s any ‘trick’ that the japanese players got… i think they are choosing it because it’s just easier to utilize the ultra…
on the other hand… i dunno if you guys watched Kuwait matches between Daigo (Ryu) vs Tyrant (Sagat)… but the match was quite good… and the way how Daigo was spamming s.LP at around Blanka’s c.HP range was interesting… how it seems to hit Sagat out of everythign lol… I kinda wanna try that with Blanka as well
yeah kinda sucks that Blanka got nothing chainable… ontop of that… if you mash jabs… you might accidentally get electricity… but still the idea of how simple jabs was confining Sagat was something really new to me
-LAU
adding on: I also like the fact how Daigo didn’t give a crap about getting hit by projectile… but just kept moving forward… it’s a bit like my mentality when I play against Sagat/Ryu sometimes
This program has lots of fun numbers, I’m at work so I can’t look thoroughly but I figure I might just start posting screenshots here incase anything is interesting.
From what I can see, doing raw hp elec requires the 5 punches to be done in 9 frames, as opposed to LP which can be done in 15.
Yeah ves kinda mention that a bit in his videos but without the exact frames that’s why for buffer electricity it’s easier to do it with lp and ex vs hp
and from what I can work out, all of blanka’s normals have the same hitstop values on block and on hit. I guess I’m just rubbish. Or reading this wrong. Either is possible.