The Akuma air fireball stuff should be taken out. The Kara armor stuff should stay. The rest I have no opinion about. I’d like to say I have a good reason, but thinking about it, it’s mostly because one looks cool and the other looks stupid.
I’m not sure why the Chun Ultra thing is here, yes I think it should be made consistent (and it’d be nice if the timing was consistent too, as opposed to having to remember to that you have to delay it for certain characters, but some others you can’t delays, and others again it doesn’t matter), but combos that only work on certain characters aren’t really “glitches”.
Considering that they’ve been quoted as to be rebuilding the entire game engine from line 1, I think they’ll probably sort out any unintended glitches.
I’ve experienced that Bison up in the air hit playing as Ryu. I couldn’t stop laughing and the guy I was playing against noticed it too (online PS3). It happened during my death animation so I was “stuck” in the air off the screen for about 3 seconds or however long the duration is.
Fuck that, the other EX Tatsu’s should be brought in line with it. Akuma’s has the same framedata, but not the same hitboxes or juggle properties. Ken’s just sucks unless they’re standing. Sak and Dan’s are OK, Gouken’s is garbage outside of a risky wakeup.
Not necessarily, it means unintented. Unintended does not mean mistake, it can mean “emergent property”. Kara throwing, crossups and the properties of meaties were not intentionally put in, they emerged from the way the system worked. This doesn’t mean they should be taken out.