So, this is mostly just me thinking aloud, but I figured I’d post it up here to see what some of the experts have to say. I’m bouncing between a few characters right now: Ryu (my longtime standby – who I’m admittedly not too great with even after 16 years playing SF2), Dee Jay, Dhalsim, Chun Li, Honda, and Bison (dictator). I’m considering the following factors as I mull over who to stick with in HD Remix:
STRENGTHS:
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My execution is MUCH more accurate when I’m playing a charge character, as opposed to a motion character.
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I am very comfortable utilizing a character’s useful normals. This probably sounds like a pretty stupid point, but I’m not one of those dorks that likes to spam tons of special moves and ignore the rest of a given character’s repertoire.
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I love slide moves, as I’m good at making people land on them. I sometimes get a little overzealous and wind up getting punished on block (I’ve always been REALLY bad about this with Bison). I am improving in this regard, though.
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I’m pretty good at predicting jump-ins and proactively punishing them with my own jumping attacks. This tends to go hand-in-hand with point #3.
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I’m OK at crossing people up when I have a good opportunity to do so.
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I like to think I use my supers intelligently; I’m an opportunist when it comes to these, though it helps to have a super that’s virtually guaranteed to connect without too much pinpoint accuracy (I find that Chun Li’s is pretty easy to whiff, for example).
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I’m really good at playing mix-up games with projectiles – throwing out fast ones and baiting my opponent into jumping into a slow one, etc.
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When I’m using someone with a really good poke (like Chun Li’s st.MP), I’m not shy about walking up and smacking someone with it a few times. This is often more effective than I expect it to be.
WEAKNESSES:
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I tend to play in an overcautious way, as I feel that I’m at my best when punishing ill-timed jump-ins and other mistakes, rather than going for a total rushdown approach. I dunno if this counts as either a strength or a weakness; it sort of just… is.
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As a byproduct of point #1, I feel much more confident when I’m playing someone with a useful projectile attack. I sometimes panic and throw them out at close range when I clearly shouldn’t, but I am getting better about not doing this.
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Also as a byproduct of #1, I have a tendency to get backed into a corner, so good escape options and easy anti-air are a must.
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I’m currently not that great when it comes to timing tick throws, but I am improving.
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I don’t feel that I’m ever going to master the art of executing crazy combos.
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I have a tendency to block down-back a lot more than I should (this is heavily linked to my “I get cornered a lot” problem). This is something I need to teach myself to not do so much, but then again, thanks to this tendency I feel safer when using a character with good crouching normals (Ryu’s cr.HP can sometimes be a lifesaver for me). This is probably not a crucial factor since it’s endemic to a very bad shortcoming that I don’t want to encourage…but I am just throwing it out there.
Thoughts? Advice?
(edited a bit in response to skankin garbage’s reply)