Chaos Breaker (by Eolith) coming to PSN!

Really want to thank Ars and tataki for all the uploads. I’ve seen most all the vids, really excited!

I actually did think some of the old art looked…bad. Like really generic half western, half anime stuff. I kinda think old Sandra looked better, and Ramda’s 90’s fantasy hero look will be missed, but overall it’s fine.

Seems like the official site got an update.

[DARK AWAKE z[yW

Hey guys guess what

aitemu

[details=Spoiler]
Healing Potion - Life Recovery - Use Count: 1
PE - HP gains alotted at the end of the round are larger than normal.
SA - 20% HP Recovery.
IB - Fire a fast single shot projectile.

Mana Potion - Increased Mana Strength - Use Count: 3
SA - Increases Mana Gauge by 50% (of a single bar).
IB - Fire a fast single shot projectile.

Power Bracelet - Increased Attack Strength - Use Count: 3
PE - 20% increase in Physical Attack power.
SA - Increase in Physical Attack strength, but only for a duration of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - A pillar of light extends out to the top of the screen in front of your own character. Little damage.

Scroll of Mana - Increased Magic Strength - Use Count: 3
PE - 15% increase in Magic Attack power.
SA - Increase in Magic Attack strength, but only for a duration of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - Flame geyser erupts from the ground.

Protection Ring - Increased Defense Strength - Use Count: 3
PE - 15% increase in Defense Strength, and 5% Magic Defense increase.
SA - Increase in Physical/Magic Defense, but only for a duration of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - Blue column of light extends out around the top of the screen in front of your own character. Similar to Power Bracelet’s IB. Little damage.

Amulet - Increased Magic Defense Strength - Use Count: 3
PE - 15% increase in Magic Defense Strength, and a 5% Defense increase
SA - Increase in Physical/Magic Defense, but only for a duration of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - Geyser erupts from the ground.

Holy Symbol - Life Recovery - Use Count: 3
SA - Recovers less than the Healing Potion, but can be used multiple times.
IB - Large orbs of light rotate around your character. 3 to 4 hits.

SpecialItems

Invisible Mantle - Causes Transparency - Use Count: 3
PE - Start the beginning of the round already transparent; being hit will cancel this effect.
SA - Transparency ends when you are hit, and occasionally your character will re-materialize extremely briefly, like Twelve’s taunt from Third Strike. Also, it seems that there are some properties that cause invincibility while in this state, though unspecified.
IB - A “Power Geyser” fireball.

Wind Boots - Doppelganger/Alter Ego - Use Count: 1
SA - Similar in aesthetic to Yang’s Super Art 3 in Third Strike, but somewhat different in application. This item’s SA creates a silhouette directly behind you that can extend basic chain combos or short corner combos, but seems to be limited to just that. Perhaps for some characters you can create loop setups, but for the majority of characters this item pales in comparison to better choices.
IB - Same as SA.

Medal Of Strength - Resist/“Hyper” Mode - Use Count: 1
SA - Allows your character to enter Resist Mode. In Resist Mode, you are invulnerable to move hit stun, much like Bishamon/Hsien-Ko/Sasquatch’s Dark Forces in Vampire Savior. You still take damage but there is no knock-back. Like the Talisman’s SA, this is especially good for larger characters like Curse Head (though he has a Mana Burst with the same effects) and Troll, who can do huge amounts of damage if they can get in.
IB - A 3-bolt vertical lightning strike. 1 hit.

Master Ring - Move Cancellation - Use Count: 1
SA - From what I understand, you can basically just cancel a single move into another that you normally would not be able to much like SSF4 Sagat’s Angry Scar. In the same vein as that move, it also allows you a moment to see what your opponent is trying to hit you with and react appropriately, or simply give you a moment to collect yourself.
IB - Pretty much identical to Hellfire Sword; Flame Geyser.

Fortunate Coin - Use Count: 3
PE - Increases your arcade score by 125% (Yes, really, the score that you thought was so important as a small child, the one above the lifebars.)
SA - Color of score changes color to orange for a duration of time(about 10 seconds). Point Increase Ratio goes up.
IB - Color of score changes color to red for a duration of time(about 10 seconds). Point Increase Ratio goes up.

Talisman - Use Count: 3
PE - 10% increase in Magic Defense.
SA - Creates a blue barrier that harms the opponent and blocks attacks; they can be pursued afterwards if knocked down. Remains in front of you at all times.
IB - Creates a quick barrier of electricity solely for offensive purposes and a sort of “get off me” move. Up to five hits. This is one of the more diverse item IBs in the game; you can create an unblockable setup in the corner, and to an extent, midscreen. The IB creates a bug that causes you to be stuck in whatever guard you are in at the beginning of the IB. Therefore, you can create a powerful 50/50 during corner oki: low meaty to IB. If they block, they must continue to block low through the IB’s duration, which allows you a free jump-in combo. If they are hit by the low meaty, the IB will connect and you can simply jump in and combo from that. With characters like Nsidor and Vritra, this spells death for an opponent’s character. Midscreen is a bit trickier: You must actually combo into/connect the IB, walk back and jump in for a free combo. Midscreen, it appears that the pushback from the IB causes them to break free of the unblockable before you are able to combo. Regardless, people playing characters like Vritra/Nsidor, and anyone with good low meaties who can cause loop havoc with enough bar (Bernhard, Mara, Orc, etc) will want to try this item out at least once, just for this.

Mutation Stone - Changes Form - Use Count: xx
Depending on your team roster and the order you assign them (the order you choose them at the Character Select screen does not matter), you will get a random item. Rare Items, otherwise unobtainable, may appear.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

? ?
RareItems

Elixer - Resurrection - Use Count: 1 (Does Not Recover)
SA - If using after a round loss (that is not your final character), your character will revive with about 30% HP recovered.
IB - 3 gauge full gauge consuming suicide attack.
With this entry I just cut it down because the bulk of the text is describing shit like what the IB looks like and random BS.

Demonic Figurine - Critical Rate Increase - Use Count: 1
SA - Critical rate increases for a period of time(about 10 seconds). Unspecified percentage.
IB - Same as SA.

Seven Keys - Increased Magic Strength - Use Count: 3
PE - 25% increase in Magic Attack power.
SA - Increase in Magic Attack power for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE.
IB - Flame Geyser erupts from the ground.

Book of Disaster - Zone Hazard - Use Count: 3
SA - Numerous spikes shoot out of the ground to attack the opponent. Opponent can be pursued after hit. Apparently a difficult item to fully utilize.
IB - Small flying bombs that take away 1 bar of meter from your opponent on hit.

Magistery - Magic Defense Increase - Use Count: 1
SA - Magic Defense increases for a duration of time(about 10 seconds). Unspecified percentage.
IB - Same as SA.

Chaos Ring - Physical Attack Down, Magic Attack Up - Use Count: 1
PE - 10% increase in Physical Attack strength, 30% increase in Magic Attack strength.
SA - Decreases physical strength, but magical attack power rises greatly for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE. Not sure how much Physical Attack drops either, especially with the 10% PE boost.
IB - Thunder Pillar. Maximum of 7 hits.

Fang of Manticore - Summon - Use Count: 1
SA - Summon Manticore. Reaches the upper edge of the screen, then attacks with it’s tail. On hit, causes a great deal of damage.
IB - Summon Manticore to spiral wildly across the screen. Anti-airs everything, but can be used for ground pressure/punishment as well.

Dragon Scale - Dragon Force - Use Count: 1
SA - You become encircled in flames. Hits several times.
IB - Flame attack to cover half the screen in front of the character.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Hellfire Sword - Stat Increase - Use Count: 3
PE - Attack +10% damage, +10% magic attack power. Lambda-specialized equipment. Lambda gains a 30% attack power increase, 10% magic attack power increase. Normals do chip damage.
SA - Guard Denial. Charges a single unblockable attack. Good for oki, not much else.
IB - Flame Geyser erupts from the ground.

Magic Shield - Defense Up - Use Count: 3
PE - 10% increase in both Physical and Magic Defense. Sandra-specialized equipment; unsure of whether she gains a higher percentage increase in defense, as there is no character-specific PE chart for Defense on the wiki. Increased Block Rate.
SA - Increases defense/block rate for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE.
IB - 3 hit broad upward splash. Can be used to set up good oki due to the amount of floatiness after the opponent is hit and you are also able pursue the opponent afterwards.

Earth Hammer - Attack Strength Increase - Use Count: 3
PE - +20% Physical Attack strength increase. Cursehead-specialized equipment. Cursehead gets a 44%(!!!) increase in Physical Attack strength. Normals do chip damage.
SA - A small fissure explodes at your feet. Good anti-air. Combo follow-up possible.
IB - Multi-stage fissure explodes across about full-screen. Low damage, but apparently has good oki options. You can also juggle if the IB hits as an anti-air.

Nightmare Blade - Attack Strength Increase - Use Count: 3
PE - 10% increase in Physical Attack strength, 25% increase in Magic Attack strength.
Vritra-specialized equipment. He gains a 32% increase in Physical Attack strength, 25% increase in Magic Attack strength. Normals do chip damage.
SA - Guard Denial. Charges a single unblockable attack. Good for oki, not much else.
IB - Attacks from one edge of the screen to the other.

Evil Staff - Attack Strength Increase - Use Count: 3
PE - 10% increase in Physical/Magic Attack strength.
Nagar-specialized equipment. Nagar gains a 10% increase in Physical Attack strength, 25% increase in Magic Attack strength. Nagar replenishes Mana Gauge slowly if lever is neutral.
SA - Increase in Magic Attack strength for a duration of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - The same thing as Nagar’s 214214A Mana Burst (dash back and forth to jumping orb move). 1-hit. Puts opponent in juggleable state.

Death Staff - Magic Attack Strength Increase - Use the magic power-up: 3
PE: 15% increase in Magic Attack strength. Mara-specialized equipment. Mara gains a 32% Magic Attack Strength increase. Mara replenishes Mana Gauge slowly if lever is neutral.
SA - Increase in Magic Attack strength for a duration of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - A 3-hit collective of spines attack from the ground; puts opponent into a juggle state. Especially good in the corner, this allows Mara to create devastating loops.

Ice Blade - Use Count: 3
PE - 15% Attack Strength increase, 10% Magic Attack Strength increase.
Elion-specialized equipment. He gains a 38% Attack Strength increase, 10% Magic Attack Strength Increase. Normals do chip damage.
SA - Guard Denial. Charges a single unblockable attack. Good for oki, not much else.
IB - Large ice attack.

Shining Staff - Use Count: 3
PE - 15% increase in Magic attack strength. Feena-specialized equipment. Feena gains a 30% Magic Attack Strength increase. Feena replenishes Mana Gauge slowly if lever is neutral.
SA - Identical to the Talisman’s SA, simply a barrier that remains in front of you to deter attacks. Cannot be used to setup unblockables like the Talisman’s IB.
IB - Large beam of light that fires straight ahead at your opponent.

Shining Bow - Use Count: 3
PE - 10% increase in Magic Attack strength. Evetta-specialized equipment. She does not gain any character specific stat boosts. However, her arrows will hit twice and count as 2 projectiles instead of 1, therefore increasing damage output in that respect.
SA - Fire a 3-count of light arrows. Very diverse tool; can be used for zoning or as an approach method akin to Talisman SA/Shining Staff SA/Nagar fireball/etc.
IB - A hail of arrows fire from behind you and travel about full screen at a downward angle, nearly covering the screen. Puts opponent in a great amount of blockstun and based on videos, you are able to use the enormous amount of blockstun and huge impairment of the screen to create a high-low-front-back mixup. Seems especially good for Orc, who can use his basic BNB to reset into this IB, dash up and make you guess.

Spike Mace - Use Count: 3
PE - 15% increase in Physical Attack strength. Orc-specialized equipment. He gains 40% attack power. Normals do chip damage.
SA - Alternates randomly between Orc’s 214A, 214B, 214C, 214214A/B/C “assists”.
IB - A group of Orc are called in and rush at the opponent for up to 5 hits with what looks like a huge primitive vehicle of some sort. A good move to reset spacing or to allow for usage of a secondary item like Mana Potion.

Demon Club - Use Count: 3
PE - 20% increase in Physical Attack strength. Troll-specialized equipment. He gain a 20% increase in both Physical and Magic Attack strength. Normals do chip damage.
SA - Attack damage increases for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE.
IB - Geyser attack.

Goblin Spear - Use Count: 3
PE - 15% increase in Physical Attack. Goblin-specialized equipment. Normals do chip damage.
SA - Attack damage increases for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE.
IB - Same effect as Book of Disaster, only 1 hit.

Rune Axe - Use Count: 3
PE - 15% increase in Physical Attack. Dorgan-specialized equipment. Dorgan gains a 32% increase in Physical Attack. Normals do chip damage.
SA - Attack damage increases for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE.
IB - Leaping attack with an enormous amount of invincibility, it seems. Can be blocked high or low.

Extra Bullet - Use Count: 3
PE - Vargan-specialized equipment. Total amount of bullets he can hold is increased to 10.
SA - Says that he gains an increase in Physical Attack damage for a period of time, but does not specify, and the chart on the same wiki says that he does not gain any attack bonuses from this item. I suppose this will have to be tested once the game is released on PSN.
IB - Large vertical explosion. Basically a longer power geyser.

Dragonic Figurine - Use Count: 3
PE - 5% increase in Magic Defense. Gerhardsen II-specialized equipment. Increased Block rate.
SA - Guard Denial. Charges a single unblockable attack. Good for oki, not much else.
IB - Small series of geysers erupt from one side of the screen to the other.

Blood Sword - Use Count: 3
PE - 10% increase in Magic Attack strength. Bernhard-specialized equipment, he gains a 20% boost in Physical Attack strength and a 10% boost in Magic Attack strength.
SA - Allows you to recover Health by dealing damage to your opponent for a period of time(about 10 seconds). HP gains are 20% of whatever damage you deal. Projectiles do not apply to this, only physical hits.
IB - 3-hit projectile identical to Bernhard’s 214A/B/C. Basically a relatively slow-moving orb that allows you to extend ground combos or juggle from if used as an anti-air. This combined with the PE and SA of this weapon make it a great item, and the specialized PE gives a strong reason to use Bernhard in your squad.

Naught Weapon - Attack Strength Increase - Use Count: 3
PE - 10% increase in Physical Attack strength, 10% increase in Magic Attack strength.
Nsidor-specialized equipment. He gains a 32% increase in Physical Attack strength and a 10% increase in Magic Attack strength. Normals do chip damage.
SA - Attack damage increase for a fixed amount of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - Similar to the Book of Disaster, spikes rise out of the ground to strike the opponent; centered around your character.

Dark Staff - Use Count: 3
PE - 10% Magic Attack strength increase. Dzong-specialized equipment. He gains a 25% Magic Attack boost. Dzong replenishes Mana Gauge slowly if lever is neutral. This is the same for a couple of other magic user’s weapons.
SA - Increase in Magic Attack strength for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE.
IB - Large ball of energy flies at the opponent for up to 3 hits. Similar to one of Mara’s Mana Bursts.

[LIST]
[]OFFENSIVE BOOST:
[
]Power Bracelet - 15%, 0%
[]Scroll of Mana - 0%, 15%
[
]Medal of Strength - 10%, 0%
[]Master Ring - 0%, 10%
[
]Seven Keys - 0%, 25%
[]Chaos Ring - 10%, 30%
[
]Fang of Manticore - 10%, 10%

[]DEFENSIVE BOOST:
[
]Protection Ring - 15%, 5%
[]Amulet - 5%, 15%
[
]Magic Shield - 10%, 10%
[]Dragonic Figure - 0%, 5%
[
]Talisman - 0%, 10%

Lambda - [Hellfire Sword] = (+32%, +10%)
Sandra - [Magic Shield] = (+0%, +0%)
Curse Head - [Earth Hammer] = (+44%, +0%)
Vritra - [Nightmare Blade] = (+32%, +25%)
Nagar - [Evil Staff] = (+10%, +25%)
Mara - [Death Staff] = (+0%, +32%)
Elion - [Ice Blade] = (+38%, +10%)
Feena - [Shining Staff] = (+0%, +32%)
Evetta - [Shining Bow] = (+0%, +10%)
Orc - [Spiked Mace] = (+38%, +0%)
Troll - [Daemon Club] = (+20%, +20%)
Goblin - [Goblin Spear] = (+15%, +0%)
Dorgan - [Rune Axe] = (+15%, +32%)
Vargan - [Extra Bullet] = (+0%, +0%)
Gerhardssen II - [Dragon Figurine] = (+0%, +0%)
Bernhard - [Blood Sword] = (+20%, +10%)
Nsidor - [Naught Weapon] = (+32%, +10%)
Dzong - [Dark Staff] = (+0%, +25%)[/LIST][/details]

Also, if you want to see the bosses in action, look no further
[media=youtube]W8aDpRfMrH4&videos=H0hP-rKnjeM#t=5m38s[/media]

Looks like Eolith took lessons from SNK. That Manticore’s super was awesomely excessive.

Hey man, they were the ones who produced KOF 2002, they definitely know exaggeration.

Damn, that final boss kicked ass. That boss reminds me of Dungeons and Dragons Shadow Over Mystara Final Boss :tup:

And 2001! I had a complete brain-fart there, it all makes sense now. And the choice for the final boss is perfect given the setting / theme of the game.

btw if anyone wants a basic rundown of a character they are interested in or want to know some standard teams for this game, ask away.
I am doing overviews for every character right now just based on copious amounts of info (as well as some direct translations from a couple of wiki pages)

wanna get people as hype for this game as possible

I wouldn’t mind a rundown of Mara, since he only seems to have average popularity in all the tournie vids posted. He seems big on zoning with skeletons, and I’m wondering if there’s more to him than that.

I think some team building strategies would be interesting. The game seems split between magic users and physical attackers, so I’m thinking you want a balance between the two types (or if there’s more archetypes you should consider). As I said earlier in the thread, I’m most hype about Nsidor, Mara, and Troll, so I’m curious whether they would have any glaring weakness as a team.

Mara is definitely not all about zoning. He is a really odd character though. To break him down into character styles from other games, he is basically C.Viper combined with Dhalsim, with Melty Blood vampire-class’ summons in a game without reversal mashing. Good mixup and even zoning, but everything he has is totally distance specific, you can’t just throw a fireball and hope for the best, every tool he has requires knowledge of where the character is on screen and where they will end up if hit since he does insane damage in the corner. INSANE. Skeleton Animate can be used to zone but more often than not the horizontal and vertical reach of Zombie Animate is better and Death Bone is your main special AA, Skeletons are mostly used for mixup even though people will use them for zoning just because of how ridiculously fast they start up in correlation with how long they remain out. Zombie Animate stays out for days but is a bit sluggish in comparison. But what you really want with them, is you can knock down, do meaty Skeleton, dash up and high/low, since his j.B is an instant overhead, and his jumps are short enough to where he can connect it, land and combo before the skeleton disappears. His basic playstyle is running away until you have meter and gain an advantageous position, then you can rushrushrush until they (hopefully don’t) get out of your crazy oki game and you have to reset spacing since his footsies at close range are heavily lacking. You can also just zone the whole match with him if you want, but it takes absolutely forever, you’ll basically be going for a timeout win, and with characters with high priority normals to clash stuff like Cursehead and Ramda, you could see yourself getting rushed for free if youre not careful.

Bear in mind that you actually dont need a balance between physical and magic users, as just because a certain character takes more damage from melee or magic doesnt necessarily mean it is a bad matchup. For instance, Cursehead absolutely demolishes Dzong and Feena and gives significant trouble for Mara and goes pretty even with Nagar. Troll loses pretty badly to Nagar but beats the rest of the aforementioned characters, and Nsidor beats everybody so its no big deal, he is the #1 character in the game, Vritra being a close second.

Strong teams in this game worry more about the item(s) they choose and the order. Having a strong lead can seal your win in some cases. For instance, the reason you might see a pattern of Vritra, Nsidor and Ramda starting off matches in a lot of videos is because they can kill whole teams without using a single bar of meter ever. They just rely on high-priority-as-fuck pokes and big damage, with the former two having no-meter infinites to mess you up with. The purpose of these characters is solely to kill as many characters as possible as well as build up as much meter as possible for the remaining members of the team. Then 2nd they might run someone like Sandra, Bernhard, or Mara. That is because while these characters are extremely scary with an abundance of meter, they can make miracles happen starting with just a bar, and can still create trouble for the opponent without it. These characters are basically the interrim. Clean up any other characters and at the same time have the choice between using the meter to bust people up or to do without it and somewhat “sandbag” for the anchor, which is more often than not…
Evetta with Shining Bow, or Cursehead with Earth Hammer.

Okay.

Basically if these characters go into a match with 2+ bars of meter and you are on your last character/halfway through certain 2nd characters…you lost. Checkmate, unless you play really fucking solid. Evetta can just chip your life away substantially with random character-specialized-boosted Shining Bow IBs, and Cursehead…oh Cursehead. Cursehead with 2-3 bars is basically SSF4 Abel with Zangief level HP, an overhead that goes over lows, potentially 2-3 command grab supers that you can reset or hard knockdown off of, high priority lows, and a hyper mode super which gives him invincibility from any hitstun while it is active (10 seconds). GG.

The most overused team in the game is probably Ramda/Sandra/Cursehead+Earth Hammer because it follows the basic team building guidelines for one of the strongest team types of 1.) Strong meterless lead, 2.) Either an annoyance character that can wear away characters and build up tons of meter, or a strong character not quite as powerful without meter as your lead to do the same shit for the anchor, and 3.) Strong anchor who either relies heavily on meter, or can basically kill a character for free based on meter stock alone.

You can also just pick teams revolving around a high-level item, like Talisman, choosing characters that benefit the most from it (anyone with crazy infinites and corner loops), and a few other formats. In fact, Nsidor/Mara/Troll+Talisman is a pretty great team, in that order. Nsidor can use the Talisman’s unblockable setups to gay players out with infinite setups, Mara can use it to get offensive characters off of him and Troll can use it to get in on zoning characters for free and start clubbing people up.

Good stuff, man, thanks for the info. Mara sounds awesome, I’m glad he’s got some tricks and rush-down options.

I’m surprised you didn’t mention Nagar as an anchor, she seems to be a really popular one in all the videos, I dare say more popular than Cursehead. She seems to have a great fireball, a great reversal type move, and a nasty super.

at 1:25 get hype

[media=youtube]muN6Lyw-E5M[/media]

It’ll be nice to try something while it’s fairly new (to most at least)

Yeah once he gets in his groove, his pressure and his corner combos are so sexy, as shown here:
[media=youtube]qwyRT6RCK4w&feature=related#t=1m38s[/media]

And also again in that same video at about 2:21. Watch any of that channel’s videos of Tochika to see top-level Mara play.

And I didn’t mention Nagar because she fits perfectly anywhere, she is probably the most well-rounded character in the game. She can OCV teams without ever having to use meter, by way of rushdown or generally lame play, or she can anchor to hold out for obnoxiously safe Mana Burst (super art) and Mana Counter (guard cancel) spammin’. Any place you put her in is a justifiably good choice, whereas leading with a character like Evetta is going to net you a lot of grief.

Where is a good place to buy japanese PSN cards? Everywhere I have located is 1000yen card for 20 bucks etc.

How’s it going to work. I got a US PS3. Is it going to be on my PS Store on the 5th? Stupid question i know. Just want to make sure i can get it.

I don’t got my PS3 yet, but the best I’ve figured from googling shit:

  1. Have PS3. any region
  2. Create a Japanese PSN account.
  3. Add points to your account
    (either via a japanese credit card, or getting a hold of a japanese points card)
  4. Buy Dark Awake off the Japanese PSN store.

Damn that sounds complicated or AKA i’m lazy.

Getting a JPN account will take 2 minutes tops, getting the cards will take 2 minutes to buy, and it’ll take 2-3 days to get the codes to you on play-asia while you do whatever you want. I just got my psn card codes yesterday after ordering from play-asia on tuesday.

Also, to reiterate, play-asia is the cheapest place you are gonna find these cards, I have looked into the cheapest alternatives extensively.
$33.80 altogether for $20 worth of cards.

this what you got right? Buy PlayStation Network Card / Ticket (1000 YEN / for Japanese network only) (PS3?) - Play-Asia.com
And how many yen is the game going to be?

Never mind, i see it, 2000.

Cool, thanks

Does the Japanese PSN store have sales tax BS like the US one, meaning it’ll be more than 2000Y? This game looks awesome and all, but having to get $50 worth of Japanese PSN cards is a bit of a put off…

A US release would be nice, but I doubt we’d get a re-release of a game that never came out here in the first place…