focus attacks will be a bigger part of my game now. simply because focus lvl 2, s.hk xx super xx ultra is such huge damage for no work.
Not true
focus attack feels like the range is better by a lil bit too. Placebo effect?
Don’t use LK sobat into super. It knocks them into the air and messes up the juggles. Use MK or HK sobat to keep them grounded and the juggle works fine.
Just doing some testing on the new st. MP, as it’s by far got me the most excited. Here’s what I’ve found:
Basically, st. MP slots very nicely into Dee Jay’s existing poke game as a mid-long range high poke. It regularly beats out Zangief’s st. LP, Fei Long’s st. LP, and Yun’s st. MP (I’m mainly looking at high tiers here). To see it at it’s best, try it against Yun’s divekicks. I believe that it totally shuts out Yun’s dive kicks as a way of getting in from mid-range. If Yun is aiming to do a low-hitting dive-kick, st. MP beats it EVERY TIME. If he’s doing one that hits above the waist, then that’s not a good idea in general, and doesn’t give frame advantage. It won’t shut down dive kick pressure from up close, but it goes a long way towards evening this matchup.
What st. MP doesn’t do is help against any low pokes. Here i’m talking about Makoto’s cr. MP, Fei’s cr. LP, Rose’s cr. MP, the shotos’ cr. MK, etc. You should have Dee Jay’s excellent cr. MP to help in all these situations, though, so it’s by no means a lost battle, although we have to accept that Dee Jay’s never going to be a footsie master. St. MP also doesn’t win (although it doesn’t get straight up beat) by a variety of other pokes, like Zangief’s st. MP, Bison’s st. MK, and Abel’s st. MK. These are some of the best pokes in the game, and remain better than Dee Jay’s, although by a closer margin.
Rounding out Dee Jay’s poke game is of course his st. MK. This has fantastic range and is still great against things like Abel’s st. MK.
There are no godlike pokes with Dee Jay (indeed, there’s no aspect of Dee Jay that’s godlike), but st. MP looks like it fills a needed role in his poke and footsie game, and the fact that it does awesome damage (90, the highest possible for a medium attack), and can cancel into specials and super make it a very interesting move in general.
#fact deejay’s anti airing ability with charge is the best.
really like super into ultra 1. i main guile but i play deejay on the side too. can’t do ex.mg, dash, ultra 2, so this is a nice buff for me. deejay builds meter quicker than guile. it’s doesn’t seem too bad using deejay without his super meter for ex moves, so i was getting full super stocked every round. the other beauty of this is that it does insane amounts of chip damage, so its great if you’re just trying to chip someone to death.
I know that LK Sobat doesn’t juggle properly outside of the corner but I’m saying when in the corner and you do it, the U1 after hits all kicks, usually the first kick of the U1 whiffs but in this all connect.
unless there’s other ways to get the first kick
^ if you want to just chip damage your opponent for the win, it’s fine to just lk sobat, super, ultra. it’s actually really cheap because the chip is absolutely insane.
Lk Sobat if you’re fishing for a counter hit, otherwise I’m sure blocked cross up full combo string is gonna own alllllll
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just do it before he says “yahoooo”. just hold db, do super~immediately hold db again and press forward, back,forward 3xK anytime before he says “yahooo”.
Must be the reason why Microsoft prevented Capcom from buffing Dee Jay. Clearly a Yahoo fan and not MSN.
i love the better AA properties of st MP, but i really don’t see what all the fuss is about in the footsie department. The range might make a difference in AA, but on the ground it still just doesn’t cut it. If I’m up against a strong footsie character (Bison / Fei / Vega, etc.) I’ll just rely mostly on safe-ish spaced slides and short knee harassment.
by the way, what the hell is up with all the fucking Vegas online? Vega is one of those characters where I just automatically assume that a person who plays Vega is a douchebag, and I hate them immediately. And that opinion is based on nothing but my own intuition.
So far, I’m basically the only one making a fuss about st. MP in the footsie department, and I may very well be proven wrong. The reason I’m excited right now is that Dee Jay really needed a long range poke like this. His only alternative is st. MK, which has a very slight range advantage but that has bad recovery, an unexceptional hitbox/hurtbox ratio, average damage and isn’t special cancelable.
St. MP does 90 damage, is special cancelable, and has a really decent hitbox. This puts Dee Jay in a much better position when “dancing” or when backing up against characters who lean on a standing poke (it doesn’t help much against any crouching pokes). It’s not going to revolutionise his game, but I think it will make a few of his matchups better, and in general gives him a great tool against anyone who relies on walking forward.
like you mentioned earlier, it sounds like it beats most “standing harassment pokes”, like Fei st. lp, Gief st. lp, and Yun st. mp (i wonder how it does against Balrog st. lp?). So I guess you could knock off a quick 90 here and there if they keep throwing out the same thing.
Also, if it can beat Bison’s st. HK or Guile’s st. HP, that alone will make it worth it to me.
But my concern is that people love mid / lower-mid / low pokes. Stuff like Bison st. mk, Fei cr. mp & hp, Shotos cr. mk, Abel st. lk & step kick, etc. When i’m up against that kinda stuff, and within their ideal footsie range, the next thing my opponent is gonna hear from me is a “heyyyy” as Deejay hops back like an idiot.
I’ve been spending a lot of time lately trying to learn every possible spacing / timing for Deejay’s slide, cause it can help in a surprising amount of situations. Such as dive kick pressure (outside of close range), scissor kick pressure, after a knockdown coupled with a meaty lp slasher, and general “I’m angry and must come at you with nonstop forward dashes” nonsense from your opponent. And it even works as kind of a bootleg footsie tool if you can tag them during their startup (I’m thinking of Vega in particular, how they ALWAYS press cr. mp after your blockstring, and how they always go for a df + Hk after their blockstring. I just throw a slide out now cause i know that shit is coming).
lk sobat xx super isn’t always a good idea. An example, let’s say that your opponent has about 120 life and you decide to lk sobat xx super and your opponent doesn’t block. You will knock your opponent down and you will still be in super animation and you will get punished.
I’m not talking about chip i’m saying when you normally do Super xx U1, the first hit of the U1 whiffs right? But im saying doing lk sobat in the corner into super all hits of the super connect, then can go into U1 and the first hit of the U1 also hits.
if you still don’t understand what i’m saying I quit
far st.mp isn’t a good footsie tool because the start up is 7 and it’s not safe against low pokes. St.mk and cr.fp is much better. St.mp might be good in a couple of matchups. Maybe Fei Long or Gief but I haven’t fought one yet.
I understood you the first time, I was telling the other poster, lk sobat xx super isn’t always a good idea. It’s situational
this is exactly what i was trying to say, i just didn’t know how to sum it up.
and i have a feeling it won’t help much with Fei or Gief either, cause you have to basically hope that they’ll only use st. jab