Changing Dee Jay for AE ver. 2012

I could type up a dissertation length diatribe about Deejay’s relationship with Capcom in this game, with research and comparison to other characters, empirical data about match-ups and damage comparison - with a lengthy post script giving my own opinions on what I feel needs to be changed.

That would be boring and unreadable though so I tried to sum it up in a more internet friendly medium.

http://i.imgur.com/zM9jw.jpg

This is all you needed to say, in my opinion. If you like the character’s concept, you like the way he plays, and he just clicks with you, that’s all you need to know for Dee Jay not to be an irrelevant character. He’s irrelevant to EVO top 8, as people have repeatedly proven. Does this mean you can’t score highly with Dee Jay in local tourneys? Hell no, you just have to work harder than if you were playing Yun, or Guile, in your case. Can you tear people up online? Sure! If you can do all these things, then it’s not too much of a concern for me that Dee Jay has some weaknesses that hold him back from major tournament viability.

Playing a character competitively isn’t exclusively about "can I take this character to EVO/SBO/Season’s Beatings and win. When I play Dee Jay, I play hard and I earn my wins, or try to learn from my losses. I don’t just go in and taunt and “just have fun” with the character. Yeah, I understand that he’s got major flaws, but he’s the character I want to play and win with. If I end up winning less than I would with Yun, so be it. It doesn’t mean I don’t care about winning. It does mean that winning isn’t the only thing I care about when I play SF4. I also care about character style and concept, and the way the character “feels”. And so do you, clearly, or you wouldn’t have spent so much time learning this character because he “clicks” with you. You’d have just consulted the tier chart and stopped after reading the first name on the list.

A lot of people on these boards are getting really disillusioned with Dee Jay lately, especially with the changes coming out. One of two things is happening here:

  1. These people have reached an extremely high level of Dee Jay and general SF skill, and are reaching the point where Dee Jay’s character weaknesses are starting to create a glass ceiling to their progress. This frustrates them because they see other players with other characters zooming past because their characters are better balanced and stronger.

  2. The other type has reached a decent level of Dee Jay knowledge and player skill, but feel that learning to get really good with Dee Jay is harder than they anticipated, and if they’re not going to have a shot at being the best in the world because of Dee Jay’s limitations, then what’s the point of playing him?

Personally, I haven’t reached the level of knowledge and skill indicated in number 1, as Jcool or Da Knut and Hatrify might have. So I can’t really feel that way. I also don’t really mind putting more work in with Dee Jay, even though the same level of work would get me further with Yun, or Guile. Because I don’t really like Yun or Guile. I like Dee Jay. :smiley:

honestly, i’m ass and i’m going to keep saying that til i feel otherwise.

i’m glad some of you gents think highly of me and respect me.

the glass ceiling can be broken. i think me da knut and hatrify need to do a fusion dance. then we can win evo.

all jokes aside. the glass ceiling is there and i’m done crying about it. I thought capcom buffing deejay would break the ceiling, but that only made the ceiling rise higher.

I have to break through the ceiling on my own.

Better mixups, better crossups, better footsies, better zoning, better everything.

I thought the top deejays (according to xbox live) would show me something i haven’t done or come to realize on my own, but they haven’t for the most part.

When i say i want to quit DeeJay i really mean it. It sounds like an empty promise, but its just frustrating knowing that all the work and knowledge i have goes to waste because my character can’t deal with select situations.

There’s more chances that DeeJay could get bigger changes with the new blogs coming out.

http://www.capcom-unity.com/street_fighter/go/thread/view/7411/28084821/SSF4:_AE_re-balance_thread.?pg=49

I think we could try post there so capcom can see it more because I don’t think they visit SRK tbh :stuck_out_tongue:

Is actually gonna do that F it. If there is any chance that I get some good changes so this cat can gets some stuff we will actually use…

If you’re going to do it, start a new thread so I can post in it also with changes. I don’t want to be the OP :stuck_out_tongue:

Start an new AE rebalance thread? Why?

Edit :Posted in the rebalance thread…Correct me if any of my info is wrong, guys.

This IS the Deejay community and we can’t even agree on what will make him better.

Ryu just got his cr. MK back. We need some public outcry in this bitch. LOL. I spammed Ono in Japanese (translator) and English

I was looking at his frame data and I cringed. Does ANYTHING Deejay has create any applicable advantage on block? If he’s not going to have those tools, then he NEEDS to be better somewhere.

[LIST]
[]He needs a reliable non special anti-air if not buff his air to air move hit boxes. I think that will allow people to take risks, but be able to fall back on zoning fundamentals when in trouble.
[
]He needs cl. lp or c. lp to be 3 frames and +4 on block
[]He needs c. lk to be +0 on block and the hit advantage needs to be upped +2 or +3
[
]He needs far. hk to be an 6 or 7 frame move so we can poke from far away with it
[*]Deejay needs his throw invincible lk sobat back IMMEDIATELY.
[/LIST]

Those little tweaks will allow Deejay to be “versatile” like he’s supposed to be. Not underachieving at EVERYTHING.
[LIST=1]
[]He’ll be able to zone if played properly
[
]he’ll be able to basically protect himself when forced into footsie games
[]he won’t have a “reversal” but a way to beat throw spam.
[
]he’ll be able to be at an advantage if he takes the risk and gets in on somebody or traps them in the corner.
[*]He won’t be OP because he’ll still be in deep water when being pressured up close.
[/LIST]

I was talking about on the Capcom Unity board because I think more people would view that instead of making a post that will get flooded by all the people who are angry about the Ryu and Akuma nerfs :stuck_out_tongue:

if you guys could make a combined list of changes you’d like I wouldn’t mind copying and pasting them and make a thread on the unity boards.

anything that can get the word out there better :tup:

Deejay is a character that not only me, but the whole DeeJay community feels that he is a character that gets constantly ignored. DeeJay needs a lot of changes just so he could be tournament viable, the last change he got was that his St. HK makes a force stand up when DeeJay really has no use it. The other changes DeeJay got in the update before that were decent, but none that will still make him a very good character.

Changing Dee Jay for AE ver. 2012 - That is the link to the DeeJay changes thread on SRK.


Necessary changes for DeeJay
[LIST]
[]EX Sobat FADC +1 after block for a safe option out of pressure.
[
]He needs a reliable non special anti-air if not buff his air to air move hit boxes. I think that will allow people to take risks, but be able to fall back on zoning fundamentals when in trouble.
[]He needs cl. lp or c. lp to be 3 frames and +4 on block
[
]He needs c. lk to be +0 on block and the hit advantage needs to be upped +2 or +3
[]He needs far. hk to be an 6 or 7 frame move so we can poke from far away with it
[
]Deejay needs his throw invincible lk sobat back IMMEDIATELY. Lk. Sobat was considered Airborne in Super. This was a nerf he recieved in Super -> AE, which made his matchups against grappling characters much harder. Making that attack airborne helps a lot against tick throws and was a change that he didn’t need.
[]FADC on his Jackknife (upkicks). The move leaves DeeJay in a very bad situation if blocked, giving him FADC on block would make him a much more versatile character
[
]Change the spacing after U2. When facing a Gief with U2, there is almost nothing DeeJay can do except slowly walk backwards, any attack that he can try do can be punished by Gief’s U2.
[]Make EX Jackknife always have all hits. I’m tired of having a character jump in and even when I time it so I think all hits will happen, I only get about 3-4 of the hits.
[
]His cl.S.FP and Far S.HP are both almost useless normals. They whiff on crouching characters, and they’re both just both bad pokes in general.
[]His slide is a good AA, and I don’t think should be changed, but using it against fireballs was much better in ST. If his slide had better upperbody invincibility at the start, it could be a much better normal like Dhalsim’s LK. Slide
[
]DeeJay NEEDS an overhead. Since Deejay is a zoning and a rushdown character, having an overhead could change his pressure game (Which isn’t that good already) much better. His Cr.HP is almost a useless normal unless its used for punishes, but making that attack an Overhead (which it already looks like) could change him entirely.
[]More hitstun on his Knee Shots. On Certain characters unless its an extremely meaty KS, then you can’t combo into any other attack after it.
[
]DeeJay’s MK.Sobat or HK.Sobat should create knockdown. After hitting an opponent with a HK.Sobat, it leaves DeeJay in a space that isn’t a very good position for him.
[]Cr.lp ~ Cr. Mp - 1 Frame Link? Make this at least a two-frame link. I mostly play online and I don’t even bother trying to do that link.
[
]DeeJay’s U1 is almost a useless ultra. It has barely any projectile invincibility, and should be more like Chun’s U1. The Juggling on the ultra makes no sense, after about 2-3 hits, the character just falls out. Having EX-MachineGun into U1 would be a great buff for DeeJay, and definitely make him a much better character. When trying to punish characters after they whiff an attack (Example a blanka ball) then using U1, most of the time I only get 2-3 of the hits, when it could easily be juggling. You can’t even really use it off of a Lvl. 3 Focus Attack
[]More Range on MachineGun upper. A lot of the time when I do a cross up cr.lp~cr.lp xx hp.Machinegun Upper, I will get one or two of the hits, then punished for it.
[
]More invincibility on EX-MachineGun Upper, the attack can be used for blocking one fireball, if the Ex-machinegun upper was more like say Ex-Messiah Kick where it has full body invincibility for at least the first couple start up frames, the attack could be useful outside of combos
[*]**More frame advantage on EX-Air Slasher on hit, so doing an EX-Sobat Kick after a EX-Air Slasher is more viable
**
[/LIST]
DeeJay’s wake up game isn’t very good. He is extremely vulnerable to pressure do to his upkicks not hitting most crouching characters. His other options are ex machine gun upper and ex sobat. Ex Machine gun upper isnt that great of a choice do to its small amount of invincibility. Ex sobat can be used to escape pressure sometimes, but it’s massively punishable on block or whiff. Deejay seriously needs for at least lk upkick to hit all crouchers. **His backdash is also very short and doesn’t help his situation at all versus most of the cast of characters. **

DeeJay has no block strings. Since all of his Sobats can be punished unless it is properly spaced, it makes it really hard to keep the pressure on when near the opponent. If the Sobat kicks were more safe on block, DeeJay wouldn’t have such a problem with characters that can DP through block strings.

**These are all changes that wouldn’t make DeeJay OP, yes these are a lot of changes that are being asked but this is a character that has been ignored compared to the rest of the cast. With these changes DeeJay could actually be used competitively instead of looking like a troll character when used in tournament. **

^ Is what I’m about to post on the unity boards in a new thread, could you guys just make changes to what you seem is necessary, I basically just browsed through this thread and made a big compilation of all the changes you guys wanted into the thread. But yea edit and bold what you want me to change before I post the thread.

i can agree with most of what you put. if they’re going to make chun’s ex lightning legs always hit they should do the same for mgu.

He needs a reliable normal anti air. Gief gets in for free if you’re a half decent gief.

Alright but anything else you think I should change or add in the OP?

What I put in bold is edited

http://www.capcom-unity.com/street_fighter/go/thread/view/7411/28317223/DeeJay_AE_2012_Changes

That’s the thread, if you guys could post there so our voices could be heard

^Good business. Lets hope somebody reads it as I’m 100% Deejay is not being represented well at loc tests in Japan.

Hey guys this is the first time I’ve posted in the DeeJay forums in forever. (Last year) But I definitely feel that DeeJay needs a lot as well. Pretty much everything in that list is 100% what he needed. Because with those shitty buffs they gave him in the 2012 updates he’ll just suck forever. Which is a shame becase DeeJay was the only character, outside of Dudley, I care to play. I love his playstyle but Capcom hasn’t been giving him the things that he needs. He just goes completely ignored. Every other character that isn’t top tier, besides Rose, is getting some pretty significant buffs. Why not DeeJay. He’s so under represented in Japan that they can’t really believe that he’s fine as he is (if they’re trying to do these changes based on fairness.) If that is the case then DeeJay is definitely missing the mark in that regard.

DeeJay definitely needs safer Sobats, all versions of it should not go below 0 on block at the least. I hate doing a block string and then getting DP’d or swept for outplaying my opponent and causing them to block. Why should I be punished for that? It’s ludicrous. I don’t even Sobat for block strings much, outside of lk sobat. I just end it with an AS. And that’s not good enough. I mean c’mon, if Bison can have a safe special that moves him forward then so can DeeJay. Nothing he does is advantageous for him to do except getting a knockdown with lk or ex sobat. I don’t even bother doing mk. or hk sobat because they still leave DeeJay in a bad position and the FADC combos really aren’t worth the meter. Fuck em. I didn’t need FADC combos to win before and I don’t need them now.

His U1 definitely needs to be like Chun Li’s. There are matches where I’m like,“I should definitely pick U1 for this character,” only to opt out for U2 because it doesn’t move very far and it doesn’t have much Invincibility to even make it through a damn fireball, unless you’re right there in the opponent’s face. It was intended to be a fireball punish ultra, that much is certain. Only problem is it fails in that regard. Also the blog for his 2012 changes noted that they wanted to “help him with his problems with doing damage”. So what do they do? +10 damage on all Sobats? Oh gee tanx mistuh (^v^)/…PFFFT!!! I spit on those so called buffs they gave DeeJay. Super is cancellable into U1? Who gives a FUCK!!! DeeJay needs meter for more **USEFUL **things. Seriously Capcom. I don’t complain about much because either the character is good/still going to be good anyway or I can see the potential in the buffs most of the characters are getting. I can’t see that in DeeJay’s, except the far standing mp being cancellable. They said the hit box was enlarged towards the front so if it can hit crouchers then it’ll have some **limited ** uses. I don’t want limited use. I want actual **USEFUL **things. Why are they so against doing this for DeeJay. I want to him so badly to be a viable character for majors.

He’s supposed to be versatile but I don’t see it. He’s subpar in everything he does. Hell Dan does some things better than DeeJay does. DeeJay is my best character. Not only is he my best character but he’s my favorite as well. I’ve spent the most time playing as him and learning him. Where it stands now with these 2012 buffs I won’t have even 1 tourney viable character. And I don’t want to drop my characters but if nothing substantial comes out for Dudley or DeeJay I’ll just have to drop them both and go high tier or something. Or even more drastic, drop the game altogether and just play UMVC3. I don’t want to do either of those things because I spent too much time learning this game and these characters. It breaks my heart to see that DeeJay, even moreso than Dudley, is getting no love. I don’t understand why they can’t just give all the characters things that will allow them all to compete? (Easier said than done I’m sure.) I’ll post some stuff on CU as well if it’ll help even a little. Do you guys want me to type up my own list of changes or just copy and paste the list that’s already on here?

Edit: Actually I won’t quit the game. I’ll just switch to Chun Li, Juri, Cody, Gouken, or Gen. Might have to get ready to do that now.

http://www.capcom-unity.com/street_fighter/go/thread/view/7411/28084821/?sdb=1&pg=last#507508119

Stupid Retarded Kids and Event Scrubs is dumb enough. This is why I don’t fuck with Capcom-unity. I’m done over there lol

Just wanna chime in to say that while I can agree Deejay wasn’t too great in Super, in AE I feel like he’s a fantastic character and a real force to be reckoned with. People don’t give him as much credit as they should because they were so used to jumping on the “mediocre” bandwagon from the Super days - if more people played him we might see more respect for him, but as it stands I think too many people sleep on him. Dude’s great.

What makes Deejay a “fantastic” character and a “force to be reckoned with?”. Where are you drawing these conclusions from? The “people” in this thread who aren’t giving him as much credit are somewhere in the Top 100 Deejay players online right now AND most of them use him in tourneys. More people playing him won’t change his deficiencies and that’s why people AREN’T playing him or dropping him. He’s not viable against a the top 7-10 characters that are currently being utilized to in tournaments.

ST Deejay >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>AE Deejay

And that needs to change.

Lol Who the hell is this dude talkin about Deejays Ultras…Punishing Ultra’s is a problem now? Let me know.

i can’t deal with the idiocy that is Capcom Unity forums.