Just because some Japanese combo maker that we all probably know made some near-impossible totally impractical Hauzer-only and Karin-only combos, everything in the guide is suddenly invalid?
true.
a 100% damage combo rather.
That was what I thought at first, but wasn’t it just demonstrating that no one could ait block against the ST cast?
ummm…no. he did Guard Break Jedah Cheap_Scrub
Thanks man! what did you do look at the page source?
HaoGui: Guard break? uh no…
You cant block the st guys in the air, but you can block their projectiles in the air. So when guile hit Jeddah, Jeddah could not block the hit even though he had just blocked guiles projectile.
Oh yeah, that’s true. I forgot you can’t airblock an SF2 character (except for their projectiles). I wonder if their is Guard Break though.
Now we know why Hauzer was added to the game -_-
Don’t you mean the Giant punching bag? Maybe for CFJ2 they should add Lucifer or whatever from Super Ghouls n’ Ghosts left intact from his SNES incarnation.
j/k
^^^
that av is sick! haha
aww man i was hoping they woulda done some kenji combos bah!
All that and more will be on the DVD. =p
i compress the movie in .avi and has a nice quality but i dont have webspace to upload it and have 56k :sad:
does anyone know what is being demonsstrated with the split screen of kenji’s slow knife hittting Sak out of super, then below going thru her? or something like that, i forget
the invincibility frame differences between 50% meter and 100% meter useage.
That demonstrates the different lengths for invicibility during CC activation for the Alpha characters. It is shorter for 50% than for 100%, but it is unclear whether the activation invicibility increases only at the 100% increment or whether it gets slightly longer for the percent of meter over 50%. More than likely, it is just one incrimental increase at 100%.
It didnt show some combos I came up with though. Alex’s stun super df punch into 360 super. And Genji’s needle super in the corner mk , fire super.