ya mopreme and i are kindred spirits.
you pick ryu cause he is fucking awesome.
pick ken if you have weak spirit.
ya mopreme and i are kindred spirits.
you pick ryu cause he is fucking awesome.
pick ken if you have weak spirit.
thanks ESN! that sounds pretty sick. I am going to learn this immediately.
alright so after reading through that, I’ve continued reading other articles on Mopreme’s blog. one thing I was curious about. Mopreme wrote this:
the part about “he isn’t going to command grab you before he has 1/3 Genei Jin left because it offers him no benefit” thing is what I’m curious about. why is that the case? I would think that if you were getting the juggles off a command grab either way, the earlier you start it the more damage you can do. unless you just can’t get your ideal finisher if you did command grab early or something because of the hitstun.
zenpo scales damage of your GJ combo so the payoff is better if you can “break their guard” so to speak. however, once you’re below 1/3 GJ bar, you won’t have enough left to do anything but c.mp x dash punch, so you want to at least get up kick, shoulder, c.mp x up kick or w/e it is.
either way its a mixup but watching how they decide to use the rest of their GJ bar when its low can help you defend against GJ a lot better.
thanks for the info.
a few of the Yun players I play against will go for command grab basically immediately. once you show you’ll block everything the first time they just walk up command the second time right after activation. so because of the scaling is this really not much better than getting the command grab right at the 1/3 left mark?
I don’t know if I’d look at it as instant zenpo vs 1/3 bar zenpo
its more about whether the Yun player feels confident they can get a GJ combo w/o zenpo, and if it turns out they can’t, the 1/3 bar area is their last opportunity to get decent damage out of their GJ. if the yun you’re fighting constantly goes for instant zenpo, they are just showing low confidence in their GJ (and you should dash back at the start of their activate everytime to punish this). a good yun opens you up by making you unsure about when they will zenpo, so you’re forced to guess and hopefully they can take advantage of that.
gotta remember that GJ requires the yun player to make a lot of judgment calls w/o clear cut best options. maybe they will do instant zenpo just to set up a reset situation to get that fat GJ damage anyway, or simply because you’re sitting on a life lead and you have no reason to fight the zenpo.
ah cool, that makes a lot of sense. I hadn’t considered backdashing if I expect the walk up command grab though. thanks, I will consider that as an option going forward. I’m sure they’ll catch on quick but that’s another thing for them to think about.
good! another thing to consider is if you do get a punish opportunity while your opponent is in GJ is use a punish that eats up their bar as much as possible (super is always good, ken back throw, etc.)
That post is a little outdated. Don’t take it too literal. I know plenty of yuns who will take the early zenpo all day.
oh yeah usually if I get a punish while they’re in genei jin I’ve been going target combo SA3. especially if I punish late in genei jin so they get no finisher, that’s a great outcome. though I think there’s only specific times you can get that. like they have to mess up what they’re doing or I guess you could red parry something into it. maybe short short super is faster and more desirable. I would think whatever punish I have for Genei Jin needs to start up fast.
do you guys agree with some of the other advice he gave? for instance where he talks about something like “when neither of you have meter sometimes you just need to guess low forward shoryu on his wakeup so he doesn’t feel comfortable guessing high every time. if you’re wrong who cares, the punish isn’t that big.” or that general rule where he says “don’t ever dash and only jump if you see him jump first.” not his quotes, just me paraphrasing.
I figured if you’re expecting him to OS forward parry and throw on his wakeup, you wait a second and then either hit the appropriate button based on what you saw, or just walk up throw. depending on if you can react to the walk forward or not. just guessing low forward shoryu seems so risky to me and maybe you don’t take that much damage but you completely lose the corner and momentum if he blocks.
Personally, I would confirm into shoryu from low forward, not just guess. But some people enjoy being a little wild.
From my experiences, a good yun wouldn’t wake up parry in that situation anyways. They would jump out and get space to build gauge.
The punish isn’t that big in the traditional sense of dmg, but yun doesn’t need damage. He needs meter. He gets the damage from genei jin.
everyone will confirm it if they can, that’s a moot point. so if you mean by waiting for them to walk or something, ok.
if you mean raw confirm from hit i will wait for those match videos where you play ryu and have 80%+ success confirming his low forward into shoryu.
i don’t really understand how that is advice.
I remember Ryan mentioning in my old training mode thread that low forward shoryu was an easier confirm than low forward super, to the point where one might be possible and the other is not. you’re saying you can legit hit/block confirm low forward shoryu?
At least try to confirm. I believe the reason its easier to confirm is the input is easier to buffer. Commiting to low mk shoryu on hit/block/parry? I’m sorry, that’s not good advice at all.
Ryu sucks anyways.
My point was yun doesn’t have much in the sense of damaging combos, as mopreme says.
Yun has good meter building combos that come from blocking a shoryu. fierce shoryu blocked in the corner… Walk under st mk, dakai, dash punch = mad meter and you’re in the corner most likely about to get buttraped by GJ.
Midscreen blocked fierce shoryu? St mk hjc raigeki cr mp upkicks gives great meter.
Ok, so you’ll say, “why not use jab shoryu?”
Well señor igloo mentioned it already. Momentum. If he blocks your shoryu, you’re not eating much damage, sure. But your throwing away momentum and giving him gauge. That is the exact thing you DON’T WANT when playing vs Yun!
i just fierce everything.
if he guesses parry that’s fine, buffer shoryu, if he decided to do anything but block you win. including throw.
and close fierce is remarkably fast and somehow pretty safe even on block.
if there is a situation you’re not sure about. ryu’s fierce is likely a solution.
So I was drinking the other day and was having a conversation with a friend and somehow it devolved into who would be who in 3rd Strike: Robert Downey Junior or Edward Norton?
I sited Ed Norton because he’s been through a lot of shit in his movies. Real world shit… Shit that not only affects the body but the mind… He’s also been poor in many of them and never really has any amazing attributes (save for The Hulk and even then Bruce Banner got mad issues). RDJ, in his movies, doesn’t really learn a whole lot and is cocky and far too arrogant. This may get him far but I think Ed reads RDJ and his jungle style wins 5-2.
RDJ picks Ken while Ed Norton picks Ryu, loses 2 then switches to Yang.
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I just got done with one of the most strenuous weeks of Econ courses I’ve ever done… Econometrics is deep… Real deep.
Edit: bump
I did it
I actually have the replay saved on some PS2 memory card… maybe I’ll recover it and capture someday