I’m much more impressed with Fuma than Simon and Chapter 11 than Chapter 10, though admittedly I only played Chapter 11 Normal once, just now, with a fresh Fuma.
Fuma comes with Samurai Plate, which is a pretty good piece of gear to start with. If someone bought the game and Fuma fresh, the Samurai Plate would be a HUGE prize and a big boost to Normal level advancement.
Of the gear I kept (I sell most, keeping some stuff around for alt build purposes), the only things I could equip on him were Death’s Robe, Benten Raiment, and Dragon Helm (yes, someone other than Alucard and Soma can wear it now). Winged Boots, of course, with a Master and Chaos Ring for subweapons.
He looks a little better than Simon and plays much more interestingly. Holding UP makes him hold his sword up… which DAMAGES enemies.
His double-jump is a sword spin that also has a damaging hitbox. Dive Kick is that same spin, similar to Maria. He slides with his sword out. Speaking of which, the Pulse Blade shoots waves of fire that deal minor Holy damage, and the sword proper deals Holy damage that looks on par with the Vampire Killer. So getting close means two hits: a melee and the wave.
His subweapons are 3 in number and you get 4 copies of each, just like Yoko. I don’t know if he has more subweapons or any Martial Arts to find. All cost 10 MP. The subs:
War Drum: fires some Japanese character forward a ways. Flies straight.
Throwing Star: three shuriken, fired forward. The fan forward briefly then eventually fly parallel.
Hexplosives: throws a bomb downward that, when it hits something, damages that something and splits into three smaller bombs, each hitting. Can score multiple hits on bigger enemies. My favorite sub so far.
The stage proper is pretty cool. There appears to be two starting areas (bottom left and right; P1 starts on the left) which lead to a book in the middle. That middle book is a hub for venturing off, finding switches for yellow gates, and killing the three subbosses. Each subboss, when killed, opens one of three blue doors that leads to the final boss. Also, each subboss powers up depending on how many other subbosses you’ve killed.
The enemy list (aka, Soma’s new abilities) doesn’t precede each entry with R. (Retro) like I thought it would:
Kung Fugu
Flying Flower
Hellmont (“Some say this is what happened to Simon Belmont in the end.”; drops SIMON’S PLATE! :wow:)
Pejora’s Mask
Peepillary
Gyropyre
Decapiclops (sub-boss, Samurai head cyclops thing)
Oxocutioner (sub-boss, kinda like Spiral from Capcom’s X-Men fighters with spinning swords around it)
Chimyriad (sub-boss, I don’t have the words)
Ryukotsuki (boss, three forms, not hard but, as Rekano mentioned, requires patience)
Dr. B (boss, removed from the game due to balance concerns, since noone could beat him)