Captain Marvel - Combo/Tech Thread

[quote=“TMNTemps, post:7, topic:183698”]

I think you’ve kinda over-complicated all this bruh

here’s a combo that works anywhere in the screen, off any starter, on any character… and I think it does more damage than what you’ve posted. it definitely does more damage than anything FChamp has found so far

[/quote]

I can’t get the dash xx cr. HK to connect to save my life (unless they’re close enough to the corner to not need the dash).

Sorry about that, fixed.

[quote=“P.Gorath, post:41, topic:183698”]

you gotta hit em when they are around her waist. you want to use the top of the HK hitbox, then that gives you a lot of time for dash HK… I’ve been using that other guy’s combo more lately that goes corner to corner or just tagging to my partner when I hit the HK so I can get a bigger extension and set up a mixup

So main difference is you added the c.LK and didn’t dash up HP again after the HP following blitz?

My BnB from midscreen. Does nearly 6.8k on normal health characters off of j.hk confirm, nets about half a bar. You can easily break 7k dmg and build a full bar with a tag during the super, or go for a setup.

I think this can be optimized a little more, but the j.lp j.hp link after the blitz makes the combo feel really easy to me, so I use this version.

https://www.youtube.com/watch?v=4I_kNP1_75g

Edit: If you do the hp strike flurry xx lp strike flurry jump a.hk addf xx Power blaster ender from dougiie-OVRKLL’s combo you do the same damage as that combo.

https://www.youtube.com/watch?v=1eJA8knmf64

^vid with Dougiie’s ender.

Not quite. There’s that and you get one more Fly Loop as well as a d+HP after it. The d+HP is needed to have enough hit stun to connect the flurry. It’s also very easy to mash since it’s all uf.Fly Loop and forces the Fly Loop to cancel when you input the d+HP to avoid accidental d.dash.

I was playing around in the lab with her install. The coolest change I noticed was that when active, Blitz Blow becomes a regular air special, and will not let her fall helplessly after a whiffed execution. Additionally, it can also be chained into itself on hit or block!

In theory this does a few things:

  • Gives increased air mobility and dominance (when armored and especially in flight).
  • Gives her better Blitz Blow pressure on block since it can be executed again on block.
  • Potential for new combos like here:

https://youtu.be/o53ofFRxE_0

What do you guys think?

Can someone explain to me about Dougiie’s ender, he does 1st otg after command grab then he otg’s again with super? I still don’t understand com otg’s work like this, sometimes you can nail 2, sometimes just one?

Aiight so boom. The first OTG happens because they were grounded by the first L Strike Fury and not a J.HK which normally spikes down and creates the little ground bounce. That’s why I was able to OTG with the j.HK on my way down. When I finally did j.HK after the last standing L Strike Fury (which puts them into a launch state), got the ground bounce which is why I was able to dash down super.

So I’ve been trying this combo and they keep dropping out after the second flurry(LP) so the j.HK doesnt hit.
I couldn’t get it to connect with all the scaling that happens before, if anyone could show me a vid of this combo it would be greatly appreciated.

anyone find a side switch combo?

i’m up to 7k plus with her for one bar with the LP flurry, falling HK xx HP flurry, LP flurry HK addf super xx tag ender, but combo damage drops a lot when I have to end midscreen instead. I could always tag to Dante and get all my damage back but sometimes you gotta make it work with just Carol

it’s a good way to follow up Dante combos, end anything with his volcano kicks for a hard KD. qcf+H, H xx tag auto-corrects to cover all techs and you can get 2 or 3 high-lows off it. optimize your Dante combo, which is way too easy, and everybody dies off one touch. best part is you barely need to optimize at all, cuz volcano xx kicks, kicks lasts so long you always get to tag back to Marvel

this game is fun but so fucking stupid

Side switch has been one of my challenges right now too. Optimizing midscreen as well.

trying to find a way to land her level 3 late in a combo, solo, has been a pain in the ass too

it was easy when I was playing reality stone, but I switched to space and now it’s next to impossible because her lvl3 is soooooooo slow

I AGREE!!! I been trying to do the same thing. Im glad to know I’m not alone. Whatever it is, Im pretty sure the best way is going to be getting a j.HK that ground bounces and air dashing down. Either that or cutting the combo short to do something like f.HP xx lvl 3 to get extra hit stun. idk

I tried that, doesn’t work.

but I found this corner to corner combo, notating off the top of my head

blitz blow, air dash forward, j.HP (land) (rejump) j.HP air dash forward j.HP xx flight, j.LP j.HP aduf j.HP adf j.HP aduf j.HP adf j.HP aduf j.HP aduf j.HP xx HP flurry (land) c.HK xx level 3

that’ll do like 7,400 damage off a j.LK.

so you spend 3 bars, and get about 300 damage more than you get off a 1 bar super combo in the corner, if you tag to Dante and hit them with legs during the super. but I’m pretty sure you can actually c.HK xx LP flurry j.HK addf into the lvl1 off that setup. ran out of time to test last night

you need the air dash forward off blitz blow to try and push them as far to the corner as you can, otherwise c.HK won’t reach after HP flurry.

the flight portion always changes depending on height and all the rest but you need to get as far to the corner as you can, so every dash has to go either up-forward or forward. you actually get respectable damage with this combo and I think with a little adaptation it’ll be real close to optimal. only issue is off weird hits or air-to-airs, you aren’t going to be able to get close enough to the corner to connect anything after the HP flurry


her space stone combos are swaggy as fuck but I’m going to keep those to myself until I can make a video. super fun and I was getting 8.5k with the free lvl3

HSD glitch with Sigma

https://www.youtube.com/watch?v=4O9W3cgb3kU

Combos with sigma

https://www.youtube.com/watch?v=ZX8IzHs72A4

combos part 2 with Sigma

https://www.youtube.com/watch?v=HlrmoJbcSeU

just made a vid of her optimal corner combo / tag combo ender. this vid also covers some weird conversions off blitz blow

https://www.youtube.com/watch?v=Rf8Ex9lMH1A

lvl3 combo & space storm combos

https://www.youtube.com/watch?v=oH0thlnTGsw