it’s pretty cool. what i don’t like is everyone uses capoeira (well it is called capoeira fighter so nevermind). would’ve been cool if you had hand drawn the sprites in the same style as their character art, but 3d is cool too.
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^saryn and panda have very nice designs, i really like the music used in this stage. i’ll give some thoughts after trying the demo.
edit: okay the loader takes way too long for me, even on a swift cable connection and after trying to use the preloader to get
the fights to start instantly. really, to be honest, a project like this should be attempted in a coded engine of its own, not just in flash.
The game is excellent. Nice work. It looks good, plays right, and with the little JTK download, I’m rockin my stick too. I’m really feeling the power select system, gives the game a bit of extra strategy. Played it for about 30 minutes and already maining Jamaika. Only problem is the loading. A little tweak here and there and you’ve got something. Thanks for sharing. Good Luck in the future. And I see you didn’t hesitate to name a character after yourself huh? Holla.
I always did like randomly messing around with the 1st 2 games. Never did treat it like a serious fighting game obviously but its random fun to play. I actually like how the game is centered around one style. Reminds you of a traditional Capoiera fight. Any ways…good to see that this is still being worked on.
there are very few projectiles and because of the special dodge mechanic they aren’t really that useful.
The characters that have projectiles are Saryn, Angus, and Angoleiro. Angoleiro is the only one on the free web version, but you can see the others on youtube
Glad people are enjoying it. Anyone try it 2 player, or is everyone playing against the comp? Pretty proud of that comp, anybody beat it on lv 10 difficulty?
If I buy this, are you going to release patches for it? Like if something is broken and what not… will these be free? I want to buy this and probably will no matter what your answer is, I just was wondering. Also having the combo counter count up as the hits connect would be nice.