Hideyoshi’s wall bounce throw combo is not really an infinite but you can run it for a good amount of time. 2A 2B C 236A 2A B 236A etc works for me
Ten steps ahead of ya but thanks for the effort. :3
2A-5B-2C-6C xx 214C and if I feel like it engun into air combo has been my main bnb.
If you aren’t in possession mode: 2B2C qcf/qcb+B or qcf,qcf+C super. You can probably engun launch off the first one but I haven’t played around with it much.
If you are in possession mode: chain evil hands starting from C. If they get close to you mash A and the qcb+A evil hand
How are people getting Oichi’s A’s to combo into B’s? dj_de, if you want an aircombo with Oichi, 2C>j.A-B-C>236B
QFT. Also, how is the arcade game doing sales and popularity wise in Japan?
It was on the top ten last I saw, but I don’t know about now.
its interesting how the people assume that this port it was done by arc, making some investigation its like i said before, it was done by capcom, thats why this game doesnt have a 480p option or a good quality in the sound like ggac+, the same thing happened with hnk
its in heavy japanese bro
you are not alone XD, i play with masamune, hondam and mouri
still there, the hideyoshi pseudo-infinite is quite easy too do, and the wallstreet of motanari and yukimura, only need a little practice, i can pull like 200+ hits with mouri, with yukimura is a little hard
not bad, its in the first 10 (8th place)
http://forums.shoryuken.com/showthread.php?t=157293
edit
anyone discovered what is the difference in the normal and another type of engun, i tried everything and they seem equal, maybe the leveling ratio, but i cant tell (maybe because it seems that the levele increase very slow in another)
how are kojuro and hanbei?
they are good, they have interesting gameplay, so far i preffer kojuro (because he is kojuro XD) but hanbei its more versatile for the combo sake
care to explain in more detail?
also how do i do that green colored “roman cancel”?
There are 2 types of offensive engun: normal (5D) and vertical (2D)
I found out earlier last night. Hopefully this answers your question.
Tataki: I’ve played Kojuro some. Kojuro has a stance switch (22A) that allows him to dash rather than run. It also changes his whole normal move set with mostly air juggle moves and knockdowns. You can jump to get out of the stance. He also has a 2-hit rekka that can either combo into each other (236A - 236B) or combo then mixup to what seems to be an automatic guard crush (236A - 236C). I know there’s more to him but I’ll have to play around with him a little more.
but in normal and another you can do the same thing, like positionate your engun with 4,1,2,3,6 or 5
edit
i found something interesting, maybe the difference between normal and another is the engun counter, apparently it doesnt do in the same way
you can change your stand with kojuro, in the sp stand he do more damage but you cant move so freely.
Hanbei can pull his enemy to him or towards with his sp, so you can do very nasty combos specially if you have yur engun to help you
the “roman cancel” occurs when you use your engun to cancel the previous move that you done for another move, every move normal and sp are engun cancellables, the frames that you can cancel seems to be a little strict and depends of the move, but not so strict like the frc
More possession crap:
midrange: qcb+C, qcb+B (opponent should be close to you) A, up (the up should count as a hit, hold it) B
corner:
(holding up) C, B, A
qcb+A, A x N
Mash for huge damage. Stright up mashing should still result in half life. If you time the hits right it’s probably more
Doing the 2C into air combo works. But I don’t think it will work if you try to chain 2B2C into except on like Honda. I’ll probably assume that’s why everyone seems to just use qcb+B instead of trying air combo.
edit: ITT rediscovering what everyone else discovered
I play sanada, and I kind of like it
his j.C is pretty good, stuffs a lot and isn’t punishable. It can be hit confirmed into qcb C.
his a b c (c=2hits) cr. c, into [qcb b, qcb b or qcf a, qcf b, dp b] is his b&b i think.
i dont see much use for supers though
in the corner, i think you can do an air combo that looks like
a b c b c b c qcb c
also, does anyone know what Another is? (pressing start before choosing a character)
the only unconfirmed thing that i found is the way you input the engun counter, its not the same way
gonna try it out today. im not a huge GG or HNK fan but at least where getting something. when was the KOF98UM release?
26, like this game
and why not, gg is the best 2d fighter
Wondering what the arcade standard config is.
Is that the correct arcade config?
It was posted before but it’s the same button layout as MB/AH, it goes:
A B C
D
A=Weak
B=Mid
C=Strong
D=Assist
Anyone what the “Another” version of characters is for? You select it by holding start when choosing your character.