The point is you shouldn’t have to time the shit man. Flash kick should win. Period.
When Zangief has a better special AA than Guile things are getting wacky. Don’t be so defeatist. Summer Soul should be kick ass, no questions asked.
fk has very strange hitbox in this game. In other games Guile’s flash used to hit on top of his head and little bit behind him. Doesn’t seem to be the case in iv. Don’t get me wrong its a solid AA just doesn’t act the same as it used too. I’m not even going to make an argument about the fk ultra, I don’t know what they were thinking.
It already beats out divekick if timed properly, and if it always beat out EX messiah it’d have to have crazy invincible frames
Same, but it still needs to be fixed. Some clown shouldn’t play against me and think “Wow i sure hope my jumpins randomly stuff his flashkicks and anti-airs because if they don’t i’m a goner!” It’s a charge move, Guile only has two moves period, there’s no reason for them not to do their job as well as people who have far more advantages. If i have to be surgical with my timing and precise with my spacing for my second charge move to work, fine, i’ll deal with it for THIS game, but for next game, they better have it where it should have been, otherwise nerf other characters anti-air games and we’ll see what’s up.
That’s true
Sorry, but FK shouldn’t need to be a move that works only if used at a very precise fraction of a second against a jump-in. I know for damn sure those mash-able SRKs don’t need very strict timing. Yes, you can trade with them sometimes. But BEAT them? Hah. FK is a free trade a lot of the time. Especially against ridiculous shoto j.RHs. For sacrificing mobility, anticipating the jump-in, and reacting accordingly, Guile deserves to beat nearly everything that comes through the air. You can’t randomly jump in on a lot of characters. How come Guile, the one character who is known for having a great AA special (one of his TWO specials) is so shit-out-of-luck in that department? There is no reason. It’s just BS. Guile should be tough to get in on. Period. Guile is zoning. Guile is keep out. Hell, sim’s knee is a normal and it is more reliable than FK. Doesn’t/can’t be EXd like FK to actually be somewhat useful. Not to mention Sim has EX upflame. And don’t give me that Sim =/= Guile, argument. I’m just using different characters options as reference points. Lariat is great AA. Can trade into EX hand.
Point is it’s BS for FK to not work. And cr. HP WILL get beat out by the same moves that beat out FK.
Alot of normals are more reliable than flashkick…even Guiles normals. What exactly…is so “special” about this move? Maybe i’m using the wrong definition of special. But, the fact that normals do a better job of what a special move is supposed to do…screams buff.
I’d even up the damage on EX fk to 200, i don’t think that’s unreasonable at all
It is pretty sad that a divekick can stuff guile’s flashkick. The flashkick should be the god antiair of the game.
Someone gets it.
He’s got two moves. They should both be amazing. Did FK’s shittiness force me to up my all around game? Sure, but that’s just making lemonade out of shit. It doesn’t have to be as good as it was in SF2, but give it more viability than it has now.
People used to be scared of Flash Kick
Yeah, I do that too but I just want a cross up that has some stun on it. The C.LK is a cross-up but it’s not a good one. The hit box on it is small, the range at which you have to hit it to link a combo is too deep and it doesn’t have enough stun be a threat if it gets blocked.
Im sorry to all of you who feel flash kick is ok when its clearly not. I just feel that I should not have to sit and time my FK when my opponent stupidly jumps in with spam dive kick. Guile should not have to sit and watch and “time” the angle/height of jumps and decide that hmmmmmm. maybe cr.Fp might be better cuz FK might get stuffed. no screw that noise cuz you sure as hell cant blindly jump at ryu/ken/sagat/akuma why should guile be any different by making his MAIN special anti-air hot garbage???
LoL… it’s a threat to the person who uses the lk crossup (i.e. you). But I will have to admit that I am an avid user of the (shitty) lk cross up too. I’m guilty for being unsafe!!!
Hmm… I will settle for a lk cross up if it had more block stun. That I will agree on. Or another cross up option (I believe you mentions mk somewhere)…
Shotos have what, 3? cross up options? lk, mk, tatsu…
It should be mk since he fucking had that shit before. Ryus and Kens get mk cross up why not us?
Exactly man. Giving him two cross up option would bump him up the tier list instantly, and give him more offensive options. That shit would be awesome! Man I hope Capcom reads this.
Exactly! From looking at the little footage of SSF4 that is out, it definitely looks like they are putting some priority into making the game faster and more offensive. So they need to give Guile something to keep up and this would help!
New to the boards, probably doing all this notation stuff wrong. Soul Calibur notation was so much more organized. Anyway…
Aside from Ultra setups, a few things that could help out are:
Give c.jab 1 more hitstun, and maybe 1 more blockstun. Seriously, c.jab --> c.strong link is 1 frame, and makes a lot of stuff a lot more risky than it should be. For instance, you’d use j.rh --> c.jab --> c.strong xx fk over j,rh --> c.strong xx fk to hitconfirm, making the combo safer, but when you’re forced to hitconfirm with a 1-frame link then that sort of defeats the purpose.
Speeding c.jab up to 3 frames startup can also help wtih a few links, and how about upping overhead hitstun to whatever c.jab startup is, letting you 1-frame link into c.jab to keep your offense going? I don’t know if the range on the overhead will make this a viable way to start combos but Guile badly needs more ways to mix up his offense.
Improving hitbox on the lk crossup is definitely a good idea.
How about just having as much invinco on FK as Sagat has on tiger uppercut, and Sonic Hurricane being a 450 damage 5-7 frame start up projectile immune ultra that has infinite juggle potential so things like Super > Ultra full connect or Early LK FK > Ultra…and we call it good?
Well we can assume they are still working on guile, specifically the ultra since it has not been uploaded yet.
Though, from watching the vids the start up looks slow…
Yeah, I think they are working on him too which is a good thing and the start up on his Ultra II from looking at the vids of Super looks slow.
Or, better yet, for the love of fucking god, make the game hold your ultra charge / have FADC’s reset your ultra charge so things like FK > FADC > Flash Explosion are possible.
if normals are better anti-airs than flashkick, then use normals as anti-airs…
too much sense?