I haven’t seen this mentioned before… am I the only one annoyed by this?
When a round starts, at the moment that the words “Round 1 Fight” or whatever disappear, there’s a white flash which momentarily covers the entire screen, and prevents you from reacting to whatever is happening. For some reason characters are actually able to start moving earlier than this. I find it really distracting, and if my opponent jumps at the exact moment of the flash, I find it hard to dp or whatever.
Let me just note, that while it’s annoying that characters can move while the “Round 1 Fight” is on the screen, you can still basically see what they’re doing. The thing that really drives me nuts is the white flash which appears when the words leave, which literally covers the entire screen. Urgh.
YES! I AM NOT ALONE. As pointless as this complaint is, because it won’t change anything, I have severe eye strain after playing SFxT exactly because of these white screen flashes.
That’s right - flashES!
If you play SFxT in a dimly lit room, you’ll notice that the entire room flashes like a flare has been set off. These flashes are included in supers, specials, the beginning of the round, and even some throws. After playing for 1 hours my eyes are burning.
oh man… all this time i thought my timing was off or something. so i’d make myself wait til after Fight disappeared, but then my opponent was already in the air
It’s just another thing they’ve put into the game to discourage competitive play and make the game more “random” and “fun”. It’s the same thing with the lifebars and meter bars in UMvC3, if you can’t see them it’s more fun for the casuals!
Yeah this shit is super annoying, really REALLY makes me wonder how much this game was tested internally. Seems common sense would not allow this to be in a finished fighting game.
you kids must have never played Alpha3… when every Counter Hit was flashing the WHOLE screen white, it was seizure inducing… and threw off even the attacker instead of give him a cue