Capcom Going Broke, only $152 mill in the bank

While it is true that namco has been reusing and recycling, I still say there are some values in there that still make it worth buying their game, and that it’s because their characters aren’t dlc.

Harrada’s stance on stages and characters is all I’m looking for out of Capcom.

Chacacters are a piece of a chess set.

I don’t think anyone wants to go and pay a company an extra five bucks for a rook, just so you can keep up with guy on the other side of the board who did.

Although I will say this,
I actually can’t think of a dlc character in a capcom fighter that just outclassed the roster in terms of use and efficiency. Most times it’s been more of a preference pick than anything.

Well I’ve tried to make it evident - Namco hasn’t done anything wrong, and it’s stil la good product. If the product sucks, it sucks, if its good its good. But people get all up in arms about Capcom’s practices as though they are doing something different than everyone else…like EA rehashing Madden EVERY year is any better or 2K sports doing the same.

As for the original topic, I already said the problem with Capcom - they are in no man’s land - too big to do ‘scale down’ games, but its not profitable enough doing the large scale games because they frankly aren’t good at them. Within 5 years, I expect all games to be $70 or Free.99, with Activision and EA being the only ‘bigs’ left.

  • :bluu:

There was nothing uneducated about what he said. Anybody stuck in the 90s and talking about companies loving to do things for the sake of doing them rather than making profits is a dimwit. This is 2013, recession aftermath. Muhfuckas are trying to get paid. Watch ‘Indie Game’ the movie. None of those developers would go through that stress if they didn’t know the financial gain wouldn’t be worth it. The same goes doubly for established multi million dollar companies like Capcom with more staff mouths to feed. Foh.

I won’t knock the quality of Iron Galaxy releases, but they could have picked different games and probably have done better. No offense to Darkstalkers(bought it), MVC Origins(bought it) or D&D collection(bought it), but I don’t think they were the best choices for games. 3s they probably just should waited until they had more experience doing what they do, but they could have gone with:

SF4 popular, KOF13 restored faith in SNK, CVS1/CVS2 pack would have been a no brainer for both companies…

Megaman 1 2 3 pack
MegamanX 1 2 4 pack
Strider/Strider 2 pack
A2/A3 pack
Resident Evil packs of some sort, Cube RE, Resident Evil Zero
They’ve worked with Mahvel on MVC3, Disney now owns Mahvel, so see if there’s interest in compilation packs of Rescue Rangers, etc.

There’s a lot of stuff Capcom could have done on the downloadable release front that would have been “Take my money” scenarios that probably would have let them take riskier chances on lesser known stuff. I’m surprised they don’t have a shitload of games available online, but they chose to do stuff like 1943 Joint Strike, Commandos 3, other stuff that nobody really cared about coming back, instead really going for their hallmark titles. They could have chosen the downloadable releases a bit more wisely.
Adventure/Action games though, if you’re porting them, they don’t need complete graphic overhauls(Ducktales for instance) just touch it up and stop having the fucking music remixed so the game becomes less recognizable to the market you’re appealing to.

Fighting games…that’s got to be a trickier venture. On one hand, do you make the games arcade perfect, not changing anything to satisfy the hardcore fan base, who will SHIT ALL OVER YOU anyways if there’s ONE thing wrong, and go back to playing older versions anyways
Or do you go the HDR route and introduce a new entry into the series so that there is something to discover for old and new players?

The HDR concept was interesting, would have loved to see them do a new Street Fighter 3 variant, a new variant of Alpha 3, etc.

I hardly think Megaman not being in MVC3 was a major reason players skipped out. Within 10 minutes of exploring MVC3, I was wondering when Super Marvel 3 was gonna be announced, because MVC3 felt incomplete as all fuck after Capcom had established a pretty solid package/featureset with Super SF4. Horrible netcode, Endless battle lobbies with 8 players and the 6 who weren’t playing watched bouncing fucking title cards…Vanilla MVC3 felt like a calculated joke after the improvements Capcom made from vanilla SF4 to Super.

SFxT tried to correct that with the “this is the only version of SFxT we’re gonna do” but…

They totally fucked up the DLC characters, not that the idea of 12 characters for $20 was the worst thing ever in the face of Injustice(Ultimate version announced with all DLC lol) $15 for Blazblue CS DLC, only to have Extend announced and not compatible, KOF13 3 characters $15. There’s gonna be people that think FG DLC should never involve characters, but the only other option is releasing a new version.

The problem with SFxT is the characters got hacked, and Capcom didn’t hide the content well enough like Gears or Battlefield. You’d think players in general would have figured out this was hardly the first time DLC was disc locked, I mean fuck, anytime you see a DLC download that’s 108.00KB on 360, take a wild fucking guess as to how you’re receiving that content(KOF13 did this, no outcry).
Had that not happened, the hatred towards SFxT would been lessened, putting it simply in the long line of FGC players hating new stuff, Hyper players hating ST, ST players hating Alpha, ST and Alpha players hating SF3 and so on.
Too bad, Capcom’s Tekken character variants are by far the most interesting designs they’ve done since 3s. Capcom probably could have scored some points by biting the bullet and releasing them for free, but…

Gamers are cheap, what else is there to say. I had a buddy who had 135 days logged on COD4, refused to buy DLC because he felt he hadn’t fully gotten his moneys worth. $60 for 3240 hours and he felt like he was being ripped off.
How does a company deal with that, along with him not buying ANY other game aside from COD? Gamers have no sense of value, so it’s hardly a wonder that they don’t agree with DLC practices most of the time, yet demand updates and new content endlessly…

Capcom marketed some of their digital releases badly. MvC Origins, with a new title and new unrecognizable art, was a terrible idea. Why wasn’t XvSF in there instead of MSH anyway?

Thank fucking Christ there are cooler, more rational heads prevailing in this thread. People want videogames to not be treated like shit for kids, but you have a large subsection of gamers (ESPECIALLY ON HERE) who romanticize this shit like Willy Wonka and Oompa Loompas made games when they were young and now the chocolate factory was taken over by corporate nazi demons.

Get the fuck over yourselves, people…actual human beings make video games. Niggas with car notes and phone bills. If their bosses are trying to get the company that pays them the most money (fairly) then they’re not evil, just smart.

***The REAL problem is gamers bitching about games they believe are unfair and still buying the games. *** Yup, you sure showed them!

And yet ignorant motherfuckers like yourself cannot understand why you’re scrambling for scraps.

Goddamn, the new level of mouthbreathing, corporate-speak eating, complacent in their servility, cocksucking retards this generation…

…you knuckle dragging, forehead knuckling obsequious retards deserve the final, fatal ass-raping that your corporate masters are going to give you.

And I shall be laughing as you reap what your own arrogant stupidity sowed.

Laughing, != with you.

Stop trying to talk like an educated anime character, you 2002 retro troll reject.

XvSF is an X-Men game which falls under Activation as they still have the license.

Capcom has a Marvel license, right? I assumed the entire Marvel universe including the X-Men should’ve fallen under it. Hell, there are X-Men characters in MSH and MvC.

But I guess the issue is with the title of the game.

I think the license is for general use. MSH and MvC ain’t X-Men specific games while XvSF is. Capcom can use Spider-Man for a game but they don’t mean they can create a game focusing on him. Someone else got the rights for that

So

I saw that some of you said games don’t have to be multi million dollar movies.

Yes they fucking do, because who are the ones buying the fucking games??

Gamers today believe that games have to look really really fucking high end, and so companies are simply going to do economics 101. Increase output of these type’s of games. Granted, the issue of companies wanting a big pay out isn’t limited to demand. pushing this crap so hard is also due to share holders…
**
What the industry needs to do if they want to survive is stop making every game a multi million dollar cut scene, and start convincing people that not all games need to be these black hole pits.**

I personally love high end games, but If I want the industry to start breathing again and start making fun games again, this is what needs to be done. Looking back at this last generation.

I will also say this about these modern games. Although they are fun, and engaging…I don’t find that they catch my imagination quite like older games. The soul that exists, isn’t genuine anymore.

You sir have turned being a pretentious faggot into an art form. None shall ever be greater. I am in awe, truly.

@azure I can’t imagine how anyone can deny that DLC is one of the very greatest and most innovative things to ever happen to video games let alone hate it. I understand and agree that many developers and publishers have exploited and misused DLC to their benefit and the detriment of gamers, but at the same time many developers/publishers have used DLC as intended and give gamers more of what they enjoy.

A knife can be used to julienne carrots or a baby…but either way the knife is neutral.

Also, why are you insulting Black Belt amd Geo2 for stating facts? The video game industry is simply capitalism at work, if developers/publishers really cared about gamers then all games would be free and delivered to our feet by an army of hypersexually modified Kate Upron clones. What you and most people here need to understand is that ideally companies should try to find the sweet spot between making sure their employees make a decent living and pleasing the customers that way everyone wins and things are better for everyone. Capcom’s financial troubles are a microcosm of the U.S. economy, to oversimplify an incredibly complex issue, a few greedy people at the top made short term selfish gains at the expense of Everyonenelse and the future. the irony is that if those greedy few at the top focused on making everyone else happy then they’d have made even more money than they did from short term gains.

The problem with these anti-corporation hippies is they don’t understand what its like to make money on a grand scale. If they did, they would realize the ambition and necessity behind company choices for sustaining incoming and making more.

Like I’m not a fan of micro transactions, but I understand why they’re there. I understand why companies were/are doing online passes that targets people that buy used games. I understand the Free-To-Play game model where you have to buy additional characters/content. I understand the excessive DLC extras and digital re-releases. It’s all to make money. If you want people that are making games for the love of making games, stick to indie. That’s a booming genre these days for those exact reasons. But expecting the same views from million dollar companies looking to make profits and stay afloat is fucking retarded. They’re way beyond that frame of mind.

That’s where I disagree somewhat. Like I said above your post it is in the economic and artistic interest for developers/publishers to find the sweet spot between a capitalist, profit oriented mindset and a customer satisfaction one. Making quality titles dripping with love and passion is not mutually exclusive from making titles that sell well and generate money for companies. Obviously there are countless GDLK games that flopped horribly especially if they’re esoteric in nature however, generally speaking the trend with video games since the medium’s inception has shown that sales follow quality.

Just one of countless anecdotal examples to prove this fact: Dead Space 3. One of the very best games I’ve ever played however when the demo came out word got around that it had micro transactions, universal ammo, and other largely undesirable elements to core gamers and that lead to a lot of skeptical gamers choosing to not buy or wait till a sale resulting in lower sales figures than DS2 which had none of that shit.

Why can’t anyone in here bother reading my really really really ridiculously good looking posts so that there’s look less ugly?

One thing people seem to be missing:

Disney has nothing to do with the problem.

When they acquired Marvel, they specifically said that they wouldn’t interfere in their day-to-day operations.

So it’s not Disney’s fault that we’re not getting an update to Marvel any time soon.

It’s a combination of the fans not buying Ultimate, the deal with Marvel expiring, and the cost of renewal, advertising, PR, etc.

So, umm, on your own budget, with your own staff, why not make some games to impress us all? Use your fabulous logic to show the decrepit big boys how it’s done. Take the industry by storm. Teach by example, not invective.

Thought this thread would’ve been closed by now. It goes from people complaining to people giving business excuses. Gonna go with the one I do best.

Where’s my Slammasters 3 Ca$hcom. Scorp needs to take over Ortega and the CWA. It will make mad paper you’ll see.