Just to put the systems in perspective, I dont know much about one or two of the games so please dont flame if ive got something wrong :rolleyes:
SF3:
Ex Moves
Universal Overhead
Parrying (air, ground, from block stun/red)
Ground Recovery
Dashes
Tech Hits
High Jumps
Super and Super Cancelling
Target Combos
1 super from 3 selectable, each with different lengths and uses. Although, the trailer seems to have two long bars and maybe all three available. Some of the bar may be used for Ex moves.
SFA (v-ism):
Air Blocks
Ground Recovery(front, behind)
Air Recovery (front, back, neutral)
Alpha counter
GP Protection Block (less damage from blocking specials I think :S)
Counter Hit
Tech Hit
Custom combo of three different shadow variations, which can be activated when the meter is 50% or more. Half of the bar may be used for alpha counter.
Darkstalkers:
Air blocks
Chains (also in air)
Dashes
Ground Recovery
Pursuit Attack (hit them when theyre down)
ES moves (like SF3 Ex)
Tech Hits (?)
EX (super)
According to sailor bacons vampire chronicles faq, this might depend on which version of the game they want to take the rules from.
First option, 1 bar, drains when player is idle or maxed, until player does special or EX (super) in which case depletes totally. If special move is used, it will be an ES version.
Second option, 99 bars, you may do supers and ES when at least 1 bar, unless super specifically requires more than 1. me thinks theyll go with the first.
Warzard:
According to Chacks warzard faqq
Dashes
Super Jump
Air Block
Ultimate Guard (takes no damage from specials, but if whiffed will lead character open to attacks)
Alpha Counter
Pursuit Attack (like darkstalkers)
Mystic Magic (dunno… maybe like ex ? :S)
Mystic Break (super basically)
Er… dunno much about this, anyone with warzard at home can chip in. from what I understand, you get meter the usual way, and also by collecting things. The super you do will depend on your characters experience level (obviously all of them will be available for this game). Once you build one bar you can get an orb, which I guess is similar to the N-groove. You need an orb to do mystic attack or a super. Mystic attack will depend on the type of orb you use. No meter is required for alpha counter. :eek:
Super Turbo:
Tech Hits
Super Move
One long ass meter, which empties if the round finishes or super is used, but does a ton of damage aaanndd… thats it I cant wait to see how they balance this with the other supers :lol:
:rolleyes:
Discuss biyoootches!