Yea we just got the Japanese cab for the game down here, and I was wondering does anybody really have any solid strats with SF3 characters and warzards. I also think that the SF3 such as Alex and Urien are more based off of double Impact era they just don’t feel like 3s Urien and Alex can anybody give me some info. Post combos and links into supers any strats you got on this for SF3 and Warzard.
(BTW, read what I said about the SF3 cast in the DFW thread…)
IMO, the parry-window is forgiving; I was parrying shit that I normally wouldn’t be able to feel comfortable with in 3s.
p.s. you just suck with them; i was OWNING with them today!
DUH, THEY DON’T FEEL LIKE THEIR 3S COUNTERPARTS!
You have to rethink how you play footsie, because you can’t just guess-parry like you normally do…
That’s constructive criticism, BTW, and not a diss on your game.
this is what a guy who’s played CFJ extensively said about Aegis Reflector, which supports MY experience playing him (since I never used AR anyways…lol).
For Mukuro
From what ive seen Mukuro can be played as a guile/sim type character
ninja star - shitty damage, but can be followed up by alot of crap
ninja star into fierce
ninja star into his sword attack. Both dont combo but allow setups for cornering your opponent
Some combos:
jab --> short --> standing forward (launches them into the air) --> level 1 shuriken super
jab --> short —> s. forward —> into level 2 or level 3 fire super (the ground pound)
you could then throw a shuriken to add as an extra pressure poke for when they land and possibly follow up with a s. fierce or the sword attack.
Dr.strange love thanx for the post on MURKURO sorry bout the mispelling. I guess I wasn’t to far off with him then I was doin like 2 of the 5 strats you posted up. I did notice Thai, that TS w/Urien will be his best super but the game’s still new. So can I operate and see what Urien can a can’t do. You are right I did forget to put other you are right about that homie. So my bad to peeps who like other characters.