EX is a great series (well actually, I only like EX2+. EX3 is kinda fun to dick around with 2 minute combos) but they’re not tourney games. AFAIK, the only somewhat major tourney that has EX is NEC, and they have pretty much every game under the sun.
When did V-Akuma get an infinite? He can tack on a few more hits after his cc (like 3-4 iirc), but he doesn’t have an infinite. In fact, none of the top tier A3 characters have an infinite. Besides, how is an infinite any different than a 100% touch of death combo? I see those a LOT more than 10% of the time.
I don’t know what vids you’ve been watching, but with the exception of the KOF series, super grabs do NOT get landed often. This isn’t ST with its inescapable 720 ticks. Sure, you might see one get landed every now and then, but it’s hardly something to complain about. Besides, outside of Gief’s level 3 FAB in SFEX and ST, I can’t think of ANY 720 that does 80%.
Right. Dying by one dizzy combo into another dizzy combo in the older games, or even just Sagat doing 2 hit short into dp for 55% or more apparently doesn’t count. Not to mention dying by 4 throws/uppercuts, or obscene amounts of chip damage done by specials.
Aside from all that, if I were to play somebody hopelessly better than me in today’s fighting games, I would never be able to even pull off a round. In the SF2 series? There’s always a chance. The high damage setting and huge element of randomness makes anything possible. When a casual ST player like me can beat players obviously much better than me by holding forward and mashing on strong, you tell me which games are easier to kill people in.