Capcom Classics Collection 2 (f/ arcade perfect ST)

I agree. I don’t think capcom will release SFA 3 on CCC. Especially since an alpha collection came out.

Though I think what is possible is an anniversary collection 2. This would involve alpha 3, SF2, and SF3

AC 2? no need… unless they are going to do somthing like

Capcom Fighter Arcade Hits

Emulated versions of:
a3
VS
super turbo
cvs2
3s
mvc2

but that wont happen

If they’re going to keep re-releasing the same games, they should put out a new SF3 collection. I’m fed up with 3S.

Hahah good to know I aint the only one…:wonder:

We will get SF3 Dash in the Capcom arcade hits collection of SF3 Collection in about 2-3 more years…:looney:

“Due to problems rendering proper sizes of graphics, moves may be 1 pixel off, thus the game is complete garbage. Also a 99 second round on turbo 3 ends about 1/4 a second too soon so the speed is off so noone buy this and complain to capcom for not making it arcade perfect.”

-Someone the day after it gets released.

Don’t forget infinite super meter with that infinite life mode.

“Due to problems rendering proper sizes of graphics, moves may be 1 pixel off, thus the game is complete garbage. Also a 99 second round on turbo 3 ends about 1/4 a second too soon so the speed is off so noone buy this and complain to capcom for not making it arcade perfect.”

-Someone the day after it gets released.

Don’t forget infinite super meter with that infinite life mode.

That’s a first! :rofl:

BUMP. Does Anyone knows the release date for this game???

Mid November last I heard.

A little more details on the games. Looks like it drops Nov. 14.

So this is coming out for PS2 and XBox360
no Xbox release?
AUFSINBO!1!!!
f*ck this
wack

The original Xbox is all but dead. And I don’t think they wanted to take their chances that the so called “backwards compatibility” that the 360 offers will ever be put to use.

That is true. Most of the 3D games are on the easy side, and not many players will still play them like we play SF2, GG, SS2, LB2… If anyone remembers games like Rastan, Chakan, Darius Gaiden, Chaotix and Red Zone? To name a few, these games were hard as hell to beat. I actually miss that frustration level that came with these games. I don’t think the designers knew how frustrating some of their games were, that some gamers would break the control stick, smash their control pad or would curse from the top of their lungs just trying to get past a certain level or section.

Bump again. Does anyone have this? It is Arcade Perfect?

Nope. We’ve just been lying the whole time. Sorry.

I’m wondering the same thing, seeing that Digital Eclipes emulated them. I’m thinking the Start button problem might happen for SSF2: Turbo. And the Start button is needed not just for Akuma, even though he’ll probably be banned in tournaments anyway, but for the O characters as well.

Since this thread hasn’t been bumped for a while, if anybody doesn’t read Sirlin’s blog, he posted twice about the game, here and here.

Since it was directed by Sirlin, we shouldn’t worry too much about arcade perfection.

And since this thread is probably going to be flooded by posts, it might be a good idea to add those links on the first post.

Edit: Lead producer, director, bleh XP

Wondering if they included options to remove teching and supers- I had a feeling with who is working on this that they might.

I wonder if the training mode has an option to disable dizzies like on SFA Anthology? I remember how annoying it was to do Ryu’s Cross Up J.Roundhouse - Towards + Fierce - C.Strong - C.Fierce - Shinkuu Hadouken on a crouching Zangief only to see the Shinkuu Hadouken daze Zangief on the first hit of the Shinkuu Hadouken.

I just found this little tidbit at the main site for the game:

SPEED RUMBLER -

Terrorists have taken Super Joe’s family and friends hostage and you have 24 hours to set them free. Command an armored vehicle outfitted with guns; use it to rescue your friends. If your vehicle takes too much damage, hop out and continue the fight on foot.

No time for protocol, people.