Capcom Classics Collection 2 (f/ arcade perfect ST)

He’s agreeing with you.

QFT = Quoted for truth.

ah, i thought “quit fucking talking” was what the message was…

god, i’m so bad with 'net lingo. it took me 6 months to figure out what “AFAIK” meant

Thats not a bad thing.

http://www.acronymfinder.com/

:slight_smile:

www.urbandictionary.com is a pretty good bet too.

Nice…I guess Power Stone is still PSP exclusive though. :bluu:

Does anyone know what games will be on this and what system(s) it is being released on? I can’t find info anywhere.

Thanks.

-a.

I want Final Fight 2 plz

this sounds great. good work sirlin.

this is wonderfullness to the utmost extent

From Gamespot.

Holy shit a console port of Street Fighter 1 that is not the Turbo CD one. Street Fighter 1 For Evo. Ryu Vs Ken all day!

Thank you DragonSama

I just wish Slam Masters was on there.

-a.

No, Sony didn’t say they do not want 2D fighters. You are interpolating the statement incorrectly.

Sony AMERICA (not JAPAN or EUROPE) stated that all NEW games must be 3D. That is, if you develop a game for the PS2/PS3 and it is a brand new game, it must be 3D. No new 2D games are to be made (eg: Alien Hominid, and other indi projects).

Any “retro packs” and other similar projects were excluded. The Capcom Classic Collections are a perfect example of this exclusion. These are emulated oldschool packs, not brand new games being developed for the first time.

And again, this was SCEA (Sony Computer Entertainment America) only. SCEA want to make a united “SCEI” (International) under one banner, and they want to run it. Personally I feel a coup de tat coming on, much like the days of the Sega Saturn where Sega USA and Sega Japan spent so much time bickering about silly shit that they ended up doing some very silly things and falling on their arses. (Space reserved for editorial link documenting just that, that I need to recover from backup and link to here)

Not only that, but forcing 3D for new titles is silly anyway. It kills of all indi/low-budget development on your console which has no long-term reward for the industry. The Nintendo Wii will include indi and homebrew games for sale (micropayments ala iTunes) via their virtual console service, which is a smart move, and good for the long-term health of the games industry.

</rant>

And the 360 already does this as well. Hopefully SCEA dies.

Jesus Christ

…im sure someone else here knows the rest of the lines

In reality, 3d games are probably a lot cheaper to develop than 2d games for indy developers. Just make a model or two, and viola, you’re done. No need to hand draw 10,000 frames. Plus, there are plenty of 3d engines available to help indy start ups.

Just keep in mind how hard it is to draw 10,000 frames of animation for a bunch of characters/enemies, then compare that to a model with animations attached to them. 3d-Models are more versatile than sprites too.

That is probably why you don’t see many 2d games anymore, it just got to be too much work to keep up with the increase in desired graphics.

I thought that’s what QFT meant too!:confused:. My acro-lingo is bad as well…

No, you’ve got it completely wrong.

For starters, have a go at writing your own game. I have, and it’s hard. “Just make a model or two and your done”??? You really have no idea.

Cost wise, building a 3D engine from scratch is expensive and hard. Licensing an existing one is equally as expensive. Good 3D engines license for around $100,000 or more. There are free ones out there (OGRE3D, etc) but AFAIK they aren’t ported to non-x86 hardware easily.

The reason you don’t see 2D games is not because they are hard to make. It’s because there’s a misnoma out there that they don’t sell. Pop-culture fad-of-the-minute joe-average gamers are fickle. These are the same people who pay too much money to see crap movies filled with special effects. They want high res, bling-filled games.

I play heaps of 2D games - mostly shmups and fighters on new consoles, but also plenty of retro stuff on old consoles and I collect real arcade machines/games too. I have nephews that come over, take one look at the games and go “eww, what crap graphics”. These kids haven’t even laid a hand on the controls yet. Just the look is enough to turn them away.

Gaming has hit the mainstream in a big way. Compare the games industry today to the games industry 20-25 years ago (assuming some of you reading this are old enough). It’s massively different. Today you have multi-million dollar budget games that take you 8 hours to finish, and the predictable annual sequel (how many fucking Madden/EA Sports games do we really need?). The idea of playnig a game for a year or more is strange to this generation. The idea of a 2D simplistic LOOKING game that has massive amounts of depth is bizzare at best. And the idea of a game that is damned fucking hard (anyone here play DoDonPachi or Ikaruga?) is just too frustrating for most.

3D games are made because they look nice. The gaming world is no longer made up of hardcore fans, but fickle fanboys. Bling is more important than challenge. 3D games cost exponentially more to make, and are exponentially more difficult to build. Yet they sell well to the majority. And at the end of the day, companies are not here to make friends from a few hardcore gamers. They are here to extract dollars from as many people as possible.

The next CCC better somehow have arcade-perfect, feature-deficient Alpha 3 in it.

Um, There are 2 versions of A3 in Alpha collection, arcade and arranged. Arcade looks to be arcade-perfect, so there shouldn’t be any need for A3 in CCC.