Capcom admits Brawl is a fighting game

Since this was necro’d anyways: I find that Brawl is a hell of a lot better with items, I originally played no items thinking this was Melee and it’d be decent, but Brawl is pretty fucking stale unless you spice it up with the items, hell of a lot more fun as well.

I’m sort of in a toss up.

I kind of like them both. I play brawl with my friends that couldn’t keep up with me in melee. (who can’t keep up in brawl either…) But it’s less of a hood stomp when we play brawl.

Of course Brawl is a fighting game, why wouldn’t it be?

I think it’s accepted that Brawl is a less technical fighter than Melee, but still a legitimate one. I think it’s less skill based, but only slightly. The removal of advanced mechanics like WDing didn’t make it a strictly worse game imo.

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so much for brawl sucking

see what happens when you don’t play with items?

Pepito made the mistake of not taking the ledge. That is actually possible to do in Melee, unlike in Brawl where Meta Knight can just edge camp all day. Melee is not overrun by Jigglypuffs that would just win by edgecamping if it wasn’t for some arbitrary, non-enforcable rule.
Also, Tero didn’t win that tournament. Pepito beat him in game 3, and he got kicked out of losers’ bracket pretty early.

Items create way more situations that are rewarding to the luckiest player and not necessarily the best. It’s great that you guys think items are fun to play with, but fairness is more important than fun in a competetive inviroment.
That doesn’t mean tournament players don’t have fun playing this game. If nobody had fun playing without items, there wouldn’t be Smash tournaments.

If only you knew ho the match up went.

The match of Fox vs Jiggz is touch and go because up throw > Rest kills Fox almost instantly.

Fox, while being a nimble character, cannot land any of his bread and butter due to mobility in the air and freakishly good DI. If Fox misses a tech on a platform due to up throw (Or assuming that the jiggz is fast enough to read said tech), that’s a free stock.

That and the Jiggz was being smart and baited Fox off the edge. Since Fox lost a stock there really wasn’t much that he could do. It’s not as if the player can do this in ANY match up, this one in particular was just in Jiggz favor. He would NEVER be able to do that to a character like Marth, who has tilts to match her aerials and amazing edge pokes like is jab, D-tilt, Neutral B and even his counter.

As for Brawl, it sucks. Meta Knight is too dominant, and the community is way to over enthusiastic about MAKING the game balanced, or making it similar to Melee when they could just play Melee.

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Brawl isn’t a fighting game, but a party game with fighting aesthetics.

Project M looks sweet, thanks for the link. I stopped going to SB a WHILE ago.

Actually, that’s incorrect. When you ask barlw players to play with heavy gravity and reflect status, and ban MetaKnight, they always respond with something along the lines of “stop trying to make it into Melee.” Also, barlw players are too easily intimidated to play Melee because of the tech skill in Melee.

When you ask Melee players about legal stages, they try to ban stuff that favors characters too heavily (Mute City, Corneria), and yet when you offer to play PAL (a better balanced version of Melee) in America, they refuse and some will insult you.

barlw is still a fighting game, it’s just really bad.

I’m both okay with items and no items.

In competition I think you should try to eliminate randomness as best as you can. Some items just seem boring and pointless like smoke bombs, and springs.
Tournaments could alternate between item and no item tournaments.

For item tournaments I think the following should be excluded.

Bomb-ombs
Motion sensor
Maximum Tomato
Heart Container
smoke bomb (boring item and it seems pretty useless)
spring(I just don’t like it)
poison mushroom
mushroom
Trophy
pokeball
star
deku nut

For most of these my reasons to seclude them include eliminating random instances that could weaken or strengthen a player. I know a lot do not like comeback mechanics and most of these items can reward players for playing poorly. Ex: you beat the crap out of a player dishing him out to a damage percentage of 110%. When you knock him across the screen a heart container just so happens to appear close to him, so when he gets back up he’s down to 10%, WTF. Also it feels pretty stupid if you’re down to 1 stock with your opponent and unknowingly while you’re fighting a bomb-omb or Deku nut is on the opposite side of the stage. You get almost get knocked out of the stage, but when you get up there’s a deku nut or bomb about to explode in your face.

As far as stages I think all of them are fair game. All of the stages with hazards give you a signal when the hazard is coming or they’re clearly visible, except for Spear Pillar, so that’s the only one that should be excluded. On second thought I would exclude Hanenbow and the DK stages too, because the DK stage is bad map design and Hanenbow is just plain boring.

I respectfully disagree. Smash is a totally different animal. Fighting game strategy focuses on timing and psyche outs. Smash is much more focused on zoning. Fighters limit what you can do at certain times (gauges, supers, EX), but ultimately have more depth to their movesets, whereas Smash gives you the freedom to perform virtually everything as a free-action, but is ultimately more limited in each attacks overall function. It’s more of a platformer, of maybe a sub-genre, like platformer-fighter.

Fighting games aren’t games about fighting; the genre refers to the mechanics that make the game work, and how you play. Saying ‘derderrrr Smash has fighting = fighting game’ is like saying that GTA is an FPS because it has guns, and gratuitous use of the color brown.

Yeah there is no fighting in smash bros right? Is it a video game? Nahh not a video game either. Capcom is wrong.

It’s true that 80% of the hate is from people that never gave the game a chance. The other 20% is perfectly legitimate disappointment with the game though, from people who not only gave the game a chance, but even people who started with Brawl and moved on to Melee and the hacks so they could do awesome combos like they saw in all the videos that inspired them.

Brawl+ made the game a lot better.
Less stupid stuff more fun.
I just think it’s silly when people say “Just go play melee.” Yeah keep playing that game for another +10 years and never move onto the next one or the ones after Brawl. I enjoy a bigger character roster, texture/vertex hacks, psa’s, music and level hacks.
I guess I just like nice things.

Fighting game or not, Brawl is a terrible game.

This. Like a billion times this.

Brawl is probably the only fighting game I like even less than SF4. The only thing that it’s good for are the mods that are coming out for it (like Project M get fucking hype)

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Hey guys SF sucks a big fat dick.

So does logic.

If only smash could be played on a fight stick. I hate pads, and particularly Gamecube pads. Second most hated pad next to the classic NES pads.

Aw, son, you make me sad.

The Gamecube controller was one of my favorite controllers ever. I got most multiconsole games for the Gamecube just because of the controllers.

I’m pretty sure the MC Cthulu has some layout for playing Smash, but I don’t really know how that is.

Nah, wouldn’t work. Stick would need analog inputs for the tilt and smash attacks.