Cannon Spike! The Cammy Thread

Cammy is tough stuff. I always feel ballsy even picking her.

I think that’s because she may have the worst bad-match ups available. Unless you are godly at psychic press-kick,and are able to poke extraordinarily well with c.mp, Honda’s gonna eat you alive. DJ apparently is another bad match up, and now we add Guile to the list.

When Cammy is good, she’s awesome, when she’s in a bad match up, it’s an up-hill battle climbing Everest.

Honda is indeed her worse matchup. But DJ and Guile arent that bad.

thanks for the advice every one, i’ll definitely take them to heart, i actually have yet to watch any other cammy vids (i’d rather PLAY!!!) so i’m kinda just wingin’ it a bit

one more question, as far as meaty spin knuckle on wakeup… how do you want to space this? As deep as possible? Do you want to time it so that the first and second hit connect, or just the second hit? Also, do you want to get it as late or as early as possible on one of the hits? Thanks!

As far as linking cr mp cr mk cannon drill, i found that it works BEST at close range, so you want to space the crossup lk so that you land as close as possible. Also the later you can get the lk (before you land) to come out the better.

If T-Hawk jumps, just roundhouse cannon spike on reaction. Rips him out of all jump attacks including dive. In fact, its so hard for him to punish blocked cannon spikes, that you can win this matchup 4 out of 5 times with nothing but cannon spikes.

ya i tried that a few times works really nice, since i read somewhere he can’t really do much

ok further on the cross up combo mentioned

you need to space it really well but

it seems to work better in the corner, since you will land as close as you can to him as you cross them up

played a bunch tonight, i know why i’m freezing after cr.mp cr.mp, i’m just messing up but i think i’m fixing the problem now. Also thanks for the advice on vs bison, it really helped.

I played some ok ppl tonight but mostly not that great of players… so if anyone is on psn hit me up because i need to advance faster.

Mkay, I read the whole tread and didn’t see this combo posted so:

crossup lk, st.strong, cr.fwd xx super

Does a shit ton of damage and it ain’t that difficult to pull off.
After the st.strong I do QCF, Down + forward, then the rest of the 2nd QCF and press kick or let go forward if u like.

tell me if im missing something, but it doesn’t seem like cammy has a standard b&b combo for characters that are waking up; it all seems crazy character/situation-specific

cammy can get low strong -> stand fierce -> rh drill on fat characters. this is good

low strong x 2 into roundhouse drill works against most standing characters. it does not work against many crouching characters

low strong x 2 into short drill works against most crouching characters. it does not work against many standing characters

this sounds really lame, and hard to take into account. makes me want to just do low strong into sweep for consistency instead

Bruce (I think it was him) did c-u.short, st.strong, cr.fwd, CD to me several times in GGPO mirror matches (I hate Cammy mirror matches, almost as much as I hate Honda mirrors). Big damage AND it sometimes dizzies.

I shudder at tacking on the super at the end instead of the CD. That must do something like 65% damage, at least.

:rofl::rofl::rofl:

this game is weird (to me) as far as when something’s going to work or not work, the drill is definitely range-y

@ Buk…

I saw my bro messing with Cammy and he was getting people with cross up LK, c.MP, c.MK, drill. Granted they were all shotos I think.

I do not think Honda is cammy’s worst matchup. If i had to guess right now (GUESS), id say Guile. I need to meet better honda players I guess, but Im not having any trouble with this yet. Jump Up MP is jesus.

I’m currently using:

close s.hp, c.mk (sometimes cancel into a special, sometimes don’t)
close s.hp, c.hk (not so much, almost never actually)
close s.mp, c.mk
c.mp, c.mp xx drill
c.mp, c.mk xx drill
c.lk x3 (can this combo into cannon drill?)
cross-up lk, one of the above combos
cross-up lk, c.mp, s.hp xx hk drill

Honda is by far her worse matchup. I don’t know why people think Guile is a bad matchup, that match was even almost even in regular ST, now with her spin knuckle I say she has the advantage.

It really depends on what you intend to do (or fake your opponent into thinking you are going to do) after the attack.

If you want to chain the backfist into some combo, or if you want to be sure to get two hits (for example, against someone who has one pixel of health remaining, or against someone who reverses poorly, or someone who always tries to reverse and isn’t using macros), then you’re better off going deep.

If he’s too far away for you get two hits without a high risk of a reversal, and if you don’t feel comfortable with a meaty hooligan slide (which will land you closer to him, and which is, again, safe on block if properly timed and spaced), then you want to try to hit him with the very end of your fist for just one hit.

It’s also character-dependent, of course; vs. Boxer, for example, I rarely go for the two-hit. His buffalo headbutt seems to have more frames of invulnerability at its start than most reversals (or maybe it’s just quicker), with the result that I get smacked because I came in too deep. Better to go for the single-hit, edge-of-her-fist version against him.

Also, if you’re close enough and you’re anticipating a projectile, by all means, do the fierce (HP) version (I’m still trying to condition myself to do this, since the fierce version only now goes through projectiles). He won’t be able to hit you while he’s recovering from the projectile, and even if he blocks the backfist, you’ll take off two pixels of block damage and you’ll be right next to him, in his face, and able to issue another attack while he’s in block stun (normal into hooligan, jab or short then throw, walk up and throw, etc.).

Low tier or not, cammy is just too much fun to play now.

Low Strong, Low Forward into Roundhouse Drill works on everyone. I THINK you can time it badly so it’ll miss sometimes, but if done right, it works on everyone. And gives you enough time to hit confirm.

  • James

Hi! im new on the site and to alot of things. I dont really know SF termnology all to well so if you wouldent mind just bare with me on this. Also i just started using cammy a few days ago and absoultly love her. The fact that her moves are now easier to pull off makes me able to use her where, before i couldent. But anyways to my question
You guys just got done talking about Claw… his wall jump doesnt really hurt me. I was wondering if you could tell me how to combat a Turtle Claw. I faced one and it just DEMOLISHED me over and over.

Distance your Cannon Drills properly. Stay pretty much at the max range Vega can stab you with Low Forward and Low Jab and do lots of Low forwards. They eat the Low Jab/Strong cleanly at that distance. And then go for occasional well-distanced Cannon Drills for chip damage. Try to Cannon Spike (Thrust Kick) his counter pokes after a Blocked Cannon Drill. if you pull it off once, they become scared to poke again. Eventually, they’ll get tired of sitting there and losing, and try to attack you, and I assume you’re not worried when he attacks, so just do your normal thing from that point forward.

  • James