Cannon Spike! The Cammy Thread

I had that happen to me last night. Backfisted through a FB at close range and none of my 2 hits connected…><

i’ve had it happen with sagat as well

Yeah… admittedly, though, it was Cammy vs. Chun Li, and Hooligan is more effective against Chun than a lot of other characters. Jump Roundhouse into Fierce Hooligan is a great anti-Chun tactic… you see Mike Creque use it a lot in a match-up against NKI at a previous Evo East. She can’t do much to it outside of jabbing it or jump kicking it, so she can’t really take much punishment. Against characters like Ryu, they can DP it, which knock you down, which is really horrible for Cammy.

But you’re right on one thing: I preach moderation with it, but that’s mostly to tone down the more new Cammy players who tend to rely on it as their main form of offense. Again, watching those videos, you can see they use it in key moments as opposed to just trying to throw people blindly. Once you get good at Cammy’s ground game, yeah, use the heck out of the Hooligan as long as you use it wisely.

And I have seen Cole use Cammy. He likes to do Cannon Spike, Fierce whiff-canceled Hooligan, Meaty Cannon Spike. It’s a weird tactic, but people seem to get hit by it a lot because they try to Throw her. I imagine, though, it’ll have its limited uses. It works because it’s new, but once people get wise to the new trick, they’ll block it and kill you more often. And using it to get close for Meaty Attacks is not useful because after a Cannon Spike, walking accomplishes the same thing.

Yeah, I don’t think you are afraid to attack or get hit by Fireballs. Basically, I was just saying you need to attack more blindly from time to time because her Cannon Drills are so good now. Cammy is a Rush Down character now… more so than ever before, and the Cannon Drills emphasize that. So I’m just advising to be a bit more brave with the Drills once you get in once. And going with the whole leaving the stick in Neutral thing is just gonna make you get hit by more Fireballs, and yes, that does mean you have to be careful of dizzies.

I am pretty sure Nakajima (damn, I’ve been saying his name wrong this whole time… thousand apologies to Nakajima) is hit confirming it. My reaction time blows, so I can’t hit confirm one Cross-up Short. He does the Combo because it’s 100% guaranteed to connect on everyone and has GREAT dizzy potential. But you have to be quick enough to NOT do the Roundhouse Drill after the Cross-up Short if you see it Blocked. And I’m not sure how he reacts in time, unless he’s just going for it praying it isn’t blocked. We never saw it blocked, so I’m not sure if he would have stopped the Combo had it been Blocked. But I suppose is legions of people in the world can hit confirm Chun’s Low Forward, it isn’t impossible to hit confirm the cross-up Short. I probably couldn’t do it myself, though.

Id still give that award to Dhalsim. But yeah, she’s not that far above him.

  • James

You’ve got an excellent Cammy, much better than mine. The only advice I have for you is watch out for random super. I noticed you did empty jump super several times, and the Ryu seemed to like to run away and build meter so he’d have a super to answer yours with. That Ryu punished your super with his own at least twice.

I used to do that a looooong time ago (like, back in the arcades). Stopped doing it because, as you write, people caught onto it and I got punished too often. I almost never try it, now.

I find that meaty hooligan slide works better for hooligan fakes of this sort. It still hits if the opponent attempts to throw or hit the roll, but it’s also safe on block if timed properly (i.e. it should connect at the end of the move, like Chun-Li’s meaty palm press).

ya i got away with it at the last tournament (where i beat him in winners finals and grand finals) but he definitely turned things around this week

jchensor, thanks for the advice on standing medium kick for getting in, especially against ryu it really helped. I was stuffing fireballs like crazy!

BTW does cammy’s super have priority over everyone’s at the first stage (Cannon drill stage) so far I have beaten many characters supers with this even if i activated first or second, especially ryu’s and chun-lis. Though one time chun-li and I passed each other up.

Also as far as the spin knuckle, the fierce version will straight up pass through blanka fierce ball and honda fierce headbutt, just so you guys know.

is there any one answer to FB sweep, and FB SRK tactics from shotos? Or do I have to jump in and pray to god on doing jumping roundhouse or empty jump (to avoid the srk). I’m confused.

Can aything besided jump straight up mp beat crusher?

Up + short, but only if the crusher doesn’t hit deep.

Annoying, isn’t it?

Do you just mean the basic Fireball trap, Syxx? From a screen away type of deal? Where Ryu just throws a Fireball and sweeps you when you Jump over it? Yeah, the only real way to deal with that is to Jump Straight Up over the Fireball. You can also do other things like QCF + Jab and cancel it in the air from a screen away. Ryu can only punish that by throwing a Jab Fireball and following it, so he does have to take himself out of position to punish it, which can open doors up for you.

  • James

Ya like I was wondering if I could hit his leg with anything… its ok i can get around it obviously but I just wanted to know if I could hit his stupid leg

oh ya I won the PSN tourney again… Cammy all the way hehehehe

those roundhouses from shotos have really nasty priority :confused:

Thanks to everyone who contributed to this thread. The Cammy strats helped me alot alot alot.

Cammy (for the first time ever) is my weapon of choice now especially with you guys help with some anti-Honda tops. Still a tough match but at least I can put up a fight now.

The question about hit confirming the cross-over…I can hit confirm most of the time IF I do the entire command EXCEPT for Cannon Spike button input. If you can’t hit confirm reliably then just use the Short Kick Cannon Drill. It’s at least somewhat safer than RH and you just sacrifice a little damage in exchange than using the RH. The biggest bonus to this combo has to be the dizzy potential and the fact that you are in a great postion to go for another cross-up attempt which if that lands WILL end up with your opponet dizzy (if they aren’t already).

I agree with utilizing the Hooligan Throw in moderation. Think of it like this. Train your opponet to be scared to flinch fro strings ending in Short Kick CAnnon Drill. Once they are afraid to stand up after a string, throw in the Frc Hooligan for a surprise. They’ll be crouching and afraid to move and the forward momentum of the Hooligan will make them want to stay in low block.

One question that I have is if anyone has seen this combo glitch. Twice now I have hit with cross-up short into close Frc which caused them to fall out of the combo as if they were going into a dizzy state. They did not dizzy and the Cannon Drill wiffs. Any idea why this would be occuring?

Ted

Matches from the Friday PSN tourney (which I somehow mananged to win second week in a row):

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Keep in mind this is online so expect some hickups but bleh, still pretty alright. Peace.

When are these tourney’s and where do you sign up?

fridays and in the psn section

Syxx… amazing come back… Blitz… doooooooooooooooooooooooooooooooooooood… any hit… tick damage… something!

ya i know i was freakin out… like… i got it on tape… haha i even fucked up big time (dropped the simple hp to cannon drill bs combo) and still won hehehehe hillarious

c.mk xx hk drill does more than s.fp xx drill, but only good against fp dp whiffs really (except vs Chun, which 2nd drill hit misses). Also If Honda Headbutts close (and you block) a reversal mk cannon drill should be perfect range and he shouldnt have the charge for another headbutt immeadiately after the first one. Or was it hk drill, i dont remember. Either way I did this in Vanilla ST to close the gap, until i found out he could fp her ass lol. Should be safe in remix, someone check it out. Be a nice way to get in for blocking a headbutt, and chipping him right back.

You need to use jumping strong/mp more. Not j.hk. Unless there’s some nerf I don’t know about, j.mp is buff. Need to play her more in remix before I can say if it’ll beat a shoto sweep, but it’s a way better bet than j.hk if you ask me.