Can we expect fighting games to become more "realistic" as technology improves?

I dont think there needs to be a completly realistic game, but I hope to see one day a game that incorporates the fun stuff in 2D fighters(fireball, beams and stuff) with 3D graphic’s and an advandced physic’s engine.

I recomend that you guys pick up Phantom Dust for Xbox.

This game is kinda like a card game only played out in real-time battle. Basically you set-up an arsenal(deck) that contains stuff like attack skills(cards),defense skills, erase skills, status skills and special movement skills. This game is played in third person view, you lock on to a target and aiming is automatic(but the hit is not guaranteed), you have close range, mid range and long range attacks. There is alot of fantasy stuff to this game but the animation in it IMO is very realistic.
This game really give’s me the feeling that I’m playing a fighter(specially when using slow moving mid-range projectiles and short-range blades. Instead of blocking high or low you block mid/long range or short-range. The only thing that I dont like about this game is that even though there is a deep combat system, its still a card game and a very effective strategy is to lock you down so that you cant use attacks and then erase all the skills in your arsenal at which point you lose.

Still you can probably find this game at gamestop for about 10 bucks. In my opinion this game is the future of 3D fighters.

Sorry for the long post.

Fighting games have never been and never will be realistic.

Unless you count UFC or Fight Night games. And even that is realllly pushing it.

Realistic, you mean some guy laying on top of you for 5 minutes because you only know Capoeira?

Let’s be honest. If fighting games were realistic, then it’d all end when somebody kicks you in the stones or they dislocate your shoulder. Unfun.

Yeah most everything would be fatal if it were realistic, but if they make it hard for you to land that fatal hit then there could still be strategy involved and the game could still be fun. It will never replace 2D fighters though.

2D fighters are the best fighting games because they are not really about fighting at all. Imagine playing one where all you see are the hitboxes and the health bars. It’d be a totally abstract game, like Chess. You then lay over this abstract skeleton the personal touches: the character sprites, the backstories, the background art, the sound effects. But all that is just the icing on the cake.

So I don’t really think striving for realism is important to a fighting game. Realism is like Sakura getting her punch throw and then not letting go until the opponent is choked out… hold on, realism is a generic looking shaven-headed guy in speedos getting the choke and not letting go until the opponent is out.

If you want to know what throwing a fireball is like, go learn how to have lucid dreams. If you want to know how to throw cool kicks, go learn tkd. If you want to know how to win fights and don’t mind looking gay while doing it, go learn BJJ. If you want to have fun, play 2d fighters.

I’m pretty sure it’s the other way around, they make the charaters and moves etc, and then they they do the whole hitbox thing afterward to make the game workout. But it doesnt really matter.

It doesn’t exactly have to be this way, for example, picture a game that has an unrealistic setting for the story such as street fighter where you can do fire balls and psycho crushers and what not, but there is also a physics engine that says all these unrealistic things will have a real effect like your ass having a third degree burn after getting hit or blocking a fireball. I think something like this would make an interesting game but it would differ greatly from the 2D formula which I see nothing wrong with.

Regarding a more “realistic” input detection process, the technology is out there to gather the necessary data for someone to do whatever martial arts attack/defense maneuver they feel like doing & a computer could translate that into the virtual equivalent (example: the motion-capture process used in movies and in some video games). But the question is: would the general gaming public be willing to settle with this rather physically demanding type of input method to perform an in-game action rather than the more easier method of “button-mashing” & “joystick thrashing” to implement the same attack or defense maneuver?

Yeah, some couch-potato gamers aren’t so fit that they can perform a kick above their waistline, much less perform a series of successive kick motions on a consistent basis for even just one level of a game. That one session of gameplay would equal a workout at a gym, and most casual gamers Do Not want to “workout” when playing a video game (other than DDR).

There was a Tekken game (at a local arcade) that utilized infrared sensor beams to detect if you raised your hand/leg/whatever, but I suspect it didn’t get as many people playing it because it just simply tired the players out. Most would just play the regular coin-op ver. most of the time. So, with that in mind, there’s proof that a body-type detection device/mechanism has already been implemented for use in a popular fighting video game, but the ‘realism’ provided by the alternative input detection process wasn’t enough to entice more players to play it as much as the regular arcade version. Some people got tired of it – literally speaking.

Hmm, then you know what I’m talking about. Heh. But if they really enhanced that idea much more so than what it is now, they could use it as a sort of trainer for someone who wants to learn how to do a certain type of martial arts. Those are the kinds of people that could benefit from a “video game” that requires you to do the actual martial arts move in order to have your on-screen char. do the same.

i was gonna bury this thread and start a new one, but instead i’ll just emphasize post #4.

the wording on the first post was very poor. the “realism” emphasis that was intended for discussion was the perspective, not the flow/mechanics of the game. 1st person instead of 3rd person, leaving everything else intact with modifications where appropriate.

For the most part your describing Phantom Dust, seriously try this game out.

But I think having both players on the same screen is a better format for fighters(you dont want to move them closer to FPS) we just gotta figure out a way to make it work better in 3D games.