Can we all agree to stop using the training stage when it's not necessary?

How the hell can a stage with lines be ugly? If anything, it just “blah”. Plus you sound silly calling it a bathroom, that’s fucking absurd.
Also, you what to know what’s an ugly stage?

Spoiler

https://tse1.mm.bing.net/th?&id=HN.608054274280785939&w=300&h=300&c=0&pid=1.9&rs=0&p=0

This stage is bad in every department, why the fuck does anyone want to fight near a volcano?

Capcom should honestly do this

http://th05.deviantart.net/fs71/PRE/f/2013/054/9/d/blast_furnace_x_volcanic_rim_mod_stage_by_monkeygigabuster-d5vxt95.png

I have no problem with training stage except when they don’t turn on character themes, then we have a problem. :mad:
Though, I do love me some Underpass. :tup:

Am i going to far? But…
Is it okay for me to say i actually like Training stage the best? Kappa Here are my reasons:

  1. i like how it has no distractions
  2. i like how it minimizes lag online
  3. I think the music for training stage is actually really hype, and i never get tired of it
  4. A bunch of countless high level match comebacks and victories have happened there
  5. You can space easier, but i don’t depend on it

I love picking training stage in AE PC because i have a great SF2 Ryu Stage mod on that one! I haven’t seen SF4 training stage in months. :coffee:

I DO think it’s kind of sad that we have to worry about which stages to pick in order to have a game that doesn’t go all over the place framerate wise though.

How can picking a certain stage add online lag? It’s not like it meant an increment of the information traffic from player to player.

I can understand causing fps drops, but that’s not the case, is it?

TvC has the coolest training stage ever.

Any developer that works in netcode will tell you stages dont cause lag. FPS drops can happen but those will happen offline too.

Everyone here calls fps drops, game play slow down, and/or input delay as lag. Yes, Some stages do cause it like Drive In stage in SF4. It has been in fighters since the old days.

Just be lucky it isn’t anything like arcade Street Fighter Alpha 2 on Birdie’s or Rolento’s stage.

pick whaterver, at the end of the day youre still gonna encounter it.

Fuck how big the game looks. If you don’t like input delay you play on a CRT. Even the best LED/LCD/plasma monitors and TV’s have some degree of input delay.

Our game currently only has a training stage :frowning:

dat 1 bar loop

Its just the terminology its not network lag per say, its slow down & FPS drops. These drops cause your 1 frame links to drop as it puts you off
when it happens.

The graphical effects and sparkles are done on the GPU&CPU and on PS3 (which my biggest gripe is about) it struggles much more than when you pick the
training stage.

So the question remains what do people want fancy graphics or consistent combo timing ?

Hence why people are picking the training stage.

I would like to not have to squint at the screen while playing. I miss out on some small details due to how small everything looks on a CRT. Sometimes everything doesn’t seem to fit on the screen which distracts much harder than some dinosaur roaring in the background.

Basically at the core it’s a different lag, that is to say gameplay slowdown, but it does not mean that slowdown is without influence on the network, as netplay algorithms work on the assumption both players are roughly in sync. So the rpoblem is when one player slows down, the other client will have to induce a similar slowdown to say in sync, and when both slow down depending on the implementation it may all add up instead of canceling out each other’s lag, which easily becomes a problem.

KI 2013 does something very good with the training stage and the classic KI skins you can get on it (aside of not being selectable on regular VS modes)

It’s about excuses.

When someone fails to block or drops a combo, it’s always framerate dropping or monitor lag or wrong stage or online lag. Because they Totally Meant To Block That, Yo.

In the arcade era, these were the people who always lost because of “bad sticks.” Back then, no one lost because of all the people in the background of USSR, nor did they lose because of the clown stage in MVC2. But now that everything is BYOS, there has to be a new excuse for losing.

I’ve seen people claim that they lost because the surge protectors are cheap and the "power is dirty."
I’ve also sat and played someone on the 1G Xbox version of MVC2 for 30 minutes, only to have someone else eventually point out that we were playing on Xbox and see him exclaim, “oh, that’s why I’ve been losing!”

Training stages are great. I don’t want distractions or too much colors interfering in my matches. Focus on your opponent.

Bonne Wonderland is good, too.

I know that artists and programmers put a lot of work into their backgrounds and love to see their stuff put on display, but if it interferes with the performance of the game, then I can understand with people choosing the basic stages.

Training stage allows you to also know the spacing for attacks. For example, juris crossup on sfxt is max 2 blocks

honestly, i dont care what stage the opponent picks as long as their character is someone with a good theme song. i love E.Ryu’s and decapre’s theme lol