How the hell can a stage with lines be ugly? If anything, it just “blah”. Plus you sound silly calling it a bathroom, that’s fucking absurd.
Also, you what to know what’s an ugly stage?
I have no problem with training stage except when they don’t turn on character themes, then we have a problem. :mad:
Though, I do love me some Underpass. :tup:
I love picking training stage in AE PC because i have a great SF2 Ryu Stage mod on that one! I haven’t seen SF4 training stage in months.
I DO think it’s kind of sad that we have to worry about which stages to pick in order to have a game that doesn’t go all over the place framerate wise though.
Everyone here calls fps drops, game play slow down, and/or input delay as lag. Yes, Some stages do cause it like Drive In stage in SF4. It has been in fighters since the old days.
Just be lucky it isn’t anything like arcade Street Fighter Alpha 2 on Birdie’s or Rolento’s stage.
Fuck how big the game looks. If you don’t like input delay you play on a CRT. Even the best LED/LCD/plasma monitors and TV’s have some degree of input delay.
Its just the terminology its not network lag per say, its slow down & FPS drops. These drops cause your 1 frame links to drop as it puts you off
when it happens.
The graphical effects and sparkles are done on the GPU&CPU and on PS3 (which my biggest gripe is about) it struggles much more than when you pick the
training stage.
So the question remains what do people want fancy graphics or consistent combo timing ?
I would like to not have to squint at the screen while playing. I miss out on some small details due to how small everything looks on a CRT. Sometimes everything doesn’t seem to fit on the screen which distracts much harder than some dinosaur roaring in the background.
Basically at the core it’s a different lag, that is to say gameplay slowdown, but it does not mean that slowdown is without influence on the network, as netplay algorithms work on the assumption both players are roughly in sync. So the rpoblem is when one player slows down, the other client will have to induce a similar slowdown to say in sync, and when both slow down depending on the implementation it may all add up instead of canceling out each other’s lag, which easily becomes a problem.
KI 2013 does something very good with the training stage and the classic KI skins you can get on it (aside of not being selectable on regular VS modes)
When someone fails to block or drops a combo, it’s always framerate dropping or monitor lag or wrong stage or online lag. Because they Totally Meant To Block That, Yo.
In the arcade era, these were the people who always lost because of “bad sticks.” Back then, no one lost because of all the people in the background of USSR, nor did they lose because of the clown stage in MVC2. But now that everything is BYOS, there has to be a new excuse for losing.
I’ve seen people claim that they lost because the surge protectors are cheap and the "power is dirty."
I’ve also sat and played someone on the 1G Xbox version of MVC2 for 30 minutes, only to have someone else eventually point out that we were playing on Xbox and see him exclaim, “oh, that’s why I’ve been losing!”
I know that artists and programmers put a lot of work into their backgrounds and love to see their stuff put on display, but if it interferes with the performance of the game, then I can understand with people choosing the basic stages.
honestly, i dont care what stage the opponent picks as long as their character is someone with a good theme song. i love E.Ryu’s and decapre’s theme lol