Can we all agree to stop using the training stage when it's not necessary?

I don’t like SF2 stages. To me looking at them being stereo blind is like into a shoe box diorama.

Just talking UMvC3 now

The Bonne stages are fine, so are the city stages just off the top of my head.

Yes Shield Helicarrier (night) and Tricell are too damn dark so why not just avoid those?

And what about SF4? The stages seem great there, practically empty.

I mostly play Capcom games. I think some other games get really happy with making things too dark, but compared to the superbright UMvC3 Asgard/Rainbow Bridge stage I’ll take too dark every day. Bonne Wonderland is a good stage imho.

I thought some SF4 stages had lag due to background animations/etc?

More or less, any stage with cute and awesome things happening in the background is something I would avoid if playing competitively. I want your game’s attention and clock cycles focused absolutely on me and my inputs and MAAAAAAybe my opponent’s if the system is powerful enough but I’m OK with you dropping inputs for them.

Couldn’t agree more, every single fucking online game I play is training stage. Playing the same stage over and over for hours on end is just depressing.
Does it really matter? Absolutely not. Can something like this become a thing once you have noticed a trend? Of course, what are you, stupid?
It’s part of the reason I don’t play online anymore. The other part being the players.

To me the training stage is the lesser of two evils. I’d rather play on the bland and boring training stage (which, for obvious reasons I’ve spent more time on than any other stage) than a stage with so much background light/movement/contrast that I struggle to see what’s going on in the match. In Street Fighter 4 I’ll take the training stage a hundred times in a row if I can avoid playing on that damn “Unknown: Crumbling Laboratory” stage; as long as the stage isn’t preventing me from keeping track of what my opponent’s character is doing I pretty much forget what stage I’m playing on anyways. Or take Glacius’s stage in Killer Instinct: it’s got a cool atmosphere, there’s all this weather animation going on (actually, all of KI’s stages have cool interaction elements), but the overall look of the stage doesn’t hinder your focus on your opponent, you’re not concerned with losing them in this camouflage background (try playing a Seth in color #2 on the Oceania stage. Ludicrous!), because the overall look of the stage allows the characters to remain the focal point.

Of course don’t get me wrong, when I happen to be in the player one position I make it a point to pick stages other than the training stage, it’s just that I hand pick specific stages that I find don’t interfere with my ability to play the game; no random for me, not worth the risk.

My only concern is that people who basically only focus on capcom games seem to always make the generalization that every company does the same as them or makes the same mistakes, i am not saying that others don’t have their faults, but it will be nice if people stopped making broad generalizations just because they keep playing games full of shit that they don’t want or lacking shit they want.

I zone better on SFIV’s training stage offline due to the lines. I’m sure a bunch of other players who have admitted to using the lines would agree as well. If it increases my chances of winning, then I’m picking that stage everytime.

I can get behind that.

On PS3.

On 360 too, it is why using the training stage is the norm.

I thought the game ran fine on 360.

It runs better on 360. There are still stages that drop the framerate.

Learn something new everyday.

PC for tournament standard.

Once the issues have been addressed, this will actually be better for the players in the long run. Especially those with an eye to go pro.

Or, since the fanbase seem to only care about capcom, they should demand to make games that don’t suck on technical standpoint, that or play games that actually do everything of what they seem to keep asking.

But those games don’t have Ryu!

I remember you told me controller switching was a big issue, what else is there?

It was late and I was drunk so I guess I misread your post.

A blue mary fan said i was off topic :confused: I feel like mary doesnt like me now :’(

The platform itself is another issue. Consoles are cheaper than PCs and much easier to lug around (assuming desktops are the way to go for a PC tourney).

Most anything halfway modern can run SF4 PC better than console.

you can throw a 750ti in most prebuilt pc’s nowadays and get better performance than the ps4 and xbox one plus its cheaper http://www.newegg.com/Product/Product.aspx?gclid=CM6it4W-8L8CFehj7Aod5RIACQ&Item=N82E16814487024&nm_mc=KNC-GoogleAdwords&cm_mmc=KNC-GoogleAdwords--pla--Desktop+Graphics+Cards-_-N82E16814487024&ef_id=U9qztgAABM035wPO:20140731212302:s . You could build your own pc for 400$ and have a system thats better than a ps4 but i would have chosen a better case http://www.extremetech.com/gaming/171158-can-you-build-a-gaming-pc-better-than-the-ps4-for-400. Also mini itx gaming pc’s can be just as powerful as a desktop for pc gaming. I think a switch to pc would do the fgc some good. They could possibly attract different pc hardware sponsors in order to get the parts needed for the machines thats needed for the tournament. Plus with the pc accepting multiple controller types would keep from people needing dual modded or 2 different sticks depending on if they tournament ran on 360 or ps4. Also i think fighting games could be ported from arcade with alot more accuracy. Patches for issues would be taken care of sooner on pc since there is no approval nor payment needed on pc unlike the consoles.
https://www.youtube.com/watch?v=SqIFNL9I-Vc https://www.youtube.com/watch?v=lBp540ZZkPs https://www.youtube.com/watch?v=_0v4VJu4_M4

edit
wrong thread