I mostly play Capcom games. I think some other games get really happy with making things too dark, but compared to the superbright UMvC3 Asgard/Rainbow Bridge stage I’ll take too dark every day. Bonne Wonderland is a good stage imho.
I thought some SF4 stages had lag due to background animations/etc?
More or less, any stage with cute and awesome things happening in the background is something I would avoid if playing competitively. I want your game’s attention and clock cycles focused absolutely on me and my inputs and MAAAAAAybe my opponent’s if the system is powerful enough but I’m OK with you dropping inputs for them.
Couldn’t agree more, every single fucking online game I play is training stage. Playing the same stage over and over for hours on end is just depressing.
Does it really matter? Absolutely not. Can something like this become a thing once you have noticed a trend? Of course, what are you, stupid?
It’s part of the reason I don’t play online anymore. The other part being the players.
To me the training stage is the lesser of two evils. I’d rather play on the bland and boring training stage (which, for obvious reasons I’ve spent more time on than any other stage) than a stage with so much background light/movement/contrast that I struggle to see what’s going on in the match. In Street Fighter 4 I’ll take the training stage a hundred times in a row if I can avoid playing on that damn “Unknown: Crumbling Laboratory” stage; as long as the stage isn’t preventing me from keeping track of what my opponent’s character is doing I pretty much forget what stage I’m playing on anyways. Or take Glacius’s stage in Killer Instinct: it’s got a cool atmosphere, there’s all this weather animation going on (actually, all of KI’s stages have cool interaction elements), but the overall look of the stage doesn’t hinder your focus on your opponent, you’re not concerned with losing them in this camouflage background (try playing a Seth in color #2 on the Oceania stage. Ludicrous!), because the overall look of the stage allows the characters to remain the focal point.
Of course don’t get me wrong, when I happen to be in the player one position I make it a point to pick stages other than the training stage, it’s just that I hand pick specific stages that I find don’t interfere with my ability to play the game; no random for me, not worth the risk.
My only concern is that people who basically only focus on capcom games seem to always make the generalization that every company does the same as them or makes the same mistakes, i am not saying that others don’t have their faults, but it will be nice if people stopped making broad generalizations just because they keep playing games full of shit that they don’t want or lacking shit they want.
I zone better on SFIV’s training stage offline due to the lines. I’m sure a bunch of other players who have admitted to using the lines would agree as well. If it increases my chances of winning, then I’m picking that stage everytime.
Or, since the fanbase seem to only care about capcom, they should demand to make games that don’t suck on technical standpoint, that or play games that actually do everything of what they seem to keep asking.
The platform itself is another issue. Consoles are cheaper than PCs and much easier to lug around (assuming desktops are the way to go for a PC tourney).