Can somebody teach me how to play?

yo i’m going to AC on wednesday and i lost your #. meet me at the borgata at 7pm. i think i’ll bring bryheem.

wed is bad for me i got class til 9pm =(, same with tues and thurs i run stupid break tourneys

so best days for me are mon, fri, sat, sun

let me know if you guys go any of those days

damn that sucks. bryheem works all those days. you’re gonna miss bryheem’s “invincible strategy”

he guaranteed me if he didnt come up he’d blow his brains out.

kcxj i know how u feel … i know the combos and theories and still get owned, not to mention i’m using P-Groove lol. Kyo and Ken are my go to characters, i’m just having trouble finding a third char I like and will stick with.

How am I suppose to get better when I play those scarey tourney tested people. OCV me all day T-T.I think it does more harm to my confidence then good. Although I do better against them, scrubs own me for free. I’m too use to the mvsc2 system, rush that shit down with mags, cyclops AA pressure pressure pressure mindlessly :(. Any tips on getting rid of the rushing everything mentality ;;

Also, the simple fact i’m asian and dress funky,its funny how they assume i’m like elite until they start running circles around me. damn montreal -_-

Sup and thanks for the PM. You’re in Montreal? Do you play with Alex (arcadekid)? I’m not good with P-groove so getting some tips first hand from him is probably better than anything I could tell you online.

I think Vice really needs the roll cancel to be good. RC shoulder is one of the best anti-airs in the entire game. Her level ones have the exact same range, speed, and invincibilty factor as her level 3. Low short/RC grab mixup on wake up is too strong to pass up. If they try to jump from your RC grab, the low short will get them for free. If they’re scared of you low short, they get RC grabbed. Picking P makes it impossible to take advantage of all these strengths C, N, or A give her.

Kim is all about rushing down and to take advantage of the infinite if you’re in C. By picking P-groove, again, you’re really limiting your options to playing a character to his full potential. Kim is tied with Iori and Athena for having the fastest roll in the game. Why handicap yourself by picking a groove that doesn’t have it?

I know you don’t like Sagat, but I honestly think he’s the strongest character in the entire game. Not a single situation he doesn’t ever have an answer for. He would be my first choice other than Cammy if I were going to use P-groove. Geese, Rock, Sakura, Hibiki, Rolento, Zangief, or Haohmaru after that. Haohmaru especially. He’s the ultimate P-groove turtle.

play alex ?that man is a beast in any game o.o his cammy §ownz me for free, although he almost never wastes his good team playing scrubs t.t … i think he’s psychic o.o

got ocv’ed by terry horribly once >_> by some random azn guy

I’ve tried Sak, but I guess I don’t know how to play her without Roll, she just seems more restricted in what she can do outside of Rolling grooves. Then again,i’m a scrub lol. I’ll try those char out and perhaps switch ken out but one thing for sure, kyo is in :badboy:

Freddy’s kyo is sick… do you have another name? I dont know who you are… what characters do you use?

And ya, alex’s p-groove is pretty dirty…

Nah I don’t have another name, just one of those random scrubs that know their shit but can’t execute shit if you know what i mean lol

As for fred, yeah his kyo is beastly o.o

Who do I use in CvS2 ? I would like to know also lol. I find myself trying out most characters and I have used every groove except S. When u get down to it, Kyo and Ryu/Ken seem to be the ones I pick most of the time and mostly P groove. Other then that I’d use anything from chun-li to rock. If you see some P-Kyo/XXX/Ryu or Ken(R2) dude that looks cool :karate: but gets beaten to a pulp at mira or 2000, thats me :smiley:

I live in ottawa, so i only make it to 2000/mira occasionally… playing fred a lot now though…

actually i think i’ve settled with a p groove team, check my sig :karate: for now

kcxj, I think that popoblo’s quote still holds true in regard to your game. Two of the things you were telling me that you hate are sloppy rcs and sloppy a-groove activations. I thought about what you said this weekend, and then a friend showed me this post. It sounds to me that the higher ground you hold is that you will never consider doing anything that is sloppy. But what if your opponent will lose to sloppy tactics?

If your goal is to win, then who cares if you have to use sloppy tactics or not? If your opponent’s weakness happens to be sloppy, then the most direct path to winning is using sloppy on him. I think that you are so focused on perfecting the technical aspects of the game (anti-airs, what moves are safe, maximum damage combos) that you don’t look for your opponent’s weakness. If you are able to understand your opponent’s motivation, detect patterns in what they do, and understand what makes them imperfect, then you can capitalize and create more opportunities to execute, which is the strongest part of your game.

If you write things off as sloppy and vow not to use certain tactics, then you are limiting the number of responses you have to crack your opponent’s game. I’m not saying that you should always dash up to your opponent and rc in his face, but if he can’t stop mashing on normals then why not punish him for it?

Sorry if I’ve labored this point too much. Replace all the instances of sloppy with the word cheap and you have an extended version of what popoblo said in those 2 sentences up top.

And if none of this works you can always play ST…! /wistful thinking?

I understand ranges now. At what ranges the opponent can or can’t hurt me, at what ranges he’ll be vulnerable if he does something, and so on and so on. Fireballs and roll, supers don’t give me problems anymore.

I still can’t stand A-groove, Vega, or any of the other runaway characters though. I lose to Vega pressing far s.MP all day, then when he does jump-in, random activate it’s like it’s unblockable on me or something. I see the full meter so I know going for a dp or flash kick isn’t a very good idea when he jumps. That hesitation is always what kills me though. Jump over my head, CC in the air, low forward when he lands. I can’t believe how many times I’ve been killed by that already… What’s the prefered counter in general when you know the other guy is going to do jump-in, CC? Seriously, I’m getting frustrated that it’s like free damage on me every single time.

What’s the strategy to fighting Vega in general with C-groove? I know walk forward and block a lot, don’t be afraid to roll in, dp in between Vega’s pokes.

Sagat can use d.HP on the ground to get the occasional counter hit against any of Vega’s long pokes. Whiff and Sagat gets a Vega d.MP to the eye though. I’m pretty sure I’ve have my d.HP’s gone under with the Vega slide as well.

Low Tiger Shot beats everything on the ground, but is very vulnerable to Vega’s fast jump.

Is Sagat far s.LK effective in this match at all? I can never get around Vega just pressing far s.MP over and over without resorting to throwing a Low Tiger Shot.

How is Sagat’s j.HK suppose to be used in this match-up? I get lucky and counter Vega clean with a half screen j.HK every now and then, but I have a feeling I should really be using this move sparingly.

Can anybody here who plays a reasonably strong Sagat (any groove) help me with this matchup?

jms:

What are you talking about? You didn’t notice that I was dashing up and RCing in the other guy’s face at the start of every match? :bgrin:

I’m talking about the players who get baited into RCing just because you’ve poked them a few times on the ground. Rather than using the correct counter to poke you back, they’ll try and take the easy way out by RCing a hard Sak hurricane or something. Well, at least nobody tried to do dash, RC elec with Blanka all day instead of realizing that Blanka is stronger when he just holds down-back. I hate the players who play like that because that’s the way I used to play myself.

Anyway, good games this weekend Jay. 3 am… Let’s play ST! :rofl:

against A vega u can jump back fierce when they jump at u,
u’ll either trade in ur favor, or if they acttivate they’ll miss because ur out of range.

If you have C groove, try chicken blocking. Don’t attack, so that way if they jump in with a normal attack you’ll air block it, they lose their trip guard and you can punish if you timed it properly. Otherwise you either bait an activate, or at worst get air thrown (Which would be difficult if you jumped on time).

Maybe an early st jab to try and get them to activate might work?

Lets all play like mago
:clap: :clap: :clap: sloppy sloppy sloppy. :tup:

i woulda been doing that if i could do RC elec kang, cya at NEC! ;]

Oh I didn’t see this thread, let me comment since I’ve seen you play recently Kang.

Personally, I think one problem is that you play like, textbook, and I really mean that. Every time I watched you play, I knew exactly what you were going to do before you did it. You perform the actions that are agreed upon as good, but I dunno, it cant be good when a third party is watching your match from behind and knows all your next movements.
Yeah, that is a problem, I was talking with Art the other day and he was saying “…the reason you lose in SF is cuz you think too hard and don’t play the game”. That isn’t my problem actually, MY problem is that I miss combos too much, but I think thats your problem a lot. What I’ve tried to do a lot recently, since I feel like I’ve become comfortable with my characters + general footsies, is just think about the opponent the whole time. You don’t need to think about doing short short-level 2- cheap ass cross up - option select everytime. You’re already there, but pay attention to the guy you’re fighting, and you need to do this quickly before you’ve already lost the match or go on tilt. Just look at the other guy you’re playing and really think about what you can do to open this guy up, because 90% of the time the other guy is stupid, or relying on one or two tactics and you can easily devise a counter on the fly. Get your damage then and be patient. You saw how I played scrubtastically but I won a lot of matches just holding it out like that.
It’s kind of like the idea I’ve always had about being a mid-ranked martial artist fighting against random street brawler. You cant go into your stances like its a sparring match. You gotta fight on the level of the opponent to a certain extent. Like, you can’t do patterns on someone who isn’t looking for patterns. If the other guy is going to mash, then he’s going to mash, so don’t wait for him to stop mashing, just fight the mash.
Going back to the idea of going on tilt, I may be incorrect here, but it also looked like maybe you got flustered after missing out opportunities here and there through the matches. Don’t worry about those either. Forget about them. Completely. I know that’s basic, but it still happens to everyone. I can’t think of how many times I’ve “tried it again cuz I fucking missed it the first time” and got scraped for it, and that old seth killian article just echoes in my head as I watch my life dwindle and next character comes in. But just remember the match is never over till its over, there’s always a comeback to be made, but in this game it really relies heavily on patience because there’s really no safe way to attack like ever. Just gotta remember, shit happens and play your game…shit happens repeatedly (k ryo =[ ).
As for all that funky custom shit, just block. If someone has meter and jumps over you OMG block! ESPECIALLY vega. Don’t even ask questions, block. Don’t counter DP, just block. Get really into the game and look for overheads and mixups for people like A-Ken, try to feel him out do MP+MK counter at an apt time, but I would shy of doing it immediately because weird shit happens, especially with Sagat. He likes to fly through things sometimes, plus the other guy can roll on reaction sometimes, etc. Just block man.
Interesting note, Sagat c.strong punches a lot of Vega’s limbs back before they hit you, and there is a slim chance that he will hit for whiffing it. If you get that c.hit (or any), try to use it to make your way in, get a knockdown, and either go for ambiguous roll setup, or cross up and make him lose 50% of his guard bar. Now patiently chase him into the corner, but keep your range so that you can get that deep DP when he eventually tries to jump out of the corner, which 90% of the time he will. You get that DP and Vega’s losing some clothing, now rape him. Coming from the other end of that fight (being a Vega player), I’d tell you to never ever throw low tigers. The odds of you hitting one of my pokes with a fireball are hella low, I’m just waiting for you to do something like that so I can get a free jump in. S.lk is good to annoy vega. Just make him jump once, block low a lot. He can poke at you virtually free, so you have to get on him once and make him scared. Random DP the limbs is good as you know as well, if you feel it, hit it, if you aren’t feeling it, don’t do it. Vega can knock your guard bar down pretty low if you wait, but that’s nothing to be afraid of because :
1: Its vega, what’s he gonna do?
2: You KNOW he has to attack you when your guard bar is low, random DP that shit, odds are much higher now.

I’m rambling now, my point (although obtuse) is, play your opponent, play street fighter. Gotta play the game, you can’t win on tactics alone. It is really easy to get into practice, playing people at home a lot and feel good about yourself, but this like never fails to fuck me up. I always do better at tourneys when I haven’t played for a while because I’m not out-thinking myself, pre-thinking, or anything like that. The quicker you get into your opponents head, the quicker you learn what liberties you can take with him, where he’s open, etc. Damage will then come.

Oh one final note, john choice the other night : “I don’t really mind jumping a lot with Ken because the damage he does is so high anyway”, or something to that effect.
I’m just pointing out, that you can have ooogobs of tactics, but there’s just that element of the game that is like…aside from all that. That’s where I think you need to head, to fix the holes in your game.

Why the fuck do you lose to A ken when you block his CC? That doesn’t even make any sense…You’ve been playing for like what…almost 2 years? With that said, maybe you should start figuring out why you lost. You even posted it yourself.

The thing is that good players learn by losing. You say that you want to play better, however you don’t even take into condsideration what the problems in your own game plan was. “Can somebody teach me how to play?” No…you already know how to play, it’s just that your to stubborn/dumb to realize that YOUR not understanding why you lost.

You know all the gimmicks, you can do combos on reaction, you know basic ground footsies…these are good things to know however to become a truly good player you must understand what your strengths are as a player. You may know your characters’ strengths but what are YOUR (as a player) strengths?

Doing c.lk x2, qcb lk end, shoryuken/throw is scrubby as hell…why don’t you just do roll super/activate all day?

In conclusion, Top players expand, taking in what they need to know to beat their opponents, for them the sky is the limit, unlimited potential if you will…on the other hand Scrubs don’t learn anything new, instead their limit is the sky.

Thanks for the Vega tips Don and LG. I know the Xbox players like everybody in Florida as well as JumpTR abuse the lag A-Vega jump, random activate gayness to no end. It’s even worse on Xbox because they have that whiff air attack, can still activate as they’re falling glitch they love ticking people off with too.

I hope Vega doesn’t have one of those cheap anti-air block CC’s though. That would suck. Better to just jump back without blocking and take some hits instead in that case.