Is there any way out of the situation where one character dies, a new character comes in, you are forced to block from an assist (iron man repulsor blast in this situation), X-23 level 3s and then combos off of it, resulting in the death of your character without you being able to do anything? The only thing I have managed to do so far is let the assist hit me to help scale the damage. Very frustrating when it’s your last character and you didn’t even have a chance to X-factor.
If your opponent has two characters, three bars to burn and he just killed your character, he deserves to kill your next character.
If you make one or two mistakes during a match you lose.
Paper, you sure have a way with people.
I don’t know what to tell you. Try calling a tron/haggar assist or go xfac if ya touch the ground.
Applicable for Shuma’s lvl 3 as well =P.
If they don’t use an assist to force you to block, you can actually beat out X-23 on your way in with normals - the required range is relatively short. If you have a double jump, airdash, or teleport of some sort, try to get it in as quickly as possible - there’s always a chance of them mistiming their jump, or something.
But yeah, it’s pretty hard to avoid. As mentioned, the key is to not die while they have 3 meters =P.
You can get three bars no problem in the first fight. I disagree completely that you should lose an additional character if you get hit twice on your first character. You get one or two mistakes it’s true. But losing a character with nothing you can do about it cuts the mistakes you can make even FURTHER.
If they don't use an assist to force you to block, you can actually beat out X-23 on your way in with normals... there's always a chance of them mistiming their jump, or something.
Repulsor blast holds you in the air for about 2 full seconds when used on your incoming character. He could mistime his jump three times and still have plenty of time.
I don't know what to tell you. Try calling a tron/haggar assist or go xfac if ya touch the ground
Don’t use tron/haggar and repulsor blast means you definitely are not going to touch the ground.
Applicable for Shuma's lvl 3 as well =P
Can Shuma combo off of his level 3 afterward? I don’t know much about him.
I’m not complaining (well, maybe a little), I know it’s Marvel. It’s not like I don’t use my fair amount of ridiculous crap, but none of it outright kills a character without the person being able to do a single action with said character. I was just hoping there was some way to counter it besides “Don’t lose a character.”
And it’s people like you that make sure Capcom can continue putting out shitty games with broken mechanics. I hope you’re proud of yourself.
That is part of X-23’s strategy. Take out one and then start on the next. Against X-23, mash jab as coming in and hope it connects. Or mash out random hyper, Like Thor’s Tornado, Lighting for Storm and so forth.
There’s no actual promise stating your character should come in safe and sound. And being that you come in on jump status - with air attacks and air specials (and air hypers) available, it only makes sense that the arriving character suffer attacks as well. If it means X23 or Shuma nailing you for lvl3, that’s all good. Clearly this isn’t an epidemic of brokenness, otherwise characters would be dying on arrival left and right. There’s more danger in not blocking low.
wtf are you talking about lol. Capcom has built its whole fighting game empire by making games with broken mechanics. In fact most of the core mechanics for fighting games were “broken” mechanics @ one point but later implemented as part of the game. MvC2 might be the best tournament game of all time and its by far the most broken piece of shit ever.
sf2 ww\ce\hf\ST all are broke as fuck and not intended. Darkstalkers\vampire savior are all broke as fuck and not intended. cota, xvsf, mshvsf, mvc1\mvc2 are all broke as fuck and not intended. cvs2\3s are also broke as fuck and not really intended to be played like that. a1\a2\a3 are all broke as fuck and not intended.
Most of their best tournament games of all time have actually been pieces of shit. It was only until recently that capcom actually started to make games that weren’t broken to all of holy fuck out the gate with sf4 vc\mvc3. Games these days are infinitely more scrutinized than back then.
if people are complaining about how cheap it is to hit the next guy after they die with unblockable lvl 3’s on the way in, you guys need to go back and play mvc2 where its very possible to lose the whole game in 1frame. Lets see how much you complain about mvc3 then lol.
Imagine if you guys got your way, we would still be playing karate champ as the main fighting game @ EVO. Fighting games today are where they are @ because of broken mechanics.
That is part of X-23's strategy. Take out one and then start on the next. Against X-23, mash jab as coming in and hope it connects. Or mash out random hyper, Like Thor's Tornado, Lighting for Storm and so forth.
The next character isn’t being ‘started on’. The next character is dying without a single option for movement or attack. “Mash jab” isn’t an option, there is an unavoidable assist hitting 1 frame after the character comes on the screen.
Random hyper? Terrible suggestion, but yes I tried it (I’ve tried everything, been hit with this about 50+ times now, hence me finally turning to the forum for help). End result: Your character still dies, you possibly waste a meter (typically the super doesn’t even come out because you’re in blockstun immediately).
And it's people like you that make sure Capcom can continue putting out shitty games with broken mechanics. I hope you're proud of yourself
At least he’s giving it to me straight, not trying to tell me to mash jab or super or “X-23 is designed to do this”.
There's no actual promise stating your character should come in safe and sound. And being that you come in on jump status - with air attacks and air specials (and air hypers) available, it only makes sense that the arriving character suffer attacks as well. If it means X23 or Shuma nailing you for lvl3, that's all good. Clearly this isn't an epidemic of brokenness, otherwise characters would be dying on arrival left and right.
You’re right, the promise is the opposite: Your character will die, guaranteed, no escape option.
And the reason you don’t see this more often is that not many people play X-23 because she’s execution heavy and low life, and mostly low damage. However, she has ridiculously good mixup, an assist that sets up unblockables, and the strange ability to kill a character when they come out before they can do anything.
“Clearly this isn’t broken because it’s not been done all the time,” is terrible logic.
it’s a hard life
400k shouldn’t kill a char but set up combo. Like I said, mash out random hyper that knocks her back or input teleport and run till time out. Part of her gameplan, Shuma can do it as well. Thor can once you touch the ground, as can all chars with a command grab hyper.
A projectile or one that covers you should stop her.
Can you not read? We’ve been over this like 5 times. Level 3 into combo, character dies. Iron man repulsor assist is called before character comes out. It holds you in the air in blockstun for about 2 seconds. You are UNABLE to take action. Read it twice, please god.
NO time for random hyper. NO time for teleports. The frames do NOT exist for such actions. Shuma can do it, cannot combo after it. Thor can’t do it, he can’t grab you while you in blockstun. No characters with a command grab hyper can do it except those that catch you in blockstun: x-23, shuma.
I hope this has cleared up your obvious confusion as to what is going on.
Please. I’m one of the biggest proponents for fairness and balance in fighting games on SRK right now. Peep my history. Ask somebody. And you *still *sound like you want advantages handed to you in my ears.
If I KO’d one of yours with X23, and I have three bars (and if I’m feeling dirty or fearful of your next character, add some XF), you damn right you’re catching that ‘Dirt Nap > OTG > whatever else you’re dead anyway’. It’s the wise thing to do and I bet my life savings (high end of 28$) that whoever your team is comprised of - you have equally devastating set-ups just waiting for me slip up. Know these set-ups. Use them.
What gets me is MvC3 is *way *more fair and balanced than MvC2. This isn’t a ‘top 6’ affair (for now), and here some of you are complaining about one element that cost three meters (or four after that OTG!) and maybe XF - to kill **one **character.
I hate to sound like ‘one of those guys’, because I’m not too fond of ‘those guys’, but you need to ask yourself, “How can I not be in a situation where X23 is lying in wait with 3 meters after a KO? What measures can I take to beat that scenario?” Rather than looking at the end result - because truth be told it’s not the actual Welcome Mat Attack that’s harming you, it’s the events leading there.
Kill X23 or Shuma first. Welcome to Mahvel where you must get your broke shit in before the other person gets their broke shit in. Always been that way, always will be that way.
Yes. It is the wise thing to do to kill a character instantly if your playing that team. Not sure why your hostile when we agree completely on this. The wise thing for ME to do is to go to the forum and ask for ways around this. I’m glad that’s settled.
And no, my team (wesker/trish/dante) doesn’t have any “kill a character guaranteed” setups. “Waiting for you to slip up?” That’s my disadvantage: The X-23 player has to make a mistake for mine to work. In fact, if you could tell me a team that does this besides X-23/pin down assist/anyone else that would be nice, so I could form a counter team. But I don’t think such a team exists.
And here is the best advice in the thread. Kill their X-23 or Ironman before you lose your first character or call the match good bye.
Unfortunately, this guys team is Hulk/X-23/Ironman, so he has no need to use meter on anything except the instant kill guarantee setup, and he will have the meter just from hulk doing damage/hulk doing no damage but me not being able to punish because of IM assist (they work great together, and his assist does wonder for X-23 as well) and thus him building meter from me blocking the assist/hulk dying but still getting the meter because of his large health. And Shuma really isn’t a problem, because after C. Dimension hits your free minus a chunk of your life. After X-23’s dirt nap hits, you are still in the combo and she’s building meter to use after that character dies on your last character. Better hope she didn’t start this situation with 5 bars (or hope you guess right on a Team Aerial) because by the end of it she may have enough meter to pull the same trick on your last character, turning the game into a 3v1 that you lost when your first character got hit.
Me and said friend went to Final Round together and both placed respectably. Both our teams have been getting steadily better since then, but I have always had the upper hand in teams of defense, while he has a better offense. I can usually edge out the victory. However, ever since he has started using this instant kill trick, it’s pretty rare I win our matches.
I’d say this is pretty much a done thread, not much more information can be gleaned except pray that one gets the first hit. I was hoping for some loophole out of the setup but no such luck. Happy gaming!
Name? Placing?
I’m just curious. Since you sound like just got off the boat from gamefaqs.
Truly, the hardest.
Hulk/X-23/Ironman? Damn I couldn’t think of many worse teams out there.
Try, I dunno, beating hulk and blocking Stand C?
Have you ever even *looked *at a clock?
Have u tried snapping in x23 and killing her before she gets 3 meters? How about koing iron man? Either of those should solve ur issues.