So many fighting games use different Engines these days. I’m planing on learning Unreal Engine so I’m curious if this is possible. ANY IDEAS?!
No ideas, but I know that you can make fighting games with the engine, MK9 uses it (specifically unreal 3 engine).
Make the main character a bald space marine that’s brolic as hell and tries to find his missing wife/girlf-
Oh wait, you said fighting games…
It is possible. You’d just have to fit everything into a 2D plane like that one Unreal 3 mod
can’t really help you, but I wish you luck. I’m trying to make a fighting game of my own using the Unity engine
It’s definitely doable in UDK. I was working on one a bit ago but couldn’t really figure out how to get the physics working. But it should be possible in any engine that allows for scripting. Fighting game logic isn’t exactly CPU intensive, so even a slow interpreter should be able to keep up.
short answer yes
nobody is going to do it for you
If you were capable of doing it I’d imagine you know the answer to this already
I think SRK needs a game dev forum.
which unreal engine the first, second, or third one?
That it does.
We were actually considering making a thread for this on Tech Talk. Folks are still free to do so if they want.
I think it’d be better suited for the fan fic/story writer section of srk because 90% of the people who post on srk about wanting to make a fighting game are only ever able to offer their story writing skillz and 100% admit to no technical knowledge at all
This, seriously. Of course Unreal could do it, you could make any game on Unreal, but it’s really difficult to do so.
You won’t be making this engine in the next few years.
MKvDC is an UE3-based fighting game, incase you’re wondering. So yes it’s possible to take UDK and do a fighting game out of it
Good luck with the hit detection and netcode though!
Yea, and that was a very convenient encounter, lol
not quite right, SG was on development on another engine before mikez entered on the picture
Like d3v’s post if you want to see it happen!
you could do it. I looked into it and was able to code input detection and all that kind of stuff very easily. setting up a camera, restricting the game to a 2D plane, all that stuff is basic and is dealt with in some of the basic UDK tutorials. working with Unreal’s animation system and trying to get fighting game quality hit detection though… yikes. You have to use nasty hacks if you want to use good Street Fighter style hitboxes, and you will need twice as many animations for every character if you want them to be like SF4 always facing the camera, so you need to work out a way to mirror your animations in whatever program you use.
if you want to use shitty MK9 stuff it is a bit easier.
Getting solid frame-by-frame stuff together is difficult as well because you have so little control over the game loop. personally I hated the way UDK was put together anyways - I ended up throwing out pretty much everything that came with it and then started from scratch, but then you are still working with the limitations of the game source code you can’t change. Things that should be easy aren’t. Building an engine from scratch would probably be easier than trying to use Unreal long term… but the Unreal engine is so pretty…
Making an engine from scratch would be great for the long-term. That is, if you plan to make more fighting games in the future
Alex Ahad also has the single most important ability that any one else who wants to make fighting games has: artistic talent.