Can a new FG make it big?

You obviously missed out on my post and didn’t read all of it else you would’ve understand what I meant with what I said.

No, you missed his point. LoL is so successful because it’s a piece of shit casual ass game that “balances” their 0% competitive gameplay half by listening to scrubs and half by rolling a dice. That’s precisely what SkullGirls won’t do.
There’s a difference between “listening to the part of the community that has a clue” and “listening to the buttload of whiny ass bitches”, and the former will lead to outcries of the casuals, not to sales.

Aside from the fact that the sole reason for LoLs success was the missing competition in the MOBA genre, something that definitely can’t be said about FGs.

It’s funny how your own made title is “Chill”. Because you sure seem pissy.

Also, you are now being the exact same kind of person towards Riot that people are towards Mike Z about Skullgirls:
" Apparently I’m wasting these 90-hour weeks trying to use my utter lack of knowledge about fighting games to ensure the tournament-worthiness of weeaboo wannabe sexist emo deviantart flash-game shit that’s simultaneously ugly and low-framerate, is made specifically as fap material for neckbeards, isn’t innovative at all, and plays like Clayfighter crossed with War Gods. " - Mike Z."

I don’t care what your opinion is about the game. It’s successful, and despite what you say. It HAVE a competitive field, one that’s more successful than any other MOBA out there. I believe you are either sour for being bad at the game or had bad experience.

You know I held you higher regard previously, but now you just go to show you’re one of those overzealous haters with no grounds for their spite other than flinging insults like a rabid monkey.

No one is a “master” of SG, yet Mike listens to them. Does that make him a complete retard that balances his game after casual shit gamers that ruins the competitive scene of it?

I am not gonna discuss with poop flingers, come back when you’ve matured up some. If I knew mentioning an obviously successful game would tap so much hate than by all means sorry that you can’t keep your inner pirate mouth and instead give me valid points or an opinion based on at least SOMETHING.

In before you counter argue with "Durr they removed deny so fking casual wtf"
Well same could be said that RevergeLabs is making 360 commands easier to execute. Or making a system that can cancel infinite combos.

Oh and no, MOBA do have a competitive field prior to and without LoL. It’s just not as big because they (Dota1 and HoN) were not as successful.

Riot has actively made the decision in the past (and will probably continue) to change the balance/meta of the game to suit people who do not play the game at its highest level. It’s essentially rebalancing the game for casual players to keep general interest from waning. Capcom does this with iterations/patches too.

Mike Z presumably isn’t going to do that; he takes feedback from any source, but he is not going to, for example, cater to the whims of the forums when there’s 3 months of whining about Cerebella being OP. He’ll fix her if she has something that literally breaks the game, or if that three months becomes something closer to a year and there is still a clear gap between her performance and the rest of the cast’s(presumably), but he won’t nerf her otherwise. He will leave time for the meta to evolve in the hands of the top players first and foremost. That is a point where Mike Z/Reverge and Riot will differ, and it is a point of differentiation that has less casual gamer appeal.

Oh, I’m perfectly chilled, don’t worry. I just tend to use exaggerations to make my point clear.

I never denied that?

That depends what you think “successful competitive field” means. If you mean that in regards to skill ceiling, hell fucking no. If you mean that in regards to a lot of people playing it, then by all means: yes (but that has literally nothing to do with how good the game actually is). The example of chu should tell enough about the game.

Absolutely no need to hold me in any regard. Read my posts objectively please, don’t agree with me on bullshit because you like me; don’t disagree on flatout correct remarks because you think I’m a tool.

Those are still competitive players. Do you really think Mike will balance for the people that say “Solo Cerebella is OP nerf!!!” after 1 week of playing the game? No? Well, that’s what Riot does.
Sidenote: THIS IS PERFECTLY FINE TO DO. LoL is directed at a different fanbase than Skullgirls - it was never intended to be a competitive game and obviously they would alienate their customers if they suddenly changed their way of balancing etc to cater towards the competitive community.
I’m perfectly fine with LoL being what it is - the attempt to take the MOBA genre out to the public, when previously it was a rather enclosed community. An easy to pick up game (lowered skill floor) which doesn’t seem impossible to master (lowered skill ceiling) and can get played by anyone (free to play, no initial pricetag). This worked out way better than Riot themselves will have expected to, and did a great amount of good to the MOBA genre in general (loads of new players which also look at HoN/DotA).
In fact, I believe this (a successful, casual game which is actually fairly close playstylewise to the competitive siblings) is necessary to have for any genre that wants to have success as a whole.
This definitely isn’t what SkullGirls is about, though. The changes SkullGirls did will make it easier to pick up (lowered skill floor), but the tutorial mode and whether or not 360s wrongly executed cause you to jump is completely irrelevant in regards to high level play (didn’t touch the skill ceiling).

I think you misunderstood that. I didn’t say MOBAs weren’t played competitively (they were, are, and LoL isn’t part of that, really). I meant there was no competition gamewise.
There were literally no games. There was 4 year old DotA (yes I know it’s older than that, but Pre-Allstars is a pretty much different game) which either has to be played through Wc3 or GArena, there was HoN (with a fairly hefty 30$ pricetag), there was a miniscule amount of obscure DotA-inspired games which nobody ever played. The entire MOBA-interested community basically split into those 3 games - one of which was a Funmap for a 6 year old game cursed by lack of options (no reconnect function, no ranking system, no reports, …), two of which were produced by indie companies - and only one of those was completely free and easy to pick up (GArena DotA was pretty confusing to even download). It’s pretty obvious which of those games pulls in the most new players.
A new FG not only has to fight its way to the top through a gazillion other fighting games, it also fights against BIG NAMES. If you’re an indie producer for FGs, you don’t only have to make your game good (and appealing), you also have to give people a reason to buy your game over one of Capcoms/Namcos/SNKs/etc.
Let’s make this easy: Imagine Dota and HoN didn’t exist, and DotA2 was released 3 years earlier (same time as LoL). You have two free to play MOBAs, both released at about the same time. One game is backed by “Riot Games” (who?), the other is backed by “Valve” and downloadable through Steam. Do you really think LoL would’ve had a quarter of the success it has now?

I hope spooky likes it and gives it a lot of stream time, despite the capcom army bashing it all the time. that would definitely help.

this seems like spooky kind of game. Plus I know PJS is streaming it when it comes out.

What is PJS?

Peaceful Jay Stream. It’s a 24 hours stream. A lot of top players such as Alex Valle, Marn, Latif, Wolfkrone etc. play there. He hosts v.2012 and UMVC3 at the moment. Sometimes he will stream Soul Calibur 4 as well.

i know it wasnt much but max did mention the game in passing on the assist me deadpool episode (well doom did at least)
what we need is for big names like him to show something about the game. he made it big off of mvc3 which was already big. SG has the problem that it is small. any of us who try to emulate something like Max will fail because only we will watch them. if someone with a large following already will step up for the game then its exposure will explode and hopefully the game will catch on.

tl;dr: a big name promoter would be great!

We’re not sure if Doom said “Skullgirls” or “call girls” though… >_>

BTW did Kayane liked SG on facebook?

I guess this is more appropriate in this thread rather than the general discussion, but a certain hub of events is now providing non-Capcom coverage including dedicated Skullgirls news articles. The more the merrier, I say, especially considering it’s included amongst currently-exclusively big name games.

I think the fans should defiantly help promote the game. One thing that we could do that would be really cool (but hard) would be to make SkullGirls a trend on twitter on day 1.

I have confidence that this game will be very successful, especially with the low price point. I’m worried that SFxT might derail this game, which makes me think more and more that we are looking at a March (or later) release, which is a tad disappointing.

Like it or not but the only thing that can be classed as ‘big’ in this era would be a game with a large online presence. In that respect, I don’t think anything outside of Street Fighter can manage that right now. Not even UMVC3 has much going on online. Even the most popular of genre with millions of players such as console shooters can only support 2-3 titles in any meaningful way.

I hope so because I plan to release an all-girl fighter someday loaded with even weirder and naughtier fetishes that will make Skullgirls look like it was made by a castrated priest.

Given how well the community has snapped up Skullgirls I’d say definitely, you just need to put enough time/effort into it to do one of two things,

  1. Cater to the hardcore fighting community by providing deep mechanics/hard to master (not necessarily learn) gameplay.

  2. Add in lots of bonus content (cinematics) with co-op, a strong story mode, robust online and full 3d character models/stages in order to appeal to a mainstream audience. MK9 probably did this the best. I’m not saying this is the best way to make a fighter but 2d looks old, no matter how new a game is, games like KoF won’t feel to an uneducated gamer like they’re getting their monies worth. Again, speaking as a business guy here, not as a gamer, as a gamer I love 2d fighters, they just have niche appeal.

Honestly it just needs to come out so people will stop talking about it and just play it.

I definately think it can make it big, of course not in the first couple months but over time maybe like a year after release word will have spread how good of a game it is.

To be fair it’s probably going to be a niche game, it may be great and awesome hell I’m looking forward but it may not be able to pull it’s weight against other contenders.