I’ve been following that discussion in the various topics, ya’ll have been talking about the UB setup on Yun aye? But are those setups effective to be applied on the rest of the cast, those same options after a h.sa(2H)/ex hoolingan/backthrow? I mean putting them in a 50/50 situation and the frame data being applicable on the other characters. (sry if overlooked something).
Because being an UB or not, on the rest of the cast, its a shit scary setup to use.
I just found an unblockable against Sim and Dictator, don’t know if its known yet:
backthrow, tiny step forward (similiar to the “hakan j.hp” unblockable) , whiff cr.mk, j.lk - works on both Sim and Dic.
Recorded it several times now, works perfectly once u get the timing down.
OK I have read this over and over and watched the first post video over and over and can’t grasp this,Please confirm If I am interpreting this correctly. (BTW this thread has made me feel really dumb )
to me a wiffed far mk is a move that comes out. In the video cammy moves like a pixel and then jumps. Where is the wiffed mk? Does this mean you press forward, immediatly press mk (or plink it with lk), and then jump before the kick actually comes out?
Also I am asuming the jump HP is against akuma and the jump LK is against ryu (like in the original video).