Cammy unblockables

Good find, Alioune!

How hard would you say it is to be consistent on it? Unlike Chun’s Unblockable against Cammy, for example, there’s not guaranteed way to time it properly. So you really have to judge it just right with how far you walk, time the Jump just right, AND time the Jump Short just right?

I mean, I will go home and try this out once I’m off work, but just was wondering how easy you feel, so far, this is to pull off properly in normal combat given the various areas where you can make mistakes.

I’m guessing this is true, but the proper set-ups are few and far between, given so many variables, for most characters. But I imagine if you have it just right, yeah, almost anyone can do it to anyone else given the perfect distances and timing.

Frankly, I think this is a really horrid bug in the game. Holding “back” on the controller should not slide you farther on wake-up than holding forward on the controller. I think it’s something they should fix in A.E., but somehow I doubt they’ll do it. It’s odd that no other game has had this bug because, when you think about it, it’s a really easy accident to have happen. But since it’s a known trick, I think Capcom should do something to fix it.

Why do you say that, Malvadisco? Shizza used it on me all the time and it basically gave him free damage every single time. I could escape the Unblockable with a couple of methods, but proper OS’s could always reward Shizza with damage. So in other words, whenever he threw me, it was almost guarantee that he would get extra damage off of it, if not a big Combo. I thought it was very practical to use against Cammy.

Edit: Oh wait… I just watched the video. Hahaha! Stupid me, guess I should watch it before I comment. That’s a different set-up than the one Shizza used. What Shizza did was a forward Throw and dashes forward once and Jumps at me with a deep Roundhouse. That’s a consistent setup that you cannot quick rise out of and is Unblockable, and Throwing Cammy with Chun happens all the time, so it always rewards him a perfectly easy-to-time setup.

You can escape it with an EX DP (makes you whiff, a regular DP gets beat on the ground for a free Combo to Chun) but that can be countered with a Roundhouse Hazansho OS that puts her right next to you when you land, so she can Throw you or Combo you during your recovery. You can escape it with a Back Dash but that gets beat by a Crouch Roundhouse OS. You can also do a late, Auto-corrected, NON-Reversal DP, but that gets eaten alive if she decides to do a Jump Fierce or something that hits low. Your best bet, honestly, is to resort MOSTLY to back dashes (taking one Sweep damage is okay) and moving on from there, peppered in with a few EX DPs to escape the Unblockable and the Crouch Roundhouse OS.

  • James

You should stop playing Shizzah. I want to keep my record against him!

edit: wait… I think it’s 1-1

i’ve been able to recreate it using alioune’s method of timing the jump using tap forward ~ mk. basically you tap forward then mk almost immediately with plink/ kara timing. i’ve gotten it pretty consistently using it that way.

[media=youtube]YOzOAOi9U0Y[/media]

edit:if you’re recording it against the dummy the j.short should hit in front of them, but when you hold back it crosses up, if you hold forward it hits them in front.

I tried ryu vs a cpu on playback doing it correctly, I could trade jab, trade dp (into u1), or just super or U1 against it and beat it clean. The timing however is extremely strict but nothing possible to do. I found that taking the pixel step forward was much harder to do.

To people trying to figure out the timing, try to dp her out of it with ryu or something, if you get reversal message you did it too soon.

The super will trade, she will get hit in the air behind you. Ultra will hit her when shes in the air behind you. I assume other characters can do stuff like this as well to get out of it.

And before you ask, yes I tested all the blocks first to make sure the playback was doing it correctly and no she wasn’t throwing me into the corner.

Doesn’t work on my characters Abel and Sim (thank god).

Also i tried reversal and non-reversal timing for the dp , both cant punish if u do it right.

I know this is a dumb question but you did try Ryu’s lp DP right? I know it does really dumb things to some crossups.

Edit: Also what about level 1 focus release forward dash? Jab come out fast enough to beat? What about delayed backdash? You should be able to make the cr.lp whiff at least and reduce the damage you take - she can do s.mp xx SA but that’s better than adding on the cr.mk and also she has to react fast enough to cancel the far s.mp.

wow… got streamlined to the front page of everywhere in less than a day… i guess that means this is pretty big… awesome work sensei i’ll be sure to master this then subsequently abuse it

edit: i thought that an EX tatsu might be the key or maybe something akin to that

Are you positive? It must be possible to get the unblockable without the correct timing. My cammy on playback is definitely doing an unblockable but I am able to do a dp, ultra, jab ect. with the same timing that it takes to block it and it’s working for me.

Tried a bunch of setups, and I was not able to find one where Ryu’s reversal DP would whiff instead of getting air resetted. Is it spacing dependent? Like waybe I have to move forward a bit more, or something else?

Also, I was able to punish it with auto corrected DP (nothing else though), but it is hard to do. For a non-reversal DP you have to do it as late as possible, if you do it early you’ll get a non-reversal DP in the wrong direction. So I believe the true setup (where Ryu’s DP would whiff) might not be punishable with auto corrected DP, and you just aren’t getting the setup right.

Ok scratch that I’ve found it. Auto corrected DP still works, but very hard to do, about 80% of the time I get a non-reversal DP in the other direction. Seriously even blocking it is easier.

I don’t think you actually have to do an auto correct dp. Just do the dp motion towards cammy and press the button with the same timing as if you were going to block it.

If its done correctly you will dp behind you and hit cammy before she hits the ground. The regular dps are trading for me sometimes and sometimes they aren’t, its kinda wierd. However if I do super it will either hit cammy infront of you in the air or behind you in the air. Both of which are trades. And ultra timed correctly will turn you around and ultra her in the air behind you before she its the ground.

I also tested it with both the 1 pixel step and the mk one to time the unblockables and the results are the same.

But this is auto corrected DP. :confused: It’s not ST where you had to do a specific motion for it, it is all about timing now. Also DP’s aren’t trading, they get stuffed (Cammy doesn’t get hit) or whiff entirely. Make sure your spacing is correct.

Oh I thought people still do df, db, df, db and time their button press for auto correct dp. I dunno what you mean dp’s aren’t trading, my cammy is doing the unblockable on playback and my dp’s are trading some times. Anyways, I if do a reversal dp I get stuffed or to late dp it whiffs. When I time it properly I get a trade dp sometimes or beat cammy clean.

Unless of course my cammy on playback is doing an unblockable that works but isn’t timed the same as others.

The unblockable works against cammy too ,have to jump 1f later though , also u can definetely do it with different timing .Like if u do exactly the one that works vs ryu against viper , its unblockable but she can tk hp , but if u do it with another timing she cant .
Very very last frame dp might work for ryu , didnt really test it yet.

Watch the video again, MP DP whiffs when performed as a reversal there. If your reversal gets stuffed it is not entirely correct setup. It still is unblockable (hardblockable) though. Also don’t do LP and HP Shoryu’s as Ryu, those aren’t invincible on the first hitting frame, I think that’s why they trade for you (I only did MP/EX).

this is so sick! Thanks a lot alioune !

hp is invincible on the first frame but is only invincible for 2 frames and is not invincible when it starts hitting, similar to hk flash kick.

wow found out that vs cammy u dont even have to move lol . Just backthrow , plink st mp then jump lk.

Funny that it works against most characters who can be sako comboed (except Guy).

sorry for my noob question, but what is meant by plink mp or mk? Just a normal plink after the backthrow as in pressing for example mp~lp?