Good find, Alioune!
How hard would you say it is to be consistent on it? Unlike Chun’s Unblockable against Cammy, for example, there’s not guaranteed way to time it properly. So you really have to judge it just right with how far you walk, time the Jump just right, AND time the Jump Short just right?
I mean, I will go home and try this out once I’m off work, but just was wondering how easy you feel, so far, this is to pull off properly in normal combat given the various areas where you can make mistakes.
I’m guessing this is true, but the proper set-ups are few and far between, given so many variables, for most characters. But I imagine if you have it just right, yeah, almost anyone can do it to anyone else given the perfect distances and timing.
Frankly, I think this is a really horrid bug in the game. Holding “back” on the controller should not slide you farther on wake-up than holding forward on the controller. I think it’s something they should fix in A.E., but somehow I doubt they’ll do it. It’s odd that no other game has had this bug because, when you think about it, it’s a really easy accident to have happen. But since it’s a known trick, I think Capcom should do something to fix it.
Why do you say that, Malvadisco? Shizza used it on me all the time and it basically gave him free damage every single time. I could escape the Unblockable with a couple of methods, but proper OS’s could always reward Shizza with damage. So in other words, whenever he threw me, it was almost guarantee that he would get extra damage off of it, if not a big Combo. I thought it was very practical to use against Cammy.
Edit: Oh wait… I just watched the video. Hahaha! Stupid me, guess I should watch it before I comment. That’s a different set-up than the one Shizza used. What Shizza did was a forward Throw and dashes forward once and Jumps at me with a deep Roundhouse. That’s a consistent setup that you cannot quick rise out of and is Unblockable, and Throwing Cammy with Chun happens all the time, so it always rewards him a perfectly easy-to-time setup.
You can escape it with an EX DP (makes you whiff, a regular DP gets beat on the ground for a free Combo to Chun) but that can be countered with a Roundhouse Hazansho OS that puts her right next to you when you land, so she can Throw you or Combo you during your recovery. You can escape it with a Back Dash but that gets beat by a Crouch Roundhouse OS. You can also do a late, Auto-corrected, NON-Reversal DP, but that gets eaten alive if she decides to do a Jump Fierce or something that hits low. Your best bet, honestly, is to resort MOSTLY to back dashes (taking one Sweep damage is okay) and moving on from there, peppered in with a few EX DPs to escape the Unblockable and the Crouch Roundhouse OS.
- James