Cammy Q&A Thread: Simple questions and detailed answers (hopefully)

I like to record the training dummy doing popular block strings to see if they’re true or not. If there’s a gap, what button of mine can stuff it. What kind of mix ups do those characters like to go for and practice what you’re able to do against it. That sort of stuff.

Is using f hk to cover both recovery options in the corner not good?

I was playing around with Cammy in the lab, and I think whiffing st lp and then doing f hk covers both tech options in the corner after hk spiral arrow.

Am I missing something?

I’ll try what you said.

I use fwd hk in the corner as a mixup when I’m doing her “throw loops”

Main problem with f.hk is it’s really hard to meaty it (the second hit) and even then you’re like neutral if I remember correctly. If you get it wrong and they block it you’re -2 near the corner and right in their face.

Yeah. -2 is not great but it is what it is.

When I’m feeling brave I’ll do a dp/walk up throw mixup after it lol

You know, the problem with fHK isn’t the -2 alone. I go for meaty stHK, which is -2 as well, here and there and I think its really legit when you have the read.

Whats the difference? Well, on a blocked stHK you’re pushed back pretty far so you’re way past the grab range, it’s pretty much a reset to neutral, while on a blocked fHK the opponent may grab or frame trap you, so you’re giving them the offensive when YOU were suppose to be the offender. Also, the reward of a counter hit stHK is kinda huge, half VT bar and CC for tons of dmg/stun, meanwhile the reward for a fHK is nice and all, but nothing to write home about.

Do we have a list of what our knockdowns give us in terms of advantage?

Like, our spiral arrows, sweep, our DP, EX Hooligan, etc.

Check the first site of the Techthread they should be there.
I have to clean this up btw. some stuff doesn’t work anymore.

In what type of situations do you use st.hk as a meaty?

fThrow in the corner and V-Trigger SA that doesn’t end in EX/VT DP, mostly.

take out the frame gaps stuff i put there if you want to, most of it is kinda pointless. i can revise it to be more practical if people request it but its easy enough to figure out. 3-5-7 frame gaps seem to be the only truly relevant ones anyway,

Doesnt this shit wiff on crouchers? There is 1 or 2 frames opponent is standing after wakeup but if someone does a reversal crouching attack the st.hk gets beaten straight up right? Am i missing something here?

Yes, the meaty stHK is only ever a good idea against characters prone to stand jab. Like Ryu, Rashid, Ibuki, Boxer and Laura.

What is the secret to getting normal dive then Cr.lp target combo? BMP always whiffs for me no matter what

@Necrotrophic , is not really secret to cr.lp target combo, for me mk dive is easier one to get that,lk dive is hard, i guess u have to hit it lower? i try it to do it like osayu in their wake up to get it in the training lab.

Have you tried it meaty or against crouching opponents? I think I’ve only seen this working on wakeup so this could be it. I’ll test it out too once I’m home.

@carups , not on crouching opponents, i tried it meaty on opponents wakeup using mk dive, it works if u time it right.

Necro to get that you have to land a counter hit from a closer/higher/more unsafe position. You usually land it as a counter hit setup to catch something or meaty on a slow get up (you literally are right on top of them when they get up). It’s much riskier than hitting at the waist as you are guaranteed at least -2, so you have to be ready to block/late tech if they block. It’s more of a hard read to beat someone you know is mashing something after a short string in most cases. For example you could go for a st lk, cr lk, st lp and then go for a grab, they get used to teching that so instead you do a quick jump instead of grab to lk dive kick and counter hit the grab allowing you to get the st lp TC to combo. However if they block you are -2 and have to guess what they will do at point black range which sucks.

Go to 1:51 (time stamp isn’t working to see an example)
https://www.youtube.com/watch?v=YOPOYOdME7E&t=1m51s

Personally I have stopped going for this setup as it’s much like doing a F+hk. I’ve found going for the waist and doing cr mp to SA to be more effective even at the cost of less damage as it’s safer if they do block. I tend to only use st lp TC after cr lk crossover, but mainly I use cr mp, cr mp after the crossover for slightly less damage. Just feels easier to confirm and V-trigger off of if needed. I know you can trigger after the B+mp but it’s less damaging that way.

That wasn’t a counterhit though, he just didn’t block. And why oh why does he use lk spiral arrow? You guys sure this isn’t a setup?

Osayu will do some crazy shit.

He does target combo then wait lk arrow as a corner crossup.

That is very gimmicky. But he’s oppressive so maybe thats why it works