Cammy Q&A: Ask simple questions here!

i dont understand the logic here… why do you want to “block” then do a C.spike instead of doing it from the get go as an ati-air to j.HK or whatever jumping attack…??? all jump ins are vulnerable to CS… just abuse the heck out of it so that your opponent will think twice before making a jump attack again… (CS FADC CS also… and CS FADC ultra)

i use Cannon Spike as counter when im being “hit” by a combo with links… time the Cannon Spike during the linked moves just in case they miss the link and they will eat a painful CS…

otherwise i use C.spike for all jump ins… (it seems unnecessary to block then CS… its sounds risky… and punishable if you miss)

Yeah but this is going under the assumption that you’re able to AA everything all the time. If you’re playing a good opponent with a good ground game, it’s easy to be caught off guard by a seemingly “random” jump in and you have to end up blocking. If you’re opponent’s jumping in all the time, predictably then of course it’s easy to C.Spike AA. Fact is you’re not going to be able to AA everything and when you confirm a deep j.RH from your opponent, it’ll be a good idea to C.Spike his follow up (instead of blocking or option select).

Also, versus a good opponent you’re gonna wanna be careful with C.Spiking link combos. They could easily bluff a BnB, LP>LK and then just block, which ends with you throwing out a very vulnerable CS.

the same thing applies to C.Spike after a J.RH on block… a good opponent can bluff after a J.RH and then just blocks… which ends with you throwing out a very vulnerable CS :slight_smile:

and Faux was testing how far he can get playing Flow Chart Cammy (it says so in the video, and that ken was really really embarrassingly horrible)…

i still say you better off CS as anti-air… snuff missed out links with CS also (ok dont do it often so that you dont end up with the bluff situation, only good players who are familiar with the matchup and your play style are able to do so)…

Well I still disagree. The opponent has 5 options after a j.RH: 1) Tick Throw 2) cr.RH (or some other high priority normal) 3) BnB 4) Special 5) Block/Dash

C.Spike will cleanly beat out 1, 2, 3 and maybe 4. That’s 3.5/5 or 70% success rate. When you factor in a player’s natural tendency to apply pressure on a jump in instead of just getting in close to block or do nothing, it seems throwing out Cammy’s highest priority move becomes a pretty good gamble. This isn’t a replacement for AA C.Spike, it’s a tactic for when you end up blocking a deep jump in. Can you honestly tell me you AA all jump ins all the time, everytime? This is really difficult against good opponents with a solid ground game that rarely jump.

The fact is that most good players wont follow up a blocked jump in immediately with another attack that would leave them reversaled. So they block your cannon spike and you eat a combo. You shouldn’t be building a strategy from a video with an opponant that god awful terrible. Most people I play wouldn’t try to start a combo after a blocked jump in. It’s far better to wait for them to come near the ground and CS them. If you can’t do that then you should be training your reaction times instead of praying to get lucky. Do it if you have meter sure but it’s an easy way to eat an ultra.

Hey guys, how often do you ultra through fireballs? I’ve started implementing thus into my game and have recieved mixed results. Waiting for an opportunity seems to be a waste of time unless I’m playing an online shoto. Seems like I have to anticipate the fireball anytime a shoto wants to push me back a little bit. In those situations, I tend to get an ex cSpike instead though since I’m walking forward.

I dunno, do you guys do that or should I save my ultra for enemy focus attacks?

Also - does anyone know which focus attacks I can grab on their startup?
I’m talking about like an Akuma doing a lvl 3 on me, and when they take the step forward to so the punch Cammy can grab him before the attack conntects. Does it only work on the dash type focus attacks?

I ultra through fireballs a lot, most of the time when I’m anticipating it but I can do it on reaction most of the time. Causes a problem when playing Chun-Li and Guile and I naturally go to ultra under their fireballs/boom and they recover so fast :frowning: Also I sometimes do it to early when I’m further away and get hit by the tail end of the fireball, thats annoying! But yeah I think its a useful tool to have, if I get the chance to go for it (or Super in the same way) I use it.

After a blocked deep j.rh, I don’t think solid players would be doing cr.rh. Instead, they’d go into their blockstring, starting with either cr.lp or cr.lk, both of which are much faster than cr.hk. If they are doing it immediately after the deep j.rh, then there’d be no hole to Spike.

I’m not saying that it won’t work occassionally, but just don’t overly rely on it, unless you know your opponent is like the Ken in Faux’s match above. Remember that for the options you listed that you could Spike, there are feint versions for each of them.

I do focus fireball and dash forward +qcf motions,if i hear a fireball sound i do ultra else i mixup.

wow that’s a smart idea. I’m gonna give that one a try.

Thanks, this is what I was curious about. I wasn’t sure if a lp/lk would be beat or not by a C.Spike in this situation. I thought a reversal made a C.Spike come out “instantly” (which I assume means no startup frames). Would this play a part in the equation at all?

Also, what’s a feint?

A reversal makes the attack come out on the first frame after hitstun or blockstun wears off or more specifically, it makes the attack come out on the first frame that you are in a neutral state. Reduction of startup is not a characteristic of a reversal, so all reversal attacks still undergo their normal startup frames.

A feint is basically just a fakeout.

yeh only anticipating enemy. if u are playing a fireball spammer u can predict his fireball at your wakeup and ultra. but its all about guessing

The thing I hate the most about Ultra-ing through Fireballs is that the Ultra doesn’t have much invincibility at all. I’ve had TONS of cases where I do it, I hit the guy, and because it hits them, Cammy pauses long enough so that the Fireball she just went through is still on my face, so my invincibility runs out and I get hit anyhow. Drives me mad. I react to Fireballs and trade with my Ultra allll the time. You have to be RIGHT next to the Fireball to make it through, and a lot of the times, you aren’t close enough for it to hit them before they recover.

  • James

Yeah, the distance is what kills the ultra IMO. I ran into a little success doing this against Sagat, but the spacing it is really tough.

u need to be a bit closer than half of the screen, as distance from him. and u get invincibility even if ball is in ya face

Quick question: Is close LP->close HP possible on Zangief? I’ve been trying to get the hang of that link the past few days but couldn’t seem to use it on him, worked on Sagat though.

If it works on Sagat, there’s a good chance it’ll work on Gief. Sorry, I don’t have a lot of info on this one… Are we talking about a link? Does it combo?

Ditn, we talked about fadc through the first fireball, then ultra the second one with buffers.

Can you do that against Sagat? I tried that a little bit today, ate a fireball every time. Against Ryu, worked like magic.

Yeah it should work,i have done it before.
Aagainst low tigershot bit harder but still possible.(But u cant be at end of screen,u need to be bit closer)

Its golden vs ryu :slight_smile:

Guile and chun li are impossible i think.

Spiral arrow usage

does everyone know that that if your opponent jumps straight up then tries toattackif youtime it right you could trade hits leading into an ultra?also does everyone know that assuming your opponent jumps straight they attack and miss you could hit them causing their air attack not to hit leading into a cannon spike fadc ultra? should i post a video?is this useless info?is it aready well known? Dont poke fun at me if thisis widely known. Im just trying to help. odds are its been done before by someone else