Cammy(need help)

Yeah, like I said, I used to spam Crouch Strong as a Meaty. It was the only thing I ever did. So I never learned any good Jumping Meaties or Cross-ups with her (much to Mike Creque’s dismay. He always yells at me, 'her Cross-up is gooood!!!"). But I’m definitely gonna add it to my game. I used ot only use Jumping Strong on a rising opponent against Sagat. If you distance it and time it properly, jump straight up when Sagat is getting up and hit Strong. You can just cleanly stuff the Tiger Uppercut that way.

When going for the cross-up, it’s really tough to land. Actually, the later you do it, the less likely you’ll land it. You have to hit it high up (on characters like Shotos), which makes it real hard to combo upon landing. But yeah, against fat characters like Fei Long, late, early, whatever… it’s easy. But on Shotos, you gotta use an earlier timing so you hit them pretty high up.

Mr. Chen, did you ever figure out if the throw off the hooligan roll needs to be done at neutral or if holding back works? Earlier in this thread there seemed to be a little confusion about that. I’ve finally gotten to the point where I can execute the hooligan roll (even out of thin air! YES!!) but I’m constantly missing the throw! Do I want to be right over them, slightly behind them, overlapping them, etc? I’m still pretty new to the able-to-actually-hooligan-when-I-feel-like-it club, and that’s got me grinning from ear to ear, but eventually I’m gonna have to start throwing them too hehe.

I’ll have to work on the crossup and doing it slightly early, but doesn’t that seem like a throw waiting to happen? I guess I can go for throw too and cross(up) my fingers on the coin flip, but damn ST… I get thrown when I land from crossups so often lol When you try implementing the crossup into your game, definitely let us peons in the thread know how it goes for you!

Oh yeah, what are some good uses/setups/combo-normals for super!?!? It has to be good for more than just chip damage and flinch punishment as I’ve been using it. <listens close>

Thanks again for all the help!

I think I almost always hold Back or Forward when I throw with the Hooligan… I’m pretty sure it’s Back. I know 100% I’m not in Neutral when I try to throw. To be honest, I’ve never found it a concern on the throw. If you are having trouble throwing people, you might just be too far away. Most of the time I do it, it’s never really a question. I do the Fierce Hooligan Roll, spam Fierce, and I throw them. lol! I hate saying it that way, but really, I almost never try to time it unless I’m far away. The only time you really need to time it is if you do the Strong or Jab one, and as I said earlier, I use the Fierce Hooligan Roll 98% of the time.

And yes, Cross-up Short too high is throw bait. Most of the enemies, you can land with a Cannon Spike and be safe and beat their throws. :slight_smile: But the real answer is that, well, just learn the timing right and it should combo most of the itme you do it. Stand Close-Up Strong might be the easiest to Combo since it hits so fast and can be Linked into other things. And once you get good enough at it, even if you succeed only 75% of the time, it’s enough so the opponent won’t be trying to throw you every single time.

As for Cammy’s Super, I will admit that 80% of the time I use it, it’s to chip damage someone to death. :slight_smile: Because Cammy gains meter slower than any other character in the game (absolutely ZERO free Special move whiffs to gain Meter). So by the time I get it, my opponent is usually mostly dead and chip damage is all that is left. Also, using it for going through fireballs is obvious.

It’s a real pain to Combo into the Super, as well. The best Combo is Crouch Strong, Crouch Forward, Super. But it’s so easy to fuck that Combo up becuase Crouch Forward buffers into Cannon Drill, or doesn’t come out (you super instead), etc. Practice enough and it’ll get simpler, but you won’t find tooooo many chances to use it. You can also combo Crouch Jab x 2 or 3, Stand Far Jab into Super and that Combos. It’s much easier and you can react to the opponent getting hit well, but her Stand Jab goes OVER a lot of crouching people. It’s really good for after Cross-ups, since they will be standing up when you hit them most of the time. And Crouch Jab is fast, so it’s easier to Combo after Cross-up Short than other moves.

But to be honest, in all the games I’ve played with Cammy (and that’s a whole hell of a lot), I have never landed that Combo in a match-up. EVER. No lie. Too many factors going against it:

  1. I never did Cross-ups. :slight_smile:
  2. By the time I have enough meter to try the Combo, they die after like 3 Jabs anyway.
  3. Landing a Cross-Up with Cammy can be tough.
  4. Comboing Cross-up Short into Crouch Jab can be tricky.
  5. The Combo is actually kinda tough to do.
  6. I don’t rely on it, so I almost never try it.

So sadly, my Super use for Cammy usually falls into the punish whiffed moves, chip damage to death, or go through Fireball variety.

I think you still should give yourself more credit. Gian has one of the best Dhalsims in the world…:wgrin:

Anyway, I think you should konw that many of us in the ST community thought is was REALLY cool you pushed that match the way you did.

Major props! :tup:

Wow, thanks. I didn’t know anyone in the community even knew about that fight. :slight_smile: I appreciate the encouragement. If I meet up with Gian again in any tournament, hopefully I’ll give him more stuff to talk about in interviews. lol!

Awesome, yeah, I try to normally try to use a mix up flow to my game which is why I like to use jumping short as a cross up meaty, since if an opponent is knocked down, cross up short into close standing fierce xx roundhouse Cannon Drill will dizzy an opponent.

But good to know that close standing strong is indeed a good meaty tool. I did’nt think of close standing fierce xx hooligan combination and I’ll have to start using that stuff. Thanks! :tup:

Hmm, more hooligan issues. Ive been landing the throw far more often in game play, but i just tried to hit it vs a dummy and i literally couldnt land it once. Does this make sense? Do they have to be blocking? crouching? moving? Or did I just fuck up 20x in a row? Just when i thought I had it all figured out, I’m an idiot lol

ok, i just tried it a few more times beforeposting this… and i CAN NOT GRAB A DUMMY. why is this??

I’m assuming you mean you can execute the input the roll itself, just you don’t understand how to do the grabbing part. Right? If so…

After rolling, to do the Hooligan Throw, make sure you’re doing 3 things:

  1. Trying to throw with kick, not punch.
  2. Holding back (or upback or downback) or forward (or upforward or downforward)
  3. Pressing kick during the second half of the roll. During the first half of Cammy’s roll, no inputs are registered. Cammy can’t throw until she’s at least at the apex of her jump.

Does that help? I think #3 is the most confusing part and the part I didn’t fully understand for quite a while. Oh, and it doesn’t matter of the opponent is moving, blocking, or anything like that.

I’ll update the wiki if I think something can be more clearly-worded.

yeah it was definitely part 3 i was doing wrong. <embarrassed>

thanks!

Haha. yeah, that’s why I mash, sometimes, when I go for the Throw with the Fierce Hooligan Roll (I’m such a scrub). I know there really isn’t a possibility to press the button too early to whiff the Throw. The first opportunity to throw will result in a Throw.

Ideas of Pokings

:d:+:mk:
:d:+:lk:
stand :hp:
stand :hk:

anti airs
Cannon Spike is one of the decents anti airs in the game,but :d:+:hp: is another option of anti air.

Standing Hard Kick (Roundhouse) is an awful, awful poke in this game. It’s nothing like its CvS2 counter part (CvS2, her hand on the ground plants in front of her feet, giving her great distance and range. In ST, her hand plants at the BACK of her feet, giving her no distance). Crouch Forward, Stand Far Forward, Stand Far Strong, and occassional Stand Fierces are Cammy’s best pokes. Properly distanced Cannon Drills are also good as well.

okay so there is no like qcf motion or anything to get the throw out? lol i’ve been doing that…lol

thanks for the info… you guys are great help…:wgrin: now to get on with tourneys:sweat:

Im happy that this thread exists because there really doesnt seem to be a wealth of info about playing as cammy (save watching nakamura videos).

Any good links to Cammy vids anyone?

New Cammy media:

http://starcup.news-site.net/mov/movmenu003.htm

nsc07chubu-a-1-1.zip - Kunihata (Hawk, O.Hawk x2) vs. Sawada (Cammy x3)

nsc07chubu-c-1-3.zip - Saitou (Sagat x2, Ken) vs. Tasaka (Cammy x3)

Put your mouse over the blue icon and look for the above mentioned files. (it should be the 1st and the 5th ones)

Nice to see that Cammy is getting some usage! The only Cammy player I know of is Nakamura and one other one that escapes me at this time. Good usage of Cannon ticks, jump-in combos and the occasional Hooligan to throw off a person.

How do you buffer Crouching Forward into Hooligan? Like b, b/d, d+Cr.FK then the rest of the Hooligan motion + punch?

I tried it in practice mode. Seemed to work. Havent tried it in real play though

Actually, Cammy’s Hooligan Roll can be started from Defensive crouch, which makes Crouch Forward into Hooligan Roll much easier than doing Fei Longs (which has to be started from Back). So just hold D/B and hit Forward and quickly input the code. Should be just like Buffering Low Forward into Fireball.

One combo I like to use with Cammy is meaty cr. forward, cr. forward xx cannon drill (qcf k). But sometimes that combo doesn’t work : the opponent can block the cannon drill. Any ideas on why this happens ?

If any of you guys has good ideas of meaty combos with Cammy please let me know.

Best Meaty Attack is Meaty Crouching Strong. It sticks out long, is easy to time as a Meaty, and links into Crouching Forward even if it ISN’T a Meaty, so the timing is very forgiving. And MEaty Crouching Strong into Crouching Forward into Roundhouse Cannon Drill always combos.

It also has the added benefit of hitting Dhalsim low. Dhalsim HAS to crouch to block Cammy’s Crouching Strong. It’s weird. That may happen with other characters, but Dhalsim is the only one I know for sure has to crouch low.