Cammy Moveset and Attributes

Yeah, In ST/HD Remix, you can cancel hooligan pretty much at will, I don’t know why Capcom JP decided to make it cancellable only after a FIXED MINIMUM DISTANCE which as Nintendo mentioned, made it sorta useless in terms of mind game.

I am not too sure nowadays hooligan grabbing crouchers… With all new tech traps, my support for grabbing crouchers is diminishing… [FLAME SUIT] I would go out on a limb and say if her hooligan grabbed crouchers, it maybe overpowered…[/FLAME SUIT]

Actually her recovery from hooligan is really short, so I don’t have problem with it. I believe its the FIXED MIN DISTANCE is what cause it to appear to have a bad recovery…

My thing is the recovery from the move itself only starts once you touch the ground from what I find I could be wrong, but this is what it seems like to me. What I would like is it to start after the throw whiff, in the case of say lp or ex hooligan this could enable you to be good to go as soon as you touch the ground.

For hooligan grabbing crouchers well, it could be OP, but I doubt it. So many normals beat it out as it is, if anything I would not let ex hooligan grab crouchers that one is a little too fast to react easily but allow the other three to do so.

Either way I would much rather be able to cannon strike from hooligan above any of the other options. So many fun setups/mindgames would open up from that.

hooligan traps would be completely broken if you could grab crouchers… characters without a /good/ reversal (ie a 3 framer) would pretty much be gauranteed some damage because if they stand and block they are thrown. if they crouch block they are thrown, if they jump back they are thrown and if they dash back they get hit by the slide… so yeah i will agree that hitting crouchers would be broken.

Well like I said it could be OP, I am just not convinced that it would be considering I just don’t know why this is the only game she has been in where she can’t grab a croucher, what is the big difference in SF4? It certainly didn’t cause her to be broken in past games.

if they make cstrike overhead dont need hooligan to grab crouchers, if they dont then need hooligan to grab crouchers. its still easy to dodge hooligan even with that

heh this is why I said one of the 3 options, I would much prefer the strike from hooligan but I’ll take what I can get.

All 3 at the same time would make her broken.

not gonna act like an expert but unless i’m mistaken she couldn’t grab people who jumped back in other games? there has to be at least SOME way to escape the move if it’s used in a trap.

personally though i would trade the ability to grab jumpers for the ability to grab crouchers because at least if they were having to jump away from you it would be a way to get them off of DB.

In ST, you couldn’t grab people right when they got up from the floor, preventing Cammy from grabbing people repeatedly on wake up.

In other games, the move was just too slow to be useful.

But in SFIV, if it grabbed Crouching people, you can kiss certain characters goodbye. Abel would die to Hooligan, Hooligan, Hooligan, Hooligan… :slight_smile: Not sure what he could do.

Hooligan is fine the way it is right now. Having you able to Dive Kick out of it would be great, though. Especially since all other characters with similar moves (Akuma, Gouken, Vega) have so many more options. Even in the new game, Guy will probably keep his elbow drop from the Bushin Throw. So I can’t see why they wouldn’t give Cammy a Dive Kick from Hooligan. Please?

And I said it before, and I’ll say it again: if her Dive Kick was an overhead, Cammy would be broken as hell. There is no way she would be fair at all. And trust me, the result would be Cammy being the new Ken scrub online, people mashing Dive Kicks and Cannon Spikes. I would really hate that. I dunno… I like Cammy being a niche character. :slight_smile:

  • James

Let’s don’t hold back. When I see SSF4 wishlists for another characters (like Sagat/Ryu improvement) I wonder if we play the same game.
Ryu can lp SRK into FULL Ultra, Sagat is… Sagat, Rufus has 1001 ways to Ultra you, Akuma’s Ultra is unblockable, Balrog can jab like there is no tomorrow… We need FADC to juggle into (not full) ultra, we have no overhead, no reliable crossup, no safe move (ok, SA can be safe sometimes), SBF if near useless and sucks hard as an armor breaker, :db: >> Cammy and normals do not compensate for any of that… EX moves of other characters do one more hit or can absorb a blow (Rog’s dashes), why can’t EX SA hit three times (or at least do more damage with the second hit, because that’s the hit that counts when going under fireballs) and EX CS two times? Why can’t EX Hooligan absorb one blow? Why it can’t grab crouching? Other characters have something from that list, why not Cammy? Would it be really broken to give Cammy things others have (consider other chracters will get boost as well)?

You have to fight at 110%, you can’t afford a mistake, you must climb a mountain to even touch turtling <insert name here>, while others can spam ridiculously safe moves. Not to mention that Cammy’s 2nd Ultra seems to be counter… So why can’t Cammy get a real boost?

Overpowered Cammy? So what? Someone has to take Sagat down from the throne :).

abel wheelkick > hooligan and elbow aswell i think

and cstrike overhead wouldnt make her broken, its not much different from j. hk, ppl will just have to block standing up rather than crouch all day long

Abel’s Wheelkick has a lot of delay. You’d be surprised. Once Faux told me you could DP it back if he does it too close, I realized that so many things can punish that move on Block, so it’s not as good as you’d originally think.

Also, CStrike overhead WOULD be broken. After the opponent stands up to Block it, you turn the game into a 50/50 automatically at that point: CStrike again or Crouch Short. And after they guess right, they’re STILL in a 50/50 game, 'cause after a Blocked move of either of those, you could do either again. Characters like Dhalsim would die a VERY quick and painful death. That match-up, Cammy vs. Bison, Cammy vs. Abel, Cammy vs. Fuerte, etc. etc. would all turn into 9-1 matches in Cammy’s favor. All I always say is: just picture Rufus’s Dive Kick as an Overhead. Everyone would cry to high heaven that it would be broken. Cammy is no different.

  • James

i swear i hooliganed Abel out of his wheel kick (HK)… it does work… and you can spike it on reaction too :sweat:

jchensor is right, CStrike overhead would break her so bad. You can put people into non-stop 50/50s and characters without a decent reversal would just auto lose to it.

Although, if they gave CStrike different properties if it came from a hooligan would make it interesting. Give the hooligan CStrike overhead properties and you have a pretty decent mixup move. Stand and get thrown, or crouch and get CStriked. Doesn’t seem overly OP to me.

That’s a nice idea:

Hooligan has a Cannon strike option which is an overhead move (only from hooligan). That would create three options from the hooligan, very much like the dive kicks from Akuma and Gouken. I’d like that, and it’s not overpowered because startup is slow enough.

That idea is like months old, everyone and their grandmothers would love that move added.

Let’s bet Capcom will just nerf her Cannon Spike and call it a day because shotos cry about the priority of the move.

:frowning:

Like they have room to complain…

Capcom should release a game for them with only Ryu as selectable char :P.

Street fighter 1 :stuck_out_tongue:

OMFG… Selfpwn…
I totally forgot about that :).

Yeah, I’m not sure what these people who want dive kick to have overhead properties are on, but it would just be plain stupid. IIRC someone at capcom said each character was getting a new move, so maybe we really are going to get the dive kick option out of hooligan. Not sure what else they could give Cammy.

The other great change they could give to Cammy is to speed up c.mk. Her footsie game is kind of lacking in SF4.